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In the beginning there was a business management game and it was
the first of its kind and it was good. There were trains, planes
and automobiles, for they were of the transport kind. It came from
the hands of Chris Sawyer and for this there was much rejoicing
and singing and dancing in the streets. It was simple, straightforward
and yet complex too, for it was a game with much to offer and the
gameplay was good. And lo, Chris proclaimed it should be called
Transport Tycoon and so it was called Transport Tycoon and it was
good. But all was not to be good for long, as many were envious
of its success and shiny box. And so, came forth the many to imitate
and deceive with titles also of Tycoon and they were bad. Others
also came claiming to offer similar blessings to the many hopefuls
and still they were bad.
The
thing is that, poetic license aside, Transport Tycoon still remains
today, some 10 years after its first release, one of the best business
management or Tycoon games ever made. Others have come close to
the mark but nothing has equalled its quality. Aside from one other
series that is, Railroad Tycoon, started by another big name in
game development, Sid Meier. Taking all of that into account you
would have to be so sure of a product's appeal to hope to see any
form of real success in the same market and train based business
management is an incredibly small market. So why, oh why, have JoWood
tried with Railroad Pioneer from BigBen Interactive?
I
wish I could really answer that question but after several hours
of deliberation, as I played through several levels before writing
this review, I am still drawing a blank. Admittedly a different
approach has been tried with the story of the construction of America's
first east to west railroad. It makes out that the men that pioneered
this feat of construction were heroes when in fact they were all
largely cheap labour that had been conned into coming to America
and were sold into slavery. Many of these people, brought over from
places such as China and Africa, died long before the railroads
were ever near completion, so it's a bit of a dubious period of
history to base a game around - but then again much could be said
against any particular period of history [What a savage race we
are… Ed].
The
game is a simple point and click management but the interface to
the game is anything but. It is only really very basically explained
during the first mission and less than half of everything available
during even that mission is covered, and not that clearly I hasten
to add. After that first mission, which takes next to no time to
complete, you are left to your own devices, to blunder blindly around
feeling your way through the game's interface until such time as
you begin to understand the workings of things. In fact, almost
all of the very important game aspects such as the political and
competition management functions are left for you to discover for
your self, making this a slow progressing title at times when a
little tutorial would have kept the game moving along at a nice
pace.
Aside
from the rail building and rolling stock management you also get
a very basic exploration and combat system to further your progress
through the game. A party of men, which can be bought from most
major towns and cities, handles all the exploration. You send them
on their merry way into the black, unexplored regions of the map
to see what is out there. The professions of the party members will
determine what situations that group will be useful for and whether
they will survive in the wilderness. The combat is next to unnoticeable
and pretty much happens in the background automatically, with little
or no intervention required from you.
The
graphical style of this title is nothing that astounding but fits
the painted picture or old photograph imagery that adorns the game's
loading screens and intro movie. It still painfully seems like a
2D engine based game despite it having that all important third
dimension. The game map can be zoomed but there is really little
or no point in getting in too close and it is not required at any
point during the game. To sum the visual impact up, I would have
to say that it's something along the lines of clean, to the point
but never anything fancy or that hasn't been seen before, some years
ago.
Sound
is notable mainly because of its absence. The soundtrack is nicely
understated but begins to grate after a short period of time, as
the western ambient cowboy film styles have a very short shelf life
unless used in absolutely the right way. For the rest of the title's
offerings you can expect short blasts of sound as a train goes by,
or to signify some form of city life, maybe some wildlife and occasional
environmental effects. Much like the graphics it's clean and to
the point but with little variation or scope.
The
gameplay, thanks to the clumsy interface and lack of real tutorial
driven progress at the early stages, causes you to feel at odds
with the game for longer than necessary and therefore mars any enjoyment
that comes from playing. Though there is an option for multiplayer
gameplay I would stress that this is really only a single player
game and that multiplayer was bolted on, as almost an afterthought.
The chances of you finding three people actually into rolling stock
management games of this nature to fill up a multiplayer game are
so remote that you probably won't ever select this option.
At
the heart of this pretty below average game lies potential that
could have made a largely enjoyable business management title. Unfortunately,
with the likes of Railroad Tycoon 3 on the shelves it is unlikely
that Railroad Pioneer will ever get a look in and it will reside,
along with so many other titles of a similar nature, in the budget
section of your local games retailer. To be honest it's a fate well
deserved.
Reviewed by AceGamez (All Rights Reserved).
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