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Take a Bejeweled-style 'match-three' game, come up with a load of
variants on that concept, wrap a classic fantasy RPG story around
it and what do you have? Possibly the best game of the year! Most
genre-melding efforts fail to produce anything that fans of either
genre enjoy, but Puzzle Quest: Challenge of the Warlords is both
a great puzzle game and a great RPG. The puzzle aspect is a simple
variant on the jewel-matching game that millions have enjoyed since
Popcap introduced Bejeweled in 2001, while the RPG is an interesting
mix of Japanese and Western styles, with a high fantasy setting
and characters presented in a distinct anime flavor. Puzzle Quest
was brought to the PSP and DS handhelds early in 2007 and has recently
been introduced to the rest of the world in versions for the PC,
PS2, Xbox 360 (on Xbox Live Arcade) and Wii. All are essentially
the same game we played back then, but with a slight twist for the
controls of each platform.
The
way in which the RPG and puzzle genres are combined in Puzzle Quest
is truly inspired, and this is also the reason that the gameplay
is so addictive. As a role-player, you start out as a low-level
character in your class of choice - Druid, Knight, Warrior or Wizard
- with all of the usual attribute bonuses and drawbacks. You are
the son of a noble in service to the Queen in a time of fast approaching
danger, and you slowly gain her trust by accomplishing small quests
in the local area around the castle. You gain experience and gold
by completing quests for the various people you meet, eventually
leveling up and allocating the attribute points you earn. These
grant you certain affinities - for example, having a Fire affinity
grants you more damage with fire spells and a higher likelihood
of an extra turn when matching fire gems. Gold is used to buy items
like weapons and armor at local shops, as well as catching up on
rumors at the tavern.
Technically
the game hasn't changed much from the initial versions - most of
the new versions look pretty much identical to the DS version, just
up-scaled for better graphics. The Wii version has arguably worse
graphics than the PSP version, but every other version looks great.
The graphics for the map, people and battles are excellently rendered,
with special effects exploding off the screen as you fight your
way through the game. A sweeping soundtrack and minimal voiced dialog
make for great companions on your epic quest - and none of it costs
much in terms of load times on any of the systems. All suffer from
a fairly lengthy initial start-up, but once you are into the game
you will never wait more than ten to fifteen seconds for anything
to happen, and most things happen instantaneously.
The
controls are perhaps the greatest variable from version to version
of the game. On the PC they are every bit as simple as the DS version
- to match gems you click one gem, then the other, and they attempt
to swap. If you want to cast a spell then you click on the spell.
It really couldn't be much easier.
After
a while, two things will happen - you will start to get followers
and you will gain a stronghold. Followers grant bonuses to your
attributes and battle parameters, such as the dark hunter, who gives
you an automatic 10 HP strike against undead at the start of battle.
Your followers also have quests they are seeking to accomplish,
which takes you all over the map as the game progresses. Speaking
of the map, it is a nicely laid out 2D affair that shows all of
the towns and other critical locations once you have found them.
To move you simply highlight the desired end location using the
d-pad or analog stick, then tap the X button and you're off. Certain
areas are available from the start, while others are discovered
through questing and interaction. When you accept a quest, your
destination is highlighted in a color based on whether the quest
is a main or side quest, then the points on the map are connected
by 'routes' and enemies can appear along the way. This means that
going to do a quest might be a free trip, but the return can result
in three or four surprise battles. These are not 'random encounters'
in the Final Fantasy
tradition though, as you can choose routes to avoid extra battles;
however, if there are three roads leading to your destination and
each one has an ogre on it, then you're going to be fighting an
ogre.
The
stronghold system is pretty amazing - you get a fortress and can
build a dungeon and wizard tower, along with other structures, using
the gold you obtain by completing quests. This stronghold serves
several purposes; you can now capture enemies you have defeated
three times, learn spells from your prisoners, craft items based
on runes you obtain by searching just about every location on the
map and train and level up mounts to carry you into battle. Eventually
you can also learn techniques that let you besiege other cities
and build yourself an empire!
The
combat system itself all boils down to 'match gems and go', yet
it is deep, varied and terribly addictive. There are five basic
combat modes - standard combat, capturing enemies, learning spells,
crafting items and upgrading mounts. All but the standard combat
is goal-based, single-player gem matching, with parameters for success.
For example, to learn a spell you need to accumulate points in all
four elemental types, as well as creating and matching a certain
amount of spell scrolls based on the difficulty of the spell. Run
out of moves and you fail. This can get tricky, since scrolls are
only created when matching four or five gems, or meeting certain
other conditions. Capturing enemies involves completely clearing
a preset pattern - more difficult enemies are more difficult to
clear. There is pretty much a single solution for these, which is
acceptable since you only capture each creature once.
But
the vast majority of time is spent in standard combat. This is where
puzzle game meets RPG in the most strategic and addictive puzzle
combat you could possibly imagine. Everything you do matters - your
choice in weapons and armor augments your natural abilities, as
do the items you have crafted. Mounts give you an extra spell and
can also boost your natural attributes. Combat is turn-based gem
matching, with some preset rules - matching four gems means an extra
turn and matching five gems gives an extra turn and generates a
wild card. Matching colored gems gives you mana of the same color
- blue, green, yellow and red mana match with the four elemental
masteries. Matching stars gives you extra experience (provided you
win the encounter) and matching coins gives you extra gold as a
reward. But since the ultimate measure of success is reducing your
opponent's health to zero, matching skulls is the first order of
business.
Matching
skulls deals direct damage to enemy health based on the number you
match and whether they are standard or +5 skulls. That is pretty
much how the first couple of battles will go - you will try to match
four gems or get a chain of matches going to cause massive amounts
of damage. But you have to be careful, because your opponent will
take advantage of your mistakes and the 'luck of the fall' can favor
them just as likely as it will favor you. This is where spells and
skills come into play; for example, if you have a high Fire Mastery
then you become very likely to get an extra turn from matching three
red mana gems. Likewise, if you have a Fireball spell, you use up
some red and yellow mana and get to select the center of a 3x3 block
to destroy - and you get the benefit of all gems destroyed and subsequent
matches. The proper use of spells can change the tide of battle
in a single turn; I have taken down stronger opponents before they
had a chance to flex their muscles and equally I've experienced
battles where I had most of my health intact and an enemy was one
turn from destruction, then I watched as they used spells and skills
to get favorable drops and eventually beat me.
What
more is there to say about Puzzle Quest: Challenge of the Warlords?
Not much - other than a warning that it will ruin Bejeweled for
you forever, because you will be longing for some consequences beyond
just getting points! You will also quickly descend into 'just one
more turn' territory until you make your way to the end, which will
take dozens of hours. This is the casual game that will push anyone
who touches it into late night gaming sessions last seen by bleary-eyed
folks playing Civilization
IV! The save system is excellent and constantly keeps things
updated without you having to manually save all the time. It just
works. Also, there is no death penalty - if you fail you can simply
try again until you succeed. You can repeat certain side quests
for added experience, which turned out quite handy when I found
myself feeling a bit outclassed approaching a main quest battle
- I just went back and spent time repeating a lucrative mission
until I'd leveled up a couple of times and was ready to keep going
with the story. And that is the beauty of Puzzle Quest - it keeps
solid puzzle action in your face at all times yet never lets you
forget that it is a deep and engaging role-playing game.
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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