|
When approaching Pirates of the Burning Sea, it's wise to conveniently
forget that the reality of what pirates of the 1700s actually did
for a living was far from the harmless tomfoolery so recently portrayed
by Johnny Depp and company. No, these were quite vicious and despicable
individuals who raped, pillaged and plundered the Caribbean of its
riches - or at least attempted to. The truth is that if many pirates
didn't accidentally cause themselves serious brain damage by getting
drunk and running into bulkheads, they often died a sad, lonely
and penniless death. That's not quite the image of pirates that
Flying Labs Software has taken a shine to however, so their vivid
interpretation of the golden age of piracy focuses more on the eccentric
personalities of the most famous of pirates of the age. It's also
a massively multiplayer online game, which is so apt a choice of
genre for a pirate-orientated game that you kind of have to wonder
why it's taken so long for someone to take the initiative.
The
events take place in the Caribbean during 1720 - and it's not just
a piece of the Caribbean either, but all of it; every port from
the Southern coasts of North America to the islands surrounding
it right on to the Northern coasts of Central America is available
and it's a massive playing field to be allowed to roam in. But Pirates
doesn't just exclusively deal with pirates or their dastardly trade;
it also tackles the power struggle between the British, French and
Spanish, who all have a claim in the region and each faction fights
one another for control of the lucrative resources. And so you've
got a choice to opt out of the life of a no good sea lubber and
pledge allegiance to any one of these three other nations to help
fight for their cause.
Deciding
on this can dramatically alter your choices of class, as it's only
these three other superpowers that actually give you any choice.
There are the free-traders, sea merchants who attempt to gain their
riches through legal, honest trade, while Naval Officers act as
the strong arm of whichever country they are in service to, and
they are one of the only classes capable of commanding some of the
largest ships in the game, while Privateers act as legal pirates,
tasked with hunting down and looting ships from other nations, but
not allowed to attack their own. Pirates on the other hand, can
only be pirates.
There
are advantages between each class and despite opting to go for a
more historical approach (no sea monsters or giant enemy crabs here!)
you still gain new abilities and skills every time you level up,
except these skills aid you in combat with your ship rather than
blessing you with any fanciful magical spells and whatnot. Each
class also gets their own unique skills, and while Pirates may be
disadvantaged by not being able to ever call on the assistance of
the other three classes in the game, they do get to capture and
keep any ship they encounter in battle, which for a game dominated
by the sea is a very big plus point.
In
this game the ships you captain are the characters; they've
got just as many custom options to use for their appearance as the
avatars you have behind their wheel and Pirates is also one of the
few, probably only, MMOs that actively encourages user created content,
with the promise of user made flags and sails eventually making
an appearance. But you aren't restricted to the sea; there are also
some on-foot sections that require you to actually get off your
ship and explore the streets of the many ports in search of trade
and missions. While graphically inferior to some of the stuff you'll
witness at sea, these social hubs do serve their purpose and they
showcase some of the impressive sound and music of the game, creating
a lively atmosphere for what could have otherwise just been some
dull, static backgrounds. This doesn't prevent the feeling that
these areas merely act as a go between for the really good stuff
at sea though.
Out
on the ocean waves is where the real action takes place, a vast,
open map that you can explore at your own pace. The Caribbean bustles
with life, teeming with trade convoys and smugglers travelling from
port to port, while pirates and pirate hunters track down their
prey. So long as these ships aren't allied to you, you're allowed
to attack anything providing you've got the skill and level to not
come off worse. When combat does eventually rear its head, you're
flung into a full-blown third person perspective encounter and it's
here where the game reveals one of its greatest features.
Naval
combat defies the usual laws of the MMO genre by being both tactically
complex and at times quite addictive. Rather than the constant and
repetitive button mashing so often favoured in MMO games, in Pirates
you're in direct control of your ship throughout each skirmish.
The basic principle of battle is to pelt an enemy craft until its
hull and crew have been so significantly decimated that you can
either move in to board the ship and defeat its captain head on
or just continue blasting it out of the water. Inevitably though,
it's not quite as simple as that. You see, there are dozens of other
things that you always need to take into consideration - everything
from the size of a ship and the number of guns it carries to the
size of the masts it uses can drastically alter how effective you
might be when going up against it, assuming it's alone and not,
as is often the case, surrounded by other vessels. Different ammunition
types can also be used for different results, whether it be using
bar-shot to down a ship's masts or langridge to wipe out their crew.
You must balance all of these factors with keeping your own ship
afloat, because one thing you can always be certain of is that those
tactics you rely on are being used just as effectively by the enemy.
By
far the most important factor to deal with in battle however is
that of the weather and particularly the wind, which is both a great
blessing and a curse depending on which direction it decides to
blow. When it's against you, the speed at which you can move and
turn is greatly reduced and dramatically effects just how capable
you are of getting into the right position to do damage to your
opponent. In these instances, the enemy can usually bide his time
by weakening your hull. When it's behind you it offers the opposite
effect and it's also great for outrunning larger ships whose huge
firepower is no match for the nimble speeds at which smaller craft
can travel.
Pirates
has a surprising amount of tactical depth to it that ensures that
almost every encounter feels different in some way, so it doesn't
end up as yet another repetitive keyboard-stomping encounter. And
the ships themselves, as well as being diverse in looks, speed and
armaments, have a great deal of customisable options for you to
exploit to improve their performance in battle, with upgradeable
slots for cannons, masts and armour. It's the Burning Sea's answer
to Epic Armour, only without the painstaking hours of work needed
to invest to collect the appropriate equipment.
The
only real downside is that the almost snail-like pace at which some
the battles can move may put some gamers off; this is certainly
not an aspect of the game for those who are impatient. These people
would also likely scoff at the game's strict policy for defeat as
well - no durability costs for any of your weapons, just the loss
of your ship should it get sunk. Despite such a strict penalty,
it's a system that does ensure that you take these battles seriously
before jumping in.
It
gets a little less exciting when you enter combat with your captain
though; the swashbuckling elements certainly had all the potential
to be as good as the ship combat, but they're lacking in numerous
areas, perhaps largely due to the fact that this is an element that
wasn't introduced into the game until late in the beta stages after
the beta testers demanded it. Why sword fighting was never planned
as being a prominent feature in a game in the first place when the
whole 1700s Pirate era was popularised for such antics remains a
mystery though, and despite the obvious best efforts by the developer,
it's clearly a feature that's not up to scratch.
Unlike
the ship combat, the swordplay is exactly like every other
MMO, only far more repetitive and requiring even more mashing of
buttons. There are three sword disciplines to choose from, yet whichever
you opt for the result is always the same - continue hammering down
on the attack keys until the other guy lies dead. Occasionally successful
attacks fill up a special bar and allow the use of more potent attacks
and there are some slight nice additional squad command options
for you to use when guiding a band of your own crewmen to defeat
the crew of another ship, but even so, it doesn't prevent these
instances becoming deeply repetitive.
This
is a real shame, as much of the rest of the game does boast some
significant features that have benefited from greater care and attention,
the economy being one very significant aspect. It's all player orientated,
and missions still award new pieces of equipment that can be attached
to ships or their captains, but for the really good stuff, such
as new and more devastating cannons or ammunition, you have craft
it yourself, or buy it from someone.
This
is where things get a little bit more technical, as Pirates' crafting
system is far more vast in its scope than anything you'll have seen
in any other online game. Almost every port contains a certain amount
of resources and by building warehouses in areas where you need
specific resources you gain access to new buildings and structures.
These can help gather resources, while other buildings refine them,
some can help you combine what you've collected to build new items
and it's all done on a massive Furthermore, you're not limited to
what level you might be, meaning that so long as you've the gold
you can start your business up almost immediately. Labour and maintenance
costs, as well as a huge price hike for any additional warehouses
in other ports, makes this a feature with far more depth than the
simplistic crafting systems offered in other games - it's at times
almost as challenging as some single player management games, only
on a staggering scale. With such potential to make riches from this
system, it wouldn't be surprising if some players ended up favouring
this aspect of the game over that of pillaging the shipping lanes.
These
lucrative resources also give enough of an excuse for other players
to forcefully remove the occupants from certain ports and it's here
that yet another exciting and different feature of the game comes
into play - Player versus Player combat doesn't quite work the way
you might expect. Players generally can't attack one another unless
they've flagged themselves for PvP, but by increasing tensions in
the waters around ports they can create special PvP zones where
anyone can enter and attack players from other factions. This is
achieved by preying on trade convoys leaving a harbour; destroying
and looting these vessels raises tensions in the region until the
creation of the PvP hotzone allows for players to battle for control
of the area. The more unstable these areas become through constant
attacks, the larger the zones become, until eventually, although
it's not happened much yet, control of the port can be swung into
the hands of an entirely different faction. This won't prevent players
from the other three factions visiting them during peacetime, but
they will be slapped with a rather hefty tax penalty for anything
they buy there. The potential here is huge and it's made even more
exciting by the sheer fact that this is all player-controlled; PvP
zones appear where people decide to cause trouble, not where the
developer has defined.
These
brave and new interpretations of familiar ideas are what sets Pirates
of the Burning Sea apart from a great many other MMOs out at the
moment. It's far from a perfect game - some niggling bugs still
need to be worked out and areas such as the swordplay aspect and
in particular the user interface that can at times be far to unwieldy
for the amount of icons you have to do deal with, can spoil things
- and it's doubtful that it will topple any of the big names of
the genre, as some of its features may be a little off putting to
some. However, it is a game worth investing in, if not for the fact
that it offers something significantly different to the countless
other fantasy-based massively online games out there already, then
certainly for its excellent ship to ship combat, in-depth economic
structure and staggering freedom of choice. And it's a Pirates game
online - if that hasn't sold you on it then quite frankly
nothing will.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
|