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When Penumbra Overture: Episode 1 arrived on my desk I was somewhat
surprised, as I hadn't heard any hype surrounding the game coming
out. To be honest, I hadn't even heard of it at all! So, I must
confess to being rather curious as I booted it up on my PC. From
looking around online I saw that Overture is the first of a trilogy
of games and apparently very, very scary, so I dimmed the lights
and prepared to be terrified out of my wits. The problem is I'm
not scared that easily, so I'm thinking that there's no way I'll
be hiding down the back of the couch - I hope!
In
Penumbra Overture you play Philip, an unfortunate young man who
has just buried his mother following his father's mysterious death
many years before. In the days following his mother's death, Philip
feels expectedly jaded and abandoned by the world, at least until
he receives a letter from a dead man - but what can it all mean?
The game begins with an introduction revealing that your character
is about to embark upon a journey to try and unravel what happened
to his late father. Philip decides to throw caution to the wind
and do everything that he can to unearth the truth. At the start
of the game, you travel to Greenland, as directed by the letter
from the dead man. You stumble out into the freezing cold wilderness,
close to collapse as you struggle to find refuge. Oh my God, is
that a hatch I see over there? You have to get there, but you're
a minute from death, maybe less. What could be inside the hatch?
Will there be danger lurking down there? You don't care - you just
need to get out of this unrelenting cold, that's all that matters
now.
Once
you've dropped down into hatch you're soon introduced to Overture's
awesome physics engine. To open a door, you don't simply click on
the door handle; you have to actually grab the door and then use
the mouse to push or pull it in the desired direction, just as you
would in real life. The engine is really impressive, because if
you grab the hinged side of the door then you can merely shake it
in its frame, whereas if you grab it on the other side by its handle
then it slides open effortlessly. This all makes for great fun,
such as trying to slam a door or a drawer shut as hard as you possibly
can. Similarly, picking up items uses the same engine, and yes,
you can lob items around as well. When you pick up or throw items,
each weighs differently and this is reflected via the effort you
need to manipulate them in your environment. For example, if you
throw a pencil then it will tap off the walls rather delicately,
whereas a stone will thud into the wall and roll to a loud stop
on the floor. This all feels very real and is very cool; it reminds
me of an old PC game called Trespasser, which was based on the Jurassic
Park world, where you explored an island full of dinosaurs, using
your hands to grab items realistically and manipulate the environment.
This, to be fair, didn't really catch on - but it definitely sowed
the seeds for how we think about first person games now, and Penumbra
Overture does no less.
As
you progress through the game, you find numerous diaries and files
that gradually reveal different facets of the story. Analysing these
clues is paramount to your success, as well as manipulating the
environment using that physics engine. It's very much about moving
objects aside to reveal secrets doors, or pulling levers to discover
new routes through the game. I won't ruin it by letting you all
know, because seriously, explaining some of the puzzles will give
away too much. Suffice to say, Overture offers really unique and
engaging gameplay that some of the bigger developers could really
learn something from. My one criticism is that, more often than
not, it does sometimes feel repetitive when you're usually finding
a locked door, looking for the key, returning back to unlock the
door, moving on a little further and then finding another locked
door. Also, in the very few times that you come up against enemies,
the physics engine can prove a little tough, as it involves you
wielding weapons like hammers and swinging your mouse across the
screens to hit your foe. Whilst the physics engine is great when
you're pottering about a room playing with objects, in heated combat
it's very easy to get flustered and screw up. Having said that,
it's still lots of fun and a really different experience from everything
else out there.
Graphically,
Overture is very impressive and the mood, lighting and visual effects
are spot on. It all feels very claustrophobic and genuinely rather
chilling, as you wander about deserted rooms with only a shimmering
torchlight for company. The accompanying sound further reinforces
the isolation and fear, as you hear doors creaking, heavy breathing
from behind locked doors, screams in the distance - all top stuff!
There's also a rousing soundtrack that kicks in when there's an
event, straining your nerves as you either run for your life or
stand toe-to-toe with a creature and only a worn hammer between
you and certain death. It all adds to a fantastic overall package
that stands out as one of the most nerve-jangling games I've experienced
since the recent Condemned
on Xbox 360. There were moments in this game when I was genuinely
in danger of filling my pants, and I often had to turn the light
on just to chill out and remind myself that I was still in Putney
and not lost in grisly Greenland, searching for clues to my father's
death. Where I think this game does maybe have a problem is that
it's only available online, with a further two episodes to follow.
Being pretty clued up on the games industry myself, I didn't even
know this game was coming out - so it'd be a damn shame if a lot
of people simply just missed out on just because they're not aware
of the game's existence.
I
was pleasantly surprised by Penumbra Overture: Episode 1. At a cost
of only £15 for an online download, it's an absolute must for any
PC adventure gamers out there. It's also a masterclass in showing
how we can look at first person games in a new way, something that
is so important given the glut of average first person shooters
that come out each year. Whilst some of the gameplay here is fundamentally
flawed, like the rarely used the combat system, Penumbra Overture
still stands out as a potential cult classic and small developers
Frictional Games should be very, very proud indeed. It really is
great stuff, but probably not one for the faint-hearted.
Reviewed by Ross Alexander for AceGamez (All Rights Reserved).
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