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I do love a good scare; it always gets the adrenaline flowing -
although there are different kinds of fear. You can have monsters
jumping at you out of nowhere and trying to kill you, with only
a gun to protect yourself, or you can be afraid of the clever use
of lighting where unknown terrors lurk in the shadows until it's
too late, or you can become claustrophobic through lack of space
and strange unknown noises getting louder as you move through ever
smaller and darker rooms, whilst you feel the chills run down your
spine as the impending thought of your doom becomes too much. And
that's where Penumbra comes in, because it's all about the clever
use of lighting in conjunction with generating an atmosphere that
will keep you on edge while crippling your resolve to continue.
Penumbra:
Black Plague is the second game in the series and it begins where
Penumbra
Overture left off. You play a man named Philip who is searching
for his father and some answers within the darkest depths of Greenland.
The first titles was an excellent horror game with intuitive controls
that really didn't have too much in terms of advertisement, which
again can be said about Black Plague - but that shouldn't be seen
as a negative, as this is a thoroughly enjoyable if sanity-reducing
game. The narrative is a little clumsy to begin with, not having
the intense effect you would expect, but once it gets going you
become engrossed within a psychologically brilliant story and gaming
experience; it is a good idea to play the original first though,
so you know how the story began.
back
to Black Plague though and the excellent physics return and have
been improved; Penumbra does not rely on you clicking on a door
to open it or a box to move it, but rather uses a claustrophobic
first person view where you use the mouse not only to move and open
things but to totally manipulate objects. For example, dragging
a box from one wall to another, picking up an object then holding
it until you find the right place to put it down, using a circular
motion to move a valve and so much more. In a game like this where
you have no idea what lurks around the next corner, the fact you
can open a door as slowly and as far as you'd like to not only adds
to the atmosphere but also generates so much anxiety within you
that you will need to take a break - hopefully you won't have to
do that every time you encounter a door though! You can use the
mouse to move an object up and around, which helps you to find hidden
clues, something that helps convince you that you're actually there,
surrounded by objects you can manipulate. It's similar to what can
be done in Half-Life
2 but is a lot more effective here and the developers should
be applauded not only for this idea, but for its implementation.
The
major change from the last game is the almost complete removal of
combat, which to be fair was clumsy to say the least, although it
would have been nice to have a little action to break up the constant
sense of impending doom. The enemies are uglier than before but
are far less frequent than in last game, which I think suits the
Penumbra vibe better. When you do get involved in a situation with
an enemy, you need to use the environment around you to get through
- otherwise you die. Most of the time you can hide and let the nasties
walk past you, although I do have a problem with the save points;
I would prefer a save at any time approach, rather than the save
point system that is used, because it is oh so very frustrating
to die after a completing one of the longer tasks because you are
still searching for a save point. Another new element employed within
the game concerns itself with your perception of what you see onscreen;
let's just say you are going to have to double check what is in
front of you before proceeding.
The
puzzles on offer are often physics-based, such as using a fulcrum
to reach a location. However, you will need to memorise some of
the files you encounter on the way that not only expound the story
but also need to be used in some of the puzzles, which are a bit
of a brain tease at times. However, if you persevere you'll begin
to understand how the puzzles are best approached; you know what
they say - practice makes perfect. You'll find this out from the
start, as you awaken in a room that you need to get out of, but
you have nothing on your person and so must make use of the items
around you.
The
graphics aren't great; objects look a little bland, whilst the backgrounds
don't have too much artistic flair within them - a lot of the scenery
is obscured by the darkness. The majority of the exploration takes
place in underground corridors, which are suitably morbid looking.
However, the lighting and shadow effects are excellent throughout,
concealing items just enough to arouse your curiosity. This is a
game that needs to be played in the dark to fully enjoy its thrills
and chills and one instance where you have to wear a mask that restricts
your view is particularly scary, as everything becomes a lot tighter
and darker. I consider myself a fairly relaxed and calm person,
but there are several jump out of your seat moments that can only
be appreciated under full darkness - maybe you should remove your
light bulb before you start the game, just so you can't be tempted
to turn it on halfway through! The sound is completely immersing
too, with various shrieks and soft whispers used to keep you on
your toes as you approach you goal.
If
you're looking for a decent adventure game then I would most certainly
recommend Penumbra: Black Plague, because not only does it possess
a great story but also a few technical achievements that need to
be experienced, namely the first person view and physics-based interaction
and puzzles. Graphically it's not stunning and although it's not
the longest adventure game ever, it's damn good while it lasts and
there are enough scares to keep you up long after the sun has set
- just make sure someone calls in on you at regular intervals in
case it all becomes too much!
Reviewed by Christopher McNally for AceGamez (All Rights Reserved).
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