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It is fairly hard to actually find a period in history that has
not already been visited in the gaming world. Thus, finding fresh
source material that hasn't been covered a dozen times already is
quite a challenge. Paraworld feels that familiarity breeds contempt,
so it has selected a completely different era in which to base its
game world - the Jurassic period. Yes, that's right, forget the
tanks of WWI and the elephants of the early Eastern European wars
- now you're fighting with dinosaurs!
Paraworld
even goes as far as to suggest an alternative theory of why dinosaurs
existed and, indeed, whether they existed at all. Maybe they just
got accidentally sent over from a parallel world. Well, why not,
eh? The story follows three insipid heroes, sorry, three intrepid
heroes, as they get sent to a parallel world and have to find their
way back to the real one. The problem is, the parallel world is
in a state of perpetual warfare, which you may just have to participate
in if you want to return home. So lots of brutal dinosaur violence
then. Lovely!
This
parallel world is inhabited by people who are still living in the
Stone Age. Coarse cavemen with beards wielding giant bone axes and
implausibly breasted female warriors brandishing sharp pointy spears,
which they are only too happy to shove up your nose [What, the spears
or their breasts? Sorry! Ed]. These locals are the ones who control
the dinosaurs and breed them for their own nefarious purposes. Thus
when wartime comes, it is frequently a case of "my dinosaur is bigger
than yours," as opposed to the strengths of the human warriors.
Paraworld
is an RTS game and some may question its originality. Is the game
actually carving its own path or is it just a cloned formula of
your standard WWII RTS? To a certain extent the gameplay is very
familiar, but Paraworld does manage to establish the unique strength
of its environment. Although each mission has its own objectives,
the basic RTS premise of 'build base, research, build army, bash
enemy with army, cry as enemy obliterates you' still remains the
focus on pretty much every level. There is a bit of variation and
some rudimentary storyline elements, which loosely tie together
each mission, but the RTS instincts at the heart of Paraworld remain
intact. Build your army and start warring.
With
a unit cap of 52, Paraworld does limit itself rather severely. With
some games having a unit count of up to 64,000, a paltry 52 may
seem rather insignificant. However, I would argue that having a
limited number of slots to fill, although an illogical restriction,
is actually beneficial for the overall gameplay. Rather than amass
a humungous mismatched army you are forced to create a healthy mix
of warriors and workers to keep your economy and your battles running
smoothly - and someone who happens to be faster at clicking the
buttons than someone else does not necessarily gain the upper hand
through speed. The unit count actually evens the gameplay and makes
it more tactical, as opposed to being a burden in any way.
The
way that most units add their unique personalities to each battle
really enhances the fun factor. Maybe you have a wild boar with
its rider that leaps in and out skirmishes, or perhaps a battle
mammoth that charges and batters heavily into the enemy, skewering
them with its enormous tusks. How about a giant Bigstompysaurus
that clouts enemies at close range and also has a whole band of
archers secured into a carrier upon its back, taking care of the
long-range warfare? Each unit utilises the strengths and abilities
of each dinosaur nicely, allowing for units that are both effective
and unique.
One
of the criticisms that could be raised at Paraworld is the unbalanced
nature of the units. Each race has its own unique dinosaurs and
fighters and generally these adhere to the standard accepted RTS
maxim of the rock/paper/scissors routine, where each unit has strengths
against some enemy units, as well as weaknesses to others. However,
that line is slightly blurred in Paraworld into something more like
clay/tissue/spoon, with some units being too weak in all areas and
some being too powerful in all areas. The infamous tank rush, usually
combatable in most modern RTS titles, is once again effective, although
obviously it is now a dino rush instead.
The
rest of the game is what you would expect, falling into familiar
strategy patterns that are ingrained deep into our brains. A number
of resources, plenty of upgrades, plenty of special units - all
very pretty and impressive, but not a giant step up from the ordinary.
Still, it must be said that Paraworld includes all the intricate
polished elements of any great strategy game. For instance, the
standard command of Ctrl+1 groups together any selected units and
pressing each number highlights the selection you assigned to it.
A multiplayer mode is also included, allowing up to four players
to compete against each other. Allied gameplay can be very rewarding
if worked well with your opponent, although currently multiplayer
match-ups are not as commonly available as I would like. Hopefully
this will be remedied in the near future as more people buy the
game.
One
thing I was quite impressed with was the quality of the visuals.
The grass waves gently in the breeze, each individual leaf of each
tree rustles and moves independently to the rest, the battle units
fidget when bored, or cheer and dance when excited, and everything
is rendered nicely in fully rotatable 3D. The environments are very
pleasing, with dynamic vegetation meaning that a crop of wild flowers
can pop up anywhere at any time, or a herd of friendly dinos can
saunter into view randomly. There is a tangible sense of place and
atmosphere that is frequently missing from similar RTS titles.
There
is nothing fundamentally new with Paraworld, but there is also nothing
significantly wrong. In fact, the scenario change makes a welcome
break from the hackneyed themes we have suffered of late and is
truly refreshing to play. Yes, I have to review games as part of
the job, but I continued playing this after I had finished writing
this review, as its endearing qualities continued to exert a strong
draw upon my gaming senses. Buy this game - not only because it
is a joy to play but because the developers had the balls to try
something new. The result is a stimulating and invigorating rejuvenation
to all us hardened RTS players who are tired of the same old trawl.
Play Paraworld and feel good about yourself. Plus, dinosaurs rock!
Reviewed by Adam Shirley for AceGamez (All Rights Reserved).
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