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Battlestations:
Midway is an excitable little fellow - an eager and hyperactive
child who spends his days oblivious to the real world, gleefully
smashing his toys together while shouting noises like "Peeow, Peeow,"
as entire fictional armies are set ablaze and blown to smithereens.
Pacific Storm: Allies meanwhile is his older, wiser brother, who
views his sibling's antics with arms folded and head shaking, with
great disdain at how he is distorting the facts, often quick to
point out how unrealistic the action taking place is, before reiterating
the real difficulties and constraints associated with the kind of
war that is transpiring in front of his eyes.
It's
not that Pacific Storm: Allies doesn't know how to have fun, but
it is a game that takes itself very seriously. Exactly how seriously
will becom apparent when you discover the opening tutorials. Usually
it's the tutorials that are the first indication as to the difficulty
of the rest of the game; if there's just one then chances are good
that it's going to be easy enough to follow - it might even be possible
to skip the tutorial altogether. Anything more and you can be assured
that it's going to be a difficult game whose complexities practically
make its tutorials a necessity before you start things proper. Pacific
Storm: Allies has six tutorials. Oh, and if that wasn't enough,
it also asks that if you still have trouble with the game you should
refer to the 200 page plus manual that installs with the game. Great,
thanks.
Once
the training is over and you've somehow managed to remember everything,
you'll likely find yourself thinking the game is a pale imitation
of Battlestations: Midway. Both games are set during the Second
World War around the battle for the Pacific, both require the successful
management and use of large fleets of battleships and aircraft and
both combine various types of different game genres into one whole.
But comparisons are tentative at best, because while Battlestations
opts to appeal to a larger audience with its simplistic arcade nature,
Pacific Storm: Allies is a game of strategic complexity that's obviously
aimed at the hardcore strategy gamer.
Being
a hybrid game, you're really getting three games in one. At Pacific
Storm's centre is the campaign mode that borrows, as so many strategy
games do these days, the 2D campaign map concept from the Total
War series. It's here that you overlook the Pacific Ocean as
one of three dominant sea powers - the British, American or Japanese,
with the ultimate goal of wrestling control of the region and swinging
the course of the war into your favour. As with Total War, things
such as diplomacy and the construction of bases, ships and fleets
are all handled here, as is the need to venture forth in order to
capture the various surrounding islands and coastlines to cement
your presence in the region and eventually push the enemy back home.
Unlike Total War though, this is a mode that can at times be a little
too overly complex.
You
see, Pacific Storm is a game full of stats. The interface isn't
the cleanest or easiest to navigate, with numerous windows for technology
upgrades, fleet building, base construction and so forth that are
very fiddly and uninviting. Text tips can help in pointing you in
the right direction, but they're so wordy that it can be difficult
trying to remember everything, and if you're not careful, it's easy
to get stuck before you actually start playing the game. Switching
to arcade mode helps a great deal, as it streamlines the micro-management
side of things, but even so, this is a game that requires a great
deal of perseverance; it isn't something you'll just fall into.
A
more welcoming sight is that of the 3D real-time strategy battles
that play out once a fleet has engaged an enemy force or coastal
base. Although the mildly irritating and unfriendly interface makes
an appearance here, it's an easier to understand game mode with
some impressively large-scale battles that require the successful
use and deployment of numerous ships and aircraft. As with any other
strategy game, the correct use of each unit under your command is
what'll win you the battle. This is especially significant here,
as you only have ships and aircraft to utilise and there's no chance
of reinforcements should you lose any mid-battle. The actual battles
can be a little overly tiresome though, with ship-to-ship fighting
lasting longer than you'd expect and some odd collision detection
where some shells fail to register when they are fired that makes
it difficult to determine whether or not you've actually hit a target.
The
third style of play available to you is that of direct control of
some of your units. Although you can only man the gun batteries
of a ship for sea based units, most of the aircraft are fully pilotable
and with the use of a joystick (it's not necessary but does make
flying a whole lot easier) you can shoot down enemy fighters, head
in for bombing raids against enemy bases or try and sink enemy ships
on torpedo runs. Of all the different game modes, this is the one
you'll likely have the most fun with. It strips much of the complexities
away and allows you to have a little bit of mindless fun, and the
flight model is easy enough for non flight simulator enthusiasts
to get to grips with the controls and get into the fighting.
But
even this mode isn't entirely without its problems. Again, dubious
collision detection can make for some frustrating encounters with
the enemy and there was more than one occasion where I had to approach
a target several times after my bullets seemed to pass through with
no effect whatsoever. Oddly enough, it did manage to register a
hit when I ploughed my plane into the enemy to make sure he didn't
for some reason or another suddenly turn transparent.
The
game lacks polish in certain areas - the graphics aren't outstanding
and the music is elevator lift style irritating. Yet despite its
problems and steep learning curve, it's a solidly made game whose
ambitions are clearly aiming for something loftier than simply riding
off of the successes of its younger multi-formatted brother. It's
packed with content too, with a huge campaign, historical missions
and a built in scenario editor for user-created missions, and there's
also the multiplayer, although at the moment it remains depressingly
quiet.
It's
not a game that'll rise over the better-publicised Battlestations:
Midway, but Pacific Storm: Allies is more than just a cheap copy
- it's a difficult but satisfyingly fulfilling game that those who
persevere may ultimately find more rewarding than the arcade action
that Battlestations provides.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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