|
I've always fancied myself as an amateur psychologist, using the
intellect of the human mind to decipher the problems that people
face. However, unless I get a degree in Psychology or am holed up
with some madman who just wants to be listened to, there isn't much
out in the world of gaming that allows me to experience this. Then
Overclocked: A History of Violence comes along and attempts to add
a mature element to the adventure genre by placing you in control
of psychiatrist David McNamara, world-renowned for his skills but
in the middle of a life altering crisis.
Set
under the grim skies of a stormy New York, you have travelled from
Washington to help uncover the mysterious truth hidden behind five
patients currently under the guard of the local loony ward. All
five patients seem to be suffering from a kind of amnesia/post traumatic
stress disorder that has led to them being found in the middle of
a crazy daze, shouting, screaming and often shooting bullets randomly
into the air, as shown from the beginning when you see a young woman
visibly shaken, experiencing some kind of mental breakdown as the
rain falls down on her in a busy street.
Overclocked
is a point and click psychological adventure game, where you can
see your character at all times in a third person viewpoint. The
camera angles are particularly cinematic most of the time, although
there are moments when the camera does follow behind you, usually
when you find something of interest. You could argue that the game
is quite similar to Bladerunner, not only in terms of setting but
also ambience. The subject matter is adult-orientated (if you hadn't
already guessed after reading the title), so be aware before putting
any of your children through this disturbing but involving game.
McNamara
is not the only playable character to be featured in the game; you
get the chance to discover what happened to the patients by actually
reliving past events. Using McNamara to hypnotise them, you play
out what is in their heads, which breaks the game up and eliminates
any sense of déjà vu or repetitiveness that could set in. Very rarely
can you replay the flashback elements of a game, but in Overclocked
it works really well, as you begin to fully comprehend the "hows"
and "whys" of the storyline. Of course, the patients' lives are
not much better than the doctor's, which adds to the general distorted
view that Overclocked takes on life. The majority of the puzzle
solving occurs when the patients are hypnotised. Luckily, the puzzles
make real world sense - i.e. use the bar to open the grate etc.
Often they don't feel like puzzles because you realise straight
away that you need to open a certain door or reach a certain area,
all of which is possible by using the tools already in your possession.
You don't have to think too hard to complete them, but they don't
grate either, which is definitely a plus point for this game.
The
controls are highly intuitive considering that you only use the
mouse; a number of options appear after left clicking an object,
and they make sense so you'll know what to do with an object. Like
any adventure game worth its salt, there is an inventory system
present, and just like the controls it is easy to use because the
icons are large and you never carry too many items. They are fairly
easy to manipulate - clicking on some items opens them up, whilst
you can use other items to progress through the game. Your personal
PDA is a clever little device too, recording not only your progress
but also patient conversations, which help you at a later date.
Also, items that look like they could be used are pointed out in
an intuitive manner, whether it is through the use of icons or McNamara's
voice.
McNamara
himself is a likeable character, which is strange considering the
circumstances; he has a dry wit that is delivered with great aplomb.
Due to the subject matter and the general intense feeling of dread
generated in Overclocked, McNamara works well throughout the game,
which is helped by the fact that you see that his own life is also
in turmoil at the minute. The interaction between the characters
- especially his wife and the asylum doctor - makes the story more
believable, whilst also ensuring that you will want to finish this
game, not only to find out what is behind all the madness but also
what will happen to McNamara. There's one particular moment when
one of the patients attacks you and McNamara's comeback is quite
funny. Most of the dialogue is of a decent standard with, only the
odd line falling flat or sounding unnatural. The voice work throughout
is very good; characters sound as you expect them to sound, which
again is helped by dialogue that eliminates any kind of meandering,
something that tends to be prevalent within the adventure genre.
The
setting is suitably dark; it's always raining and McNamara hates
getting wet. The sense of foreboding and impending threat is always
there, especially when you're walking the streets or left alone
in the asylum. The clever use of a split screen adds to the ambience
of the game, as you overhear vital clues or another twist in the
story. The lighting effects are efficiently presented, whilst the
sea brushing up against the dock looks very appealing. However,
the character models are a tad blocky and the textures in some cases
are quite bland. Sometimes the emotions don't fit facial features
on show, as demonstrated by McNamara when he throws the telephone
against the mirror; it looks like he's quite happy when he's doing
it, when he should have had a very serious or angry expression.
The buildings you visit look natural and reflect what I think for
example an asylum would look like - dirty exterior, poor lighting,
claustrophobic corridors and so on.
The
sound is excellent throughout Overclocked, with an engagingly spine-chilling
main tune backed up by atmospheric weather effects. The fifth patient
is especially disturbing, with scary deep breathing that will make
you want to turn the sound down! The music and sound effects are
a major highlight, enticing you to delve into the main story further,
all the while immersing you into its tense, uneasy atmosphere. Like
most games of this ilk, the replayability is not high though; once
you've completed it there really isn't a lot to go back to, unless
you want to discover every little subtle clue.
Overclocked:
A History of Violence is an excellent game - if you're looking for
a mature adventure that will get your heart pounding then this is
definitely for you. Is McNamara as good as he says he is? Was it
the best idea to let your best mate look after your wife? Where
will the doctor and his nurse go after the patients have been cured?
Will they ever be cured? These are only a handful of the many questions
that need to be answered, and you'll be looking forward to discovering
those answers, no matter how chilling they may turn out to be!
Reviewed by Christopher McNally for AceGamez (All Rights Reserved).
|