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Hey! Do you like baseball? Okay, thanks for the answer - but let's
try to keep the swearing to a minimum. Here's another question:
do you like sports management games? If you answered "No" to either
of the above then you're almost certainly not cut out for the niche
that Out of the Park Baseball occupies. If you've answered "Yes",
however, then you're probably going to be happier than Manny Ramirez
on an oestrogen high to hear that, as OotP moves into its tenth
innings, it goes way beyond the requirements of regulation play
to provide what is arguably the most comprehensive baseball world
yet.
More
than possibly any other sport, America's favourite pastime is obsessed
with statistics; its facts and figures are just as important a part
of the game's essence as the smell of cut grass in the outfield
and the lusty thwack of wood meeting leather that launches
a ball into the summer sky. It stands to reason, then, that baseball
should be the natural home of sports management simulation, yet
it isn't quite as simple as that; while most devotees of the genre
won't miss the irony that in order to recreate the very public,
outdoors experience that is a baseball game, they shut themselves
away in a darkened room where natural light is seen as an unwelcome
intruder, their counter argument has always been that management
games are a very individual pursuit. It's a point well made and
it means that to have any chance of success in the field, sports
management sims need to come with as many options as possible, so
that they can be personalised to exacting individual tastes.
A
large part of what makes OotP 10 such a hit with its target audience
is the huge amount of choice it provides; while many will plump
for the new MLB 09 season with its real-life teams and players,
there are all manner of single, double and triple-A leagues to begin
your career with here. On top of these, if you're open to broadening
your horizons then the winter sun of Mexico and the Dominican Republic
or OBPs with the Oriental flavour of Korea and Japan may appeal,
or - for something even further out of left field - there's the
chance to play in historic leagues dating back to 1871 and even
in completely fictitious baseball divisions, as well as the now
almost mandatory options to import your game from the last OotP
release and to compete in an online league. These, however, are
only the very tip of the customisation iceberg, and below its surface
lies a mass of options so huge that they provide you with the ability
to control everything from simulating an entire season in a matter
of minutes right down to the minutiae of every individual pitch.
Attempting to do justice to such depth in the relatively meagre
amount of words available here would be an exercise in futility;
suffice it to say that OotP 10 would give Cooperstown a run for
its money as the home of baseball.
At
first this may seem worryingly like the kind of kitchen sink design
that could lead to chaos - simply chucking in as much content as
possible and leaving it up to you to invest the time necessary to
arrange it into something resembling a workable experience. Such
fears can be quickly allayed though, because, while OotP 10 is certainly
complex, Out of the Park Developments have used their experience
from past iterations to structure a very clearly regimented product,
turning the game into less of a maze and more of a multi-storey
car park of stats. Despite this, the presentation style remains
an eclectic one, obviously based upon the Football Management model
but individualised with its own combinations of components. The
information pages are framed by a bar of icons at the bottom, which
take you to the most important screens concerning yourself, your
team and the league, and another bar of word-based tabs at the top
that hide the drop down menus dealing with more specific matters
such as advancing time and studying individual opponents. Although
the splitting of the navigation tools in such a way can make things
more confusing initially, when combined with the back button (which
can always be used to follow the invisible breadcrumbs back to the
safety of more familiar surroundings) and the advanced search box,
they form a comprehensive suite of ways to navigate the game.
The
data itself is presented as a mixture of words, figures and multicoloured
bar graphs, often supported by an idiot-proof five star summary.
Players' abilities and personalities are deconstructed into an extensive
range of categories, from calculable stats such as speed to the
intangibles of pitchers' 'stuff' and even individuals' greed. Teams'
finances and scouting networks are laid bare for dissection and
your staff are given very few places to hide in justifying their
continuing employment. So vast are the almanac-worthy reams of information
that just keeping up with the news of injuries, trades, hot and
cold players, suspensions and contract negotiations sent to you
in email inbox is a task all on its own.
With
so many ways to tinker with your team, it's sometimes even harder
to isolate whether any of your decisions lead to results and, if
so, whether they are good or bad; the more you play and tune into
the game's mechanics, however, the more you get a stronger sense
of cause and effect that goes beyond the basics of needing to look
at your pitching rotation if you're giving away too many runs and
trying to find a way to heat up your bats if you're not scoring
enough. If nothing else, at least OotP 10 makes clear how difficult
it can be just to complete a simple trade, even with the help of
the game's OSA trade summaries, and how easy it can be to throw
away a victory. It's not even as though OotP limits your clout to
the front office and locker room; whilst the type of pitches thrown
during games remain the preserve of the long distance relationship
between pitcher and catcher, from your invisible position on the
pine you can order your talisman on the mound to check runners,
try to throw strikes, pitch around opponents or even send a message
by drilling them. Similarly, when your batters are at the plate
you can decide whether the leave pitches, swing away and when base
runners go. If you feel that managing every single pitch is a bit
too demanding, you can coach on a batter-by-batter basis or simulate
individual innings (or entire games) to make the one hundred and
sixty-two fixtures move along at a quicker pace.
You
are once again offered a plethora of choices when it comes to the
presentation of matches, the default of which is a still photo of
the field with players' current positions and numbers shown in the
appropriate places. While the only moving feature is a slightly
oversized ball that shoots around when hits are made, the real animation
to the action comes from the text-based commentary, which you can
hear being delivered by the announcer's voice in your head. Put
together with the background crowd noise, the effect is a quaint,
very baseballey package whose nostalgia value harkens back to times
gone by.
As
almost any management sim aficionado will agree, the biggest annoyance
with any such title comes on the occasions when events seem like
they're being predetermined by the game rather than the result of
your input. In OotP 10, at its very worst the issue spawns tales
of games cheating you out of victories and injuring key players,
but the problem can also manifest itself in more discrete, less
easily noticeable ways. There's a thin line between organically
recreating the unpredictability of real sport and forcibly doing
so, and the mere whiff of the latter can trigger fans to engage
in the kind of rants that would make even Lou Piniella blush. While
such moments do arise from time to time in OotP 10, they certainly
don't spoil what a great success the title is overall (although
how detrimental an effect they have will vary depending on the individual's
resilience to such matters). By contrast, other more definitive
improvements that could be made involve the match engine, which
remains OotP's most evolving feature, with more realistic representations
of the on-field action being top of the list.
For
anyone looking to get into baseball management sims, Out of the
Park Baseball 10 is a perfectly fine place to begin getting to grips
with the complexities and steep learning curve of the sub-genre.
Having said that, this really is a game that's built for veterans
in the field who will delight at the scope they're given to involve
themselves in almost every aspect of baseball. OotP 10 stays true
to the traditions of both the sport and the genre whilst also managing
to provide the volume of content required to fill at least one management
title - and probably about three more as well! Prepare to lose your
life - in a good way - to this grand slam of a game.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
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