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The dazzling debut effort from Hemisphere Games, Osmos is a short,
sweet and suitably soothing downloadable title which more than lives
up to the independent Canadian developer's self-stated mantra: it
is, truly, an experience which will stimulate both sides of your
brain. There's so much more to its physics-based gameplay than it
seems, and although it ends a little before it should and there's
a shortage of visual variety, Osmos should be a shoe-in for consideration
as 2009's casual game of the year.
The
handful of minds behind Osmos cast you as a mote, a tiny particle
of organic matter in the vast biospheres that act as levels. A few
significantly less expansive introductory areas serve to teach you
the basic principles of life as a small, circular blob, which is
to say that for every action you take, there is an equal and opposite
reaction. This deceptively simple Newtonian dogma informs every
facet of gameplay in Osmos, from movement to absorption to the more
complex requirements of scenarios towards the end of the experience.
To gain momentum, for instance, you must eject matter away from
the direction you mean to travel, but for each globule of yourself
you expend to achieve propulsion, your mote becomes proportionately
smaller. When your mote is but a microscopic molecule, as at the
beginning of most every biosphere, it's a sprightly, responsive
thing to steer - suitably easy to control once you get your head
around the Katamari-esque movement mechanic; the larger it gets,
however, the more sluggishly it turns and the more propulsion you'll
require to maneuver its augmented mass, thus the more of yourself
you must sacrifice in order to achieve your objectives.
The
majority of Osmos' levels call for you to become the biggest mote
of all. To do this, you must absorb - simply by moving into their
proximity - those motes in the biospheres that are smaller than
your own. Close encounters with bigger motes, conversely, are to
be avoided, as they will absorb you. As you grow, however, you'll
be able to absorb progressively larger masses, until you are, indeed,
the biggest mote of all. On paper, the act sounds perhaps a little
more complicated than it is, but Osmos is in any case intuitive
enough that you'll have the basics down within a few, floundering
minutes.
There's
more, of course, to the experience than the simple but addictive
balancing act of absorbing more mass than you expel. Once you've
done away with the tutorial levels, three differentiated modes of
play emerge, of which there are around ten levels each. Ambient
has you growing ever-larger and absorbing motes on an exponential
scale, and feels like the most natural extension of the mechanics
introduced thus far, including several so-called impasses, maze-like
puzzle stages which are perhaps the highlight of the game. Force,
meanwhile, introduces less predictable biospheres, such as those
where you orbit a small sun, and self-explanatory creatures called
attractors and repulsors which, taken together, change up the formula
of Osmos considerably. Survival takes that evolution another step,
introducing competition in the form of more intelligent motes than
those that simply float around according to their own simulated
physics, as well as nemocytes and biophobes, enemies which will
come at you just as you attempt to grow large enough to absorb them.
For
an experience that places such emphasis on its zen-like ambience,
the difficultly curve in the later stages of Force and Survival
becomes so steep as to be positively vertiginous. The hypnotic pace
that Osmos sets so perfectly and extends in the Ambient mode falls
somewhat by the wayside when to survive, to succeed, your wits must
be sharp and your reaction-time almost nothing. A little variety
goes a long way to prolonging the longevity of a casual game such
as this, and while the option to randomise and replay any level
sees to that requirement, such tense, twitchy play as there is to
be had in Force and Survival mode sadly proves counter-productive
in terms of the overall tone of the experience; there's simply nothing
relaxing about being absorbed again and again by spiteful motes
whole singular purpose is to make your passive existence a nightmare
of frustration and exasperation, and these feelings undermine the
blissful tranquility which the more soothing sections of Osmos evokes
so successfully. Better by all accounts to take your time dodging
dark matter and whittling away at massive motes with an eye to eating
them sometime soon on an impasse arena; better, surely, to become
the biggest mote of all as calm waves of minimalist electronica
wash over the experience and lush, organic visuals lull you into
the dreamlike atmosphere.
It's
a disappointment that there isn't more to the Ambient mode, that
precious resources which could have been spent building it out more
thoroughly have instead been channeled into ill-advised modes of
competitive play which only serve to detract from the vastly more
rewarding experience at the slow-beating heart of Osmos. What Hemisphere
Games' debut does well, however, it does so without equal. Its more
relaxing aspects - and there's enough of those to make this downloadable
gem well worth the impulse price of admission - expand brilliantly
upon the themes Jenova Chen and thatgamecompany have worked to introduce
to the gaming landscape. Despite its problems, then, Osmos is an
ambient Katamari Damacy for the flOw generation, addictive and emotional
and singularly satisfying.
Reviewed by Niall Rough for AceGamez (All Rights Reserved).
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