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There is one very good reason as to why most Real Time Strategy
games often focus their efforts on waging small scale digital warfare,
and it's simply because fighting a war on anything larger can be
massively difficult, particularly when it involves modern weapons
such as tanks and aircraft. Balancing out those legions of troops
and their multitude of weaponry, worrying about how effective certain
tanks are against certain opposition, the constant trouble of deciding
when and where the use of artillery and air support is needed, attempting
to sift through each of the strengths and weaknesses of these units
out of combat can be hard enough, when you're thrown up against
an enemy who not only matches you in strength but often outnumbers
you as well, it can be a nightmare. The irony of Order of War is
that for the huge size of the battlefields it has you fighting through,
for the amount of control it unceremoniously dumps at your feet,
the game can still be a little too easy.
Unless
this is your first taste of strategic gaming, there will be no surprises
about how this particular war plays out. It's world war 2, and just
like every single WWII strategy game ever made, you are a commander
fighting through important real world battles of the period. There
are two campaigns to play through, one as the Americans as you forcibly
push your way through the beaches of Omaha and the surrounding French
countryside in a bid to push back the occupying German defenders,
and the second on the opposite side of the fence as the Germans
as they try desperately to halt the advancing armies of the Russians
and Americans as both fight their way towards your homeland.
It's
predictable enough, but where Order of War is hoping to stand out
from the countless other strategy games based around the same conflict
is with the scale of the fighting it has you engaged in, doing away
with smaller infantry based skirmishes and instead giving you the
command of a vast array of units that can on occasions number in
their hundreds. Whilst war on this scale is hardly a new concept
when it comes to the RTS genre (see the Total War series for how
well it can be done) very rarely has it been applied to the WWII
theatre, largely because of the aforementioned difficulties with
trying to balance the technically fiddly requirements of modern
day weapons.
There
are armour stat's to worry about, the effectiveness of tanks can
vary depending on the targets they've been assigned, anti-tank infantry
pose a massive problem for your armour while machine gun nests and
garrisoned troops can decimate your infantry, and at any minute
a barrage of long range artillery fire or a bomber strike could
cut a huge trail of death and destruction through your squads before
you've time to react. Order of War enjoy's throwing all of this
at you with very little warning, rather casually handing out mission
objectives left right and centre that you often find yourself thrown
right in the middle of as the advancing enemy armies pounce and
attack before you've even a chance to assess the situation.
Large
battles are fought right from the beginning, there's no gentle introduction
to the game, rather a swift but firm push on your back as you find
yourself launched right into the middle of the melee. And my god,
does this game like to throw impossible odds your way. It's incredible
just the amount of casualties you can amass in one single battle,
the enemy are relentless in their attempts to destroy you, and no
matter how many you kill, no matter if the odds are stacked in your
favour they just keep coming. It can all look impressive, just the
chaos of everything going on as tank columns march across the open
countryside to be met with a wall of fire as they are are attacked,
watching as quaint little European villages are turned to dust as
large armies march, fight and decimate their way through, and I
haven't even mentioned the awesome sight of a group of fighter bombers
swooping down for the kill, launching a volley of machine gun fire
and rockets that turns their targets to dust.
Seeing
this war take place is never boring, but for those searching for
a challenging strategic experience are going to find themselves
a little disappointed. Order of War operates on a First Person Shooter
mentality, tanks appear around a corner and you blow them up, there's
very little in the way of any tactical depth offered in completing
the numerous objectives. The steady stream of enemy units that continually
attack you are matched only by your ability to use resource points
to call on your own reinforcements, these are so generously handed
to you that amassing large groups of tanks is simple, keeping them
alive however is a little trickier.
Although
this is far from a difficult game, where most battles can be won
by either sitting in wait for the enemy to attack you or sending
a large force to destroy them, the size of the battles can often
become overwhelming. So much so that any attempt to try and form
any kind of connection with the men you lead quickly gets shoved
to one side as they fall almost as soon as you send them off into
battle. It can feel a little clinical at times as the never ending
conveyor belt of tanks churns on until you've conquered that final
objective, the men you lead tend not to feel like men at all and
instead feel exactly what they are, little pixels who's only purpose
is to crash against the enemy like a wave until they've finally
been defeated.
It
can be hugely fun though, the sheer number of units on screen at
any one time means that the battles always descend into anarchy
with you right in the middle trying desperately to punch your way
out in a blaze of debris and bodies. At the same time this disorganised
chaos can also become quite tiresome, especially on some of the
later levels where the action is so heavy that you essentially fight
the enemy from one end of the map to other almost none stop. With
little variety offered beyond charge and attack tactics these later
levels can become quite exhausting.
The
game does at least manage to ensure that the action itself never
gets boring, the fire support menu will likely become the favourite
part of the game for anyone who plays it for long periods of time,
offering up everything from bomber strikes to long range artillery
support, using these not only softens up entrenched enemy positions,
it also does it in a spectacular display of pyrotechnics. But, as
good as this game can look, it's far from approaching the ludicrous
levels of detail of some of the best of the genre.
Up
close unit detail can be impressive, particularly on the vehicles
which posses the most care and attention, but when it comes to muzzle
fire, explosions and smoke effects things tend to look a bit sub
par. It's not something you can chalk up to being one of those things
that could just be easily ignored either, explosions occupy most
of the game and with such a reliance on fancy effects you'd have
hoped that more of a focus on these effects may have allowed the
visuals to look their absolute best. Still, with some battles slowing
the game to crawl given the densely packed battlefields, an increase
in detail may have caused more problems than it would have solved.
The
audio does fare better, and the thundering sounds of the countless
bombs and guns going off do a good job of creating that sense of
war, although some of the overly enthusiastic voice over work for
the American campaign can be off putting, it's bit difficult to
believe that these men are in mortal danger when they sound like
they're about to high five you for giving them an order.
How
much fun you'll derive from Order of War entirely depends what you
are looking for in a strategy game. The hard-core searching for
difficult challenges to overcome and healthy does of varied missions
will likely not find much entertainment beyond the first few missions,
but for the casual RTS gamer, for those who just like to watch things
explode in as many ways as possible, this is a tough, occasionally
quite tricky but fairly easy game that doesn't demand too much forward
thinking yet rewards your efforts with a dizzying display of mindless
destruction.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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