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TThe Forgotten Realms welcomes you back, but a hero's return or
plans for world domination will have to sit on the backburner -
for a while at least - because you, the fabled shard-bearer, have
awakened in an unknown place as a pale shadow of what you once were.
You are weak and your power has left you, gone the way of the shard
that was embedded next to your heart; a void now lingers within
you, aching to be filled. Neverwinter Nights 2 returns with this
expansion, Mask of the Betrayer, allowing you to continue the journey
you embarked upon from West Harbor.
You
have left behind the Sword Coast and now roam the land of Rashemen,
near the kingdom of Thay. Here your past deeds are unheard of, giving
you the chance for a fresh start. Although the land may be different
and maybe you too have changed, the one constant that remains is
that the populace are dependent upon you once again. Whether it
is the mysterious Red Wizard Safiya, who is not all she appears,
or the brooding Sprit Sharman Gann, whose family ties are not fully
known to him, there are new companions to meet who can be influenced,
one way or another.
Graphically,
MotB sets the scene well and while not at the exceedingly high level
set by some leading titles, such as Final
Fantasy XII, it still makes for good viewing. As with the original,
there is no impressive FMV on offer here; all the cut scenes are
scripted sequences that use the in-game models, rather than higher
polygon models that some games create solely to make their cut scenes
a little flashier. For players who are unhappy with the way they
developed their avatar, or those who just want a fresh start, the
character creation options are still available at the start of a
new game. In addition to the races and classes from the original,
several new options have been added, with races like Half-Drow and
Fire Genasi and classes such as Sprit Sharman and Red Wizard, so
you have some new appearances and skill sets to choose from.
The
music for MotB follows the same path as the original, with good
use of chimes for magical situations, the hit of high impact music
in battle to raise the heart rate and the added ambiance for a boss
fight taking it one step further. A sign that a game has used music
well is when you find yourself humming tunes from it for no apparent
reason. It's not often you will find an RPG where you will rave
about the high quality of music used, but you will remember it if
it is awful! *cough* Final Fantasy X-2 *cough*. The sound effects
aren't anything special; they do the job just but there are often
got so many sounds hitting at once that your ears may struggle to
keep up with it all - for example, you can potentially have four
magic casters in your party, so imagine all four of them casting
spells in battle at the same time, bang lighting storm, bang earthquake,
bang fire blast, bang glacial winds; all those different sounds
working in tandem, along with whatever the enemies are throwing
at you, can get a little cluttered. Then there's the incredibly
annoying dinging sound of magical buff spells being cast or expiring;
honestly, it's like being in a doorbell warehouse at times! Despite
these issues, the sound quality is good enough, but it is an area
that could have been better.
Mask
of the Betrayer, like its predecessor, is played using Dungeons
& Dragons rules. This means that your attacks and spells are calculated
by the adding of two numbers, like the combined score of two dice.
You also have rules from D&D applied, such as fire and acid being
needed to kill Trolls, for example. The land you now inhabit is
what you would expect from D&D; Rashemen provides a medieval setting,
with stone houses, old crypts, temples, forestry landscapes, caves
- you get the picture, populated by axe-wielding warriors and powerful
wizards.
The
game is smaller in scale than the original, both in terms of the
time needed to complete it and the fact that you will only get a
limited number of companions. The maximum number you can have in
your party is four, including your avatar, so at times you will
have to leave one of your allies behind. This can lead to problems,
as you don't have the depth of classes to pick from to form your
party as you did in NWN2. This can especially be a problem if your
avatar happens to be a magic caster, as the first three companions
you will meet are not warriors, but magic casters themselves. Anyone
familiar with the original game or general RPGs will understand
the use of a 'tank' character, someone to take the damage from the
hordes of enemies that attack to leave the spell casters free to
level them with some hard hitting magic. So you can see how you
could be left struggling earlier on if your avatar is not a tank.
There
are three game modes available for you to choose from - Single Player,
LAN or Online. In Single Player mode you have the campaign of the
Mask of the Betrayer to play through, which follows the standard
practice of RPGs; you engage in dialog with many different NPCs
and gain a few new companions throughout your adventure, you fight
enemies, you level up with experience points gained from battle
or from completing quests and you collect gold by the bucketload,
although the range of goods you can buy is fairly limited. This
is because the emphasis for MotB has switched more towards the crafting
side of things. In the original you could buy, find, and win (via
battles and quests) craft equipment, items, accessories and weapons.
Now you can use some of the many - and I mean many - spirit essences
you collect from vanquished enemies to craft new armour, accessories,
items and weapons. Your past deeds and acquired skills should also
allow you to claim a prestige class at some point, adding between
five to ten levels to this new class for some extra abilities and
statistics. The aim of this mode remains the same as the original
NWN2; complete the story to complete the game. How you choose to
do that is up to you though, and now that you are carrying a new
power within you, you have the chance to be truly good and noble,
or really ruthless and evil.
A
good example of how your actions can affect the story and your relationships
with your companions can be found in the original game. If you did
not please your companions - maybe you constantly disagreed with
them, stopped them doing what they wanted to do, or did things that
upset them - they would simply leave your party. Your actions -
and consequently your status of being good or evil - would give
you the choice of either joining the King of Shadows, leading his
armies to take over the Sword Coast, and killing your companions,
or you would stand up against him in a fight to the death, for justice
and honour. You could also become involved in a romantic storyline
with either Casavir (a female character) or Elanee (a male character).
Mask of the Betrayer offers these same options; you can gain influence
with your companions in a more detailed way than the original, and
this can bring benefits like improvements to stats and new abilities.
Or you can say things to upset them, take courses of action that
they disagree with and eventually get them to turn on you. You have
the romance options open to you again, and in the end you will also
get the chance to show your true colours, whether they be the white
of good or the black of evil.
The
LAN and Online modes follow the same pattern as each other and the
same game styles are available on both. Unlike Single Player, you
can play on these two modes with other human players, with Online
usually offering more available player slots than LAN, unless you
happen to have a big local area network. There is a good variety
of things to do in both of these modes, from following the storyline
with the PW Story and Story light modes to a good, old-fashioned
free-for-all brawl in Melee, to the Team mode, where you can join
your buddies to take on other teams in a battle for bragging rights.
These are just a few of the available styles, but this should paint
a picture of what is there for you. One important thing to add here
though is that you will need to create a character to be your avatar
online; the general idea is to export one of you characters from
either the original NWN2 or MotB, as some of the higher level abilities
and stats will come in handy in the PvP (player vs. player) arenas.
However, in case you are solely interested in playing in multiplayer,
you can just create a new character at the start of MotB, give him/her
the stats and abilities you want, save at the beginning of the game,
then just use the escape key and export the character, ready to
be used.
The
gameplay has its ups and its downs. The free camera option allows
you to view the action from whatever angle you want, so you can
go from slanted, to top down, to horizontal and in-between, which
helps when you are trying to target one enemy in a crowd of many.
You have the option to set default decisions for your party members,
so the ones you are not presently controlling will act in a certain
way, which can prove useful, as the battles take place in a real-time
setting. You don't get a lot of time to think in the heat of battle,
so the fewer characters you are controlling, the better. This doesn't
mean that you can't switch to controlling one of the other characters
though; your avatar can utilise the same settings, so if you feel
like a change, let him or her go into puppet mode and you can control
somebody else for a bit; variety is never a bad thing.
One
issue that has carried over is the sensitivity of camera movement.
You can change the camera angle with the mouse or keyboard, but
after years of practice, the habit of moving the avatar with the
keyboard and the view with mouse is hard to shake, and the sensitivity
just goes from one extreme to the other. You have three zoom settings
to work with - close-up, medium and wide view - which can be adjusted
using the up and down arrow keys or the mouse wheel. When close-up,
the turning circle of the camera is not dissimilar to an Abrahams
tank, slow and cumbersome. Medium view is a bit better but still
on the slow side, while in wide view all you need to do is sneeze
on the mouse and the screen will go into a spin that a washing machine
would be proud of! Is this better than the original NWN2? Yes, but
not enough.
This
and the aforementioned sound issues are quite annoying, but they
shouldn't put you off Mask of the Betrayer, because if you are a
big RPG fan and you loved the original then you will definitely
enjoy this. There is a good variety of quests and missions to complete,
and an in-depth new twist to the story that gives you some fantastic
options to further develop your reputation. Often you are given
the choice to do the right, good thing or the wrong, evil thing,
just like in the original. Your actions also determine how other
scenarios play out, and how potential allies become enemies and
vice versa. Some examples of the missions and quests you can go
on vary from creating an anointing solution to curing a diseased
forest or creating a more foul substance to quicken its demise.
These quests involve you getting hold of the items you need, some
through battle and others through talking to the right people, and
these are great examples of what this game, and good RPGs in general,
are all about.
A
big improvement upon Neverwinter Nights 2 is that you can now see
your built up relation points with your other party members. In
the original you could not see this, which led to a few surprises
as to whose side your companions would choose to be on for the final
battles. Having loyal or devoted party members is certainly an asset,
and you gain some nice bonuses for achieving this, like stat boosts
for them and you. And without giving away the nature of the new
power that lies inside you, let's just say that you will have a
new factor to consider throughout the game. A new hunger burns inside
you that will need to be sated, one way or another, and if you ignore
this then you will perish. Mastering this new blessing or curse,
whichever way you look at it, will gain you some quite incredible
powers. You can have the lives of so many in your hands; a couple
of mouse clicks can really mean life or death.
Neverwinter
Nights 2: Mask of the Betrayer brings further twists as you continue
on your adventure. A new land awaits you, with new companions, classes,
races, friends, enemies and so much more. You have awakened and
you are ready to start again; the new presence that has replaced
the shard is beginning to stir. You know in the pit of your soul
that this is a power the likes of which you have never felt before.
In time, you will find out what you have become - and, more importantly,
what you will become...
Reviewed by Adam March for AceGamez (All Rights Reserved).
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