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Deus Ex was a masterpiece [I'll second that! Ed]. Its revolutionary
style of gameplay has been an influence to numerous subsequent titles.
However, it was technically defined as an RPG, even though that
could be slightly misleading for a title that utilised the essential
components of both an FPS and an RPG. Neuro Hunter attempts the
same formula, so I am going to boldly assign it a more accurate
genre acronym - FPRPG (First-Person Role-Playing Game).
Set
in a Cyberpunk fictional future, Neuro Hunter places you in control
of Hunter, a renowned computer expert and hacker. Hired by the 'Corporation'
to make use of his skills, things suddenly take an unexpected turn
when an explosion sees him ending up in an underground cave realm,
virtually unknown to the rest of the world. The existence of this
strange subterranean network is hidden from public knowledge and
its occupants are forced to stay there, denied access above ground
for the rest of their lives. Hunter must ensure his own survival
amidst the dangers of this underworld and eventually make his way
back to the surface, battling many evils throughout his journey.
Full
points for an original, and indeed, deeply interesting game concept,
despite the clichéd all-powerful corporation and cyberpunk future.
Starting out with little more than the clothes you are wearing and
a dead mobile phone, you need to build up your skills, complete
quests and learn to fight in order to accomplish your eventual goal
of escaping.
Citing
its inspiration as Deus Ex and System Shock 2 amongst others, Neuro
Hunter certainly aims at an interesting target. Just like Deus Ex,
it throws you into a world that is full of all sorts of weird and
wonderful items filling every room and cavern. You can pick up virtually
every single one of the multitude of objects lying around and all
of them can be used in some way or other, no matter how obscure.
A plate of scraps can be picked up from a table, or the meat from
a freshly slaughtered corpse, or even a bottle of delectable mushroom
liquor from a colony bar.
You
gain experience points for each mission completed and with each
baddie or monster you dispatch, points that are converted into useful
skills, such as lock picking or melee fighting. Once you reach certain
levels of such skills, you gain the ability to progress to new areas
and take on tougher enemies. There is even a nifty little ability
to manufacture useful goods from the stuff you have picked up on
your journeys, from advanced weapons and armour right up to mission-critical
items.
The
graphics are quite reasonable, despite being rather system-hungry
and they generate a pleasant atmosphere with which to venture around
on your underworld quests. All NPCs and monsters are nicely modelled
and animated, while the environments are well made, if slightly
bland overall. For a change, the voice acting is not too bad, with
adequately spoken dialogue for all NPCs. However, the accompanying
musical score is extremely limited and makes you listen to the same
hackneyed melodies over and over again. I recommend turning the
music off and putting on your own tunes in the background. Moving
on to sound effects, some of them are absolutely ridiculous. What
noise does a knife make when swiping the air? A swishing sound,
yes? Well why your knife makes a sound like a toilet backfiring
is a mystery far beyond me. It seems that the developers picked
random sounds to accompany each in-game action and a lot of them
are really quite dire.
Despite
some shoddy sound effects, everything else seems to lay the basis
for a good FPRPG, but sadly that is not actually the case, as Neuro
Hunter fails to satisfactorily implement its separate parts. Control,
first of all, is not of as great importance in this kind of game
as in a FPS, but still, a good control system can lead to a lot
more enjoyment, whereas making Hunter toddle round the underworld
is far more painful than it should be. Movement is way too twitchy
and the running speed is far too slow, making travelling a real
chore.
Plenty
of quests are in place, but they are so blandly unimaginative that
there is little incentive to complete anything except the mission-critical
ones, while quest descriptions are so vague as to be seethingly
frustrating. An early example of this is when someone asks you to
find the purified water somewhere near the compressor. In a world
with all sorts of random mechanical paraphernalia around every corner,
even finding out what a compressor is can be tediously annoying,
and then determining its location is another matter altogether.
AI
stupidity is another sad failing of the game. Every single walking
monster can be killed by simply strafe circling around them, whilst
hitting them with your weapon. They will never hit you, so long
as you keep circling. Dumb indeed! NPCs mostly either stand like
lemons in their assigned areas, or just wander round aimlessly within
a certain area. They also have their failsafe phrase, which is,
"Don't you ever do that again!" I got so annoyed with one of them
once that I tried mashing them to death with a club. Ridiculously,
they never die, but just keep saying "Don't you ever do that again!"
over and over, every time you clobber them, ironically thus provoking
yet another clobbering.
I
approached a store one time and tried stealing something from the
shelf without paying for it. The angered shopkeeper gave me a firm,
"Don't you ever do that again!" I took his entire stock while he
kept repeating his little phrase each time I took an item. To add
insult to injury, I then sold his entire stock back to him for a
handsome price. Such heights of stupidity have never before been
scaled…
Whilst
Neuro Hunter can be moderately pleasing to play overall, it is not
a game you will be telling your friends about, or will ever consider
playing through a second time. However, with an RRP of just £19.99,
it may be worth considering if you enjoy traipsing underground caverns
and drinking mushroom liquor while swiping with rusty knives at
mutated beasts with more eyes than your average housefly conference.
Oh yes, and watch out for the mutated spiders…
Reviewed by Adam Shirley for AceGamez (All Rights Reserved).
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