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We've all heard the old saying that you shouldn't judge a book by
its cover - and that's just as true of videogames, too. After finally
replacing my old dinosaur of a PC with something a bit more modern,
I decided to delve back into a favorite genre of mine - adventure
games - and I took on a couple of titles for review, including The
Hardy Boys: The Hidden Theft and Nancy Drew: The Haunting of Castle
Malloy. I was expecting that The Hardy Boys wouldn't be too bad
but I wasn't looking forward to Nancy Drew, assuming that it'd be
a game aimed at teenage girls and not the type of thing that would
appeal to me. Then that rarest of rarities occurred: I discovered
that I couldn't have been more wrong! The
Hardy Boys turned out to be an abysmal load of nonsense, while
Nancy Drew was so engaging and compelling that I found myself sitting
at my PC for hours on end, musing over its tricky puzzles and drawn
into its intriguing storyline.
Castle
Malloy is just one entry in a long-running series of Nancy Drew
mysteries - and because of this, the developers have really got
the game mechanics down to a fine art. Sure, it's a by-the-numbers
adventure game and so there's nothing new or groundbreaking in here,
but every element is well designed and skillfully implemented, making
for a good few hours' worth of quality entertainment. The storyline
for Nancy's latest escapade sees her traveling to Ireland to be
maid of honor for her friend Kyler. However, upon arriving at the
isolated, half-ruined castle where the wedding is to take place,
Nancy crashes her car when a frightening apparition screeches across
her windshield. Making your way through the dark, spooky grounds
to the castle's front door, a cranky old Irishman refuses you entry,
and after throwing a few stones at Kyler's window to attract her
attention, you finally get inside. However, it seems that the apparition
was a foreboding portent, as Kyler's fiancé, Matt, has vanished.
Kyler is convinced that Matt is playing some silly practical joke,
and claims to have heard his voice, muffled in the distance, since
his disappearance - but Matt's best friend, Kit, thinks that Matt
has bailed out of the marriage, while the old Irish caretaker, Mr.
Delany, is certain that the fairy folk have spirited Matt away!
Your job is simple; to unravel the mystery and discover, one way
or another, what has really happened to Kyler's fiancé.
The
story sounds a little simplistic and not something that could hold
your attention, but it's well written and there's far more to the
mystery than initially meets the eye. Better yet, like all good
mystery stories, you gradually uncover more and more information
that gives each of the suspects - including Kyler - potential motivation
for wanting Matt out of the picture. You also you find books and
documents that begin to illuminate the history of the castle, which
don't appear relevant at first, but everything falls nicely into
place at the game's conclusion, when all the clues finally make
sense and you uncover the mystery behind the freaky 'banshee' that
seems to be haunting Castle Malloy. The pieces of information you
gather all come together in a way that's very satisfying, giving
you enough clues to being to form a picture and a hypothesis for
what might really be going on.
The
dialogue is well written and well acted, too; while the accents
are perhaps a little cliché, and more of an American interpretation
of what English and Irish accents sound like, each of the main characters
is firmly established and you soon get to know them, as well as
being taken on a journey that changes your perceptions of what each
character is really all about as the adventure progresses. The actress
who plays Nancy is particularly good and the supporting cast who
you speak to on the telephone, including your dad, you boyfriend
and two best friends, are also memorable - it's fun to call them
up to discuss the case and see if they can give you any ideas as
to how you should proceed. The questions you can ask the key characters
are intelligent as well; a series of logical and appropriate questions
are available each time you uncover new information and go back
to interview a character again, causing Nancy Drew to come across
as an astute, capable and intelligent young woman - the ideal teenage
detective.
Probably
the area in which the game is least impressive is its visuals; the
characters are slightly cartoonish caricatures, while the scenery
out in the castle grounds, where you view the environment from a
birds-eye overhead angle and guide Nancy by holding down the left
mouse button and moving the cursor, is pretty basic. This serves
to slightly pull you out of the game's sense of reality, but it's
not really a big deal because most of the game is viewed from first
person perspective, and each room in the castle and scene in the
grounds is well rendered and atmospheric. The castle itself features
a number of rooms with suites of armor, log fires, a dilapidated
nursery and a library, while the grounds feature some picturesque,
rural scenes set against the starry night sky. The graphics aren't
cutting edge but they're of a high enough quality to immerse you
into the game world, accompanied by some pleasant background music
that's suitably quaint and fits the setting well.
The
best aspect of the game however is the most important one; the puzzles
you encounter on your adventure. In between questioning the principle
characters and piecing clues together, you encounter a series of
increasingly tricky puzzles that are usually challenging and satisfying
to solve. You're broken in gently by one of those puzzles where
you have a stack of weights, which you must move from one pole to
another, via a middle pole, but you cannot place the larger weights
on top of the smaller ones. Solving this puzzle rewards you with
a lantern that allows you to explore the grounds fully, revealing
a number of other locations and new puzzles. Another puzzle involves
a dollhouse with some funny looking cloth dolls and a series of
puzzles where you must place the dolls in a unique configuration
that satisfies a set of conditions. For example, the pig doll must
be to the right of a suit of armor and the cow doll must be directly
below a chandelier, the female doll must be next to the male doll,
and so on.
Other
puzzles include a set of scales that you must balance with little
weights of various substances that are assigned a certain value,
and a tricky cog puzzle where you must fit all the cogs into the
correct configuration to get a mechanism to function (once you've
obtained the missing cogs - not all the puzzles can be completed
until you've found the items you need). There's also a very tricky
tile puzzle where you must move and rotate tiles to match up all
the colored weasels; that one took me over an hour to solve and
is quite nightmarish! Then there's the old style printing press
that you must first use to print out wedding invitations and later
use in a complex puzzle to print out instructions for operating
a device that grants you access to new areas of the castle grounds,
as well as the wedding seating plan, which needs organizing in a
way that satisfies everyone's requests (certain people want to be
seated next to others, on a corner, and so on).
The
earlier puzzles are quite challenging and they become particularly
fiendish later on, such as the puzzle where you must match up symbols
on stones with star constellations, and another where you have to
decipher the clues left in a series of books to uncover the letter
combination that unlocks a writing desk. There are also puzzles
that use science and technology at the end of the game, which are
again particularly difficult; I had to resort to a walkthrough at
a couple of points and although the game is supposed to be suitable
for children aged ten and up, it in no way patronizes its target
audience. In fact, I doubt that many children will manage to get
through this without becoming completely stuck and needing help,
although at least in Junior Sleuth mode some of the puzzles are
a little easier.
This
is one of the best things about this game; adults can go for the
full-on adventure while the Junior Detective mode features easier
versions of the puzzles and a very handy Task List. Clear entries
appear on this list for every task you receive and you simply tick
them off when you think you've completed them, meaning that in Junior
mode you're rarely at a loss as to what you should be doing, even
if you still might struggle to figure out how to actually do it.
It's easy to miss points of interest in the grounds too; I didn't
find a section of the wall that you need to investigate and consequently
it took me a while to figure out what I was missing for the puzzle
I was presented with at some gravestones that I discovered. This
can be frustrating but for the most part it's not a big problem
and doesn't happen too often. Probably the most annoying aspect
of the game is the 'good news, bad news' screen when you die - you're
put right back into the game without having to redo anything on
those occasions when you croak, but in the sequence in the swamp
where one wrong turn results in you sinking without a trace, it's
very tedious to have to keep reading these annoying screens that
are trying to be funny but just don't succeed.
The
game interface itself is simple and intuitive; you simply move the
cursor around the screen and it changes into a magnifying glass
when you can zoom in on something, such as a bookcase, for a closer
look, or a hand for an object that you can pick up and either take
or interact with, while an arrow indicates that you can move to
another screen or view, making navigation around the castle and
other locations very easy. The Task List is clear and the inventory
is simple to use, although it has an annoying quirk of not putting
things back in the same place after you click to examine them; because
as a lot of the items you pick up are documents represented by small
icons, you find yourself clicking through them to try to find the
one you're looking for and becoming confused as their order changes.
You also have a Journal that could have benefited from not being
fitted into such a small sub-screen but it lists your observations,
clues and suspects and is useful to read through.
There
are a few mini-games to enjoy too, which are good fun for the most
part. The primary one is for mixing drinks in the local inn, where
you leaf through a recipe book and then click on the juice icons,
put the mixture through the blender if necessary, choose the correct
glass, add ice and fruit when requested, and place the finished
drinks on trays. The 'music' mini-game is a bit useless though,
where symbols scroll across the screen and you press the corresponding
keys to play the drums, but with no attempt by the developers to
match them up to the rhythm of the music. You can earn tokens at
the inn to play the darts mini-game, which is challenging due to
your shaky hand, and a spot the difference game with a large range
of pictures against a fairly tight time limit. Each of these games
gives you a needed item the first time you win them and after that
you just earn more tokens that can be given to the Fortune Teller
machine in the castle; again, the first time you use this you get
a needed item, after that you just get random fortunes. There are
hidden Easter Eggs to find too, and you also get stars at the end
of the game for achieving certain things, such as shearing sheep
to create a range of bizarre makeovers! There's a bit of replay
value here, although there's little reason to come back once you've
solved the mystery.
Nancy
Drew: The Haunting of Castle Malloy is an enjoyable adventure game
in the classic mold. It does nothing new but with an engaging story,
well acted and intelligent dialogue, immersing graphics and a range
of enjoyable and challenging puzzles, it's a worthwhile pursuit
for any adventure game enthusiast, as well as a good introduction
to the genre for older children and adults alike. Just don't make
the mistake of underestimating this game or assuming that it's for
kids; unless you're nothing short of a genius, you're going to encounter
plenty of head-scratching moments along the way!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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