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In
a gaming era where ideas are recycled to death, games are easily
pigeonholed into broad genres and the motto of the moment is "it
looks great so to hell with the gameplay," Myst III is refreshingly
different and original.
Don't
get me wrong, few games have ever looked as good as Myst III, but
it's the gameplay that makes it so absorbing. You play yourself,
which is quite original and you are an old acquaintance of Atrus,
a man who writes living books. Unfortunately when you arrive at
Atrus's home, a strange, bedraggled looking man (played by Brad
Dourif, no less) appears in Atrus's lab and steals his latest book,
which contains the world where all of his friends and family live.
You are caught in the middle of the action and sucked into the world
to which this stranger flees, taken in Atrus's place. Trapped there,
you have no choice but to follow a trail of clues and solve the
various puzzles left by this stranger in order to catch up with
him and find out what he wants.
It's
an intriguing story and the concept that whenever Atrus writes a
book he creates an entire planet is quite mind-blowing. Is this
man God? Who knows, but the worlds that he has created are truly
glorious. The game is played from a first person perspective, so
you are seeing out of your own eyes, but the world you interact
with isn't full 3D in the usual sense. You can look and turn in
any direction where you stand, but you can't walk forward and see
the world in motion. When you move forward, there is a smooth transition
from one point to the next, normally a location a few steps in front
of you. This way you are exploring a very realistic 3D world, but
you can't walk around it with complete freedom. It's an idea that
works very well, because sacrificing full 3D movement means that
each location you stand in is rendered with breathtaking realism.
The
sun and clouds in the sky, the textures of rock, metal, plants and
wood all look very lifelike. If you stand still you can see the
waves rolling in the ocean or watch the shimmering reflections in
ponds and lakes. Steam, fire, lava and light all look real as well,
but it is the ingenuity and design of the architecture and puzzles
that truly make this game unique. The structures and buildings vary
greatly and all are a fascinating blend of styles of architecture
varying from industrial to futuristic to organic. The technology
has an industrial feel to it with metal cogs, gates and mechanisms,
but it is clearly a lot more advanced than it appears. Every location
looks absolutely stunning and very different; it is an incredibly
imaginative and well-realised series of places that you visit on
your journey.
The
other thing that makes Myst so difficult to pigeonhole is the way
in which you interact with the world. You don't carry any items
(other than journals and writings that you discover along the way).
This means no endless searching for hidden items or any inventory
problems that plague standard adventure games. You don't fight any
enemies, meaning that there is no complicated system of combat to
learn. The couple of people you meet (who are in full motion video
played by live actors), you listen to but don't talk to. All you
have to do is explore each location and interact with the scenery
to solve the puzzles you face.
That
might sound a bit boring and simple, but nothing could be further
from the truth. It's a real challenge and the puzzles are quite
different to anything you've come across before. There's no 'put
this key in here' or 'move those blocks over there' in Myst III.
For example, on the first island you visit there are a number of
lamps dotted around. Each has three lenses and you have to find
the power source for the lamps and then rotate each one so that
a beam of light passes through them all to strike a door, which
can then be opened after you enter the correct sequence of colours.
The sequence isn't given to you as such either; you have to put
in a bit of thought to find it. And that's why this game is so fascinating
to play. It actually requires you to use some thought. You can feel
your brain cells rejoicing the lack of heavy weapons, zombie gore
and combination moves as you progress!
It
is genuinely satisfying to solve an intelligent puzzle and there's
always a little animated reward for you. That's the other great
thing about the graphics, when you are interacting with machinery
things come to life with amazing animation, it is all so fluid that
it appears real. Gates clank open, handles turn, cogs wind and panels
slide fluidly. All of this is accompanied by solid sound effects
and enchanting music, adding to the sense that you're really there.
Some of the puzzles are quite spectacular, especially the ones involving
the rolling spheres on one island. When you solve the final puzzle
you're treated to a lengthy and stunning roller coaster ride around
the entire island!
The
only downside to Myst III, then, is getting stuck. And you will
get stuck reasonably often too. Most of the time it's because you
missed a certain area you could stand in because it blends in with
the background or you didn't spot the ladder there or the passage
in the rocks looked hidden from that angle and so on. But other
times you'll be faced with a particularly tough puzzle (and some
of them are quite complex) and be sat scratching your head for a
while. I'm not about to take marks off for this because I like it
when games provide a decent challenge and it's never unfair, just
sometimes a little tricky. My only advice to you when you get stuck
is to persevere. Go off and explore a different part of the island,
you'll see things you didn't spot before. Always follow paths right
to the very edge, as sometimes ladders or entrances can be hidden
so they are only seen from one location. Finally, always take notice
of the details on patterns and symbols by the puzzle areas, as most
of the clues are to be found in the puzzles themselves or the notes
in the journals.
Myst
III Exile cannot be categorised or compared with any other games
(other than its predecessors) as it is a unique style of adventure
game. It has gorgeous, interactive scenery with imaginative and
colourful architecture, strange technology, a wide range of ingenious
puzzles, rewarding animated sequences and a good story. Just beware,
because like your in game persona, you might find yourself sucked
into these worlds and trapped there until you can find your way
out.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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