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Thirty years into the evolution of the Flight Simulator, all fans
of Microsoft's Flight
Simulator 2004: A Century of Flight will appreciate all the
areas where the King of Simulators was still far from perfect. Most
notably these areas included the representation of populated areas,
buildings within cities and dynamic scenery on the ground.
Microsoft
Flight Simulator X addresses all these issues in a way that, provided
your machine can 'take the heat,' will simply take your breath away.
Conurbations are now depicted so realistically that you may imagine
you are actually looking out of the cockpit windows! Most major
world cites are now super-detailed, with unique buildings pertinent
to that city, constructed with a level of detail never before witnessed
in a commercially available flight simulator. Airports too offer
detail on a level that is unmatched in FS 2004, even with add-on
airport scenery. Scenery textures too offer more variation and do
not just appear in repeating swathes as they did in previous versions.
Textures are subtle, refined and load smoothly and sequentially,
giving the user no noticeable redraw as they fly around their newfound
virtual world. Trees and bushes in FSX are vastly superior to those
in FS2004 - now you can even distinguish different varieties!
Users
will love the new dynamic scenery, which is totally controllable
within the FSX settings panels. You can add dynamic scenery within
airports, including fire trucks, buses and fuel tankers, as well
as being able to grace your virtual seas with ferries and leisure
craft, and put cars and trucks on the roads. There's still no hint
of real people milling around at the airports, but no doubt an add-on
will soon become available, making your FS X burst with life even
more! With that said, this is such a huge step forward that the
lack of people is more of an observation than a criticism - graphically
this is so much closer to real life that you won't quite believe
it at first.
The
FS2004 weather effects have always been excellent, and to my mind
no-one has produced an add-on that improves upon them. Fly in FS2004
at dusk and the sunsets are simply stunning. FSX adds the extra
smoothness to the weather and clouds that was lacking in FS 2004.
This improvement cannot be seen unless you sample both products
- the transition between night and day through dusk, and reverse
though dawn, is executed so smoothly that you don't even notice
changes in brightness and contrast. In FS2004 you could noticeably
perceive changes in these levels like notches on a volume dial,
but this effect has been eliminated here, as FSX handles these cycles
with a fluidity that has to be seen to be believed. Cloud formations
remain pretty similar to FS2004, but the rate of change within the
weather as you travel has been given the same silky smoothness as
the transition between night and day.
The
night lighting effects have been so vastly improved in FSX that
it bears no resemblance to FS2004 whatsoever. Airport taxiways and
runways are now positively bathed with light and you will think,
again, that your monitor is a window in a real cockpit! The contrast
at night is much more refined than in FS2004 and you can really
make out the details and subtle shifts between lighter areas and
differing levels of shadow.
The
sound, as with FS 2004, is excellent here. Again, real jet, turbo-prop
and piston-prop engine sounds have been recorded and used in FSX,
offering realism comparable to FS2004. However, again these effects
have been refined; although you could adjust all of your different
sound levels independently in FS2004, there was often confusion
as all the sounds (ATC, cockpit, engines, air-con etc) combined
to form a noise rather than distinguishable sounds. FSX clearly
separates all these audio channels and makes them all crystal clear
- even on default settings. Air traffic control, although in essence
similar in interface to FS 2004, has also been given a refinement
- there are no stutters or hold-ups and radio chatter has been vastly
improved.
The
flight dynamics and realism within the simulation of flight itself
has not changed much within FSX, but it was already very good anyway.
However, coupled with all these operational enhancements, the planes
seem more realistic because there are no hold ups in recreating
the aircraft's pitch and position, a thing sometimes bugged FS2004.
Whereas FS 2004 could not be used as a sightseeing tour, FSX is
sightseeing tour and for this reason alone if you thought FS2004
was somewhat taxing on your modest machine then I urge you to upgrade
your setup, because Microsoft Flight Simulator X (incarnation 10
for the geeks amongst us!) is a beast!
FS2004
would run on fairly mediocre systems, think again if you want to
use this latest instalment from Microsoft on an older machine. Jokers
within the department responsible for Flight Simulator recommend
the reviewer have a machine boasting at least 3GHz with 2GB RAM
and a 512MB graphics card (recommended not minimum specs). It would
seem that they are joking - but they are deadly serious and if reviewers
are urged to use these specs then the general public would also
benefit from basing their machines on this absolute minimum.
My
XP test machine, while running one of the most comprehensive set-ups
money can buy, did not fully utilise this program. This software
is written to be fully tested on machines running Windows Vista.
To this end I rebooted and switched partitions to run Vista Beta
and installed FSX on Vista. Although not the final release of this
operating system and with certain drivers still waiting for their
Vista versions to be released, there was a marked improvement. For
installation, be prepared to sacrifice a whopping 14GB of hard-drive
space (and you thought 1.8GB was large for FS 2004!) This extra
room, needed for scenery files, is well used, as the terrain-mesh
is vastly denser than it was in FS2004, where a third party terrain
mesh would use approximately 14GB in total - so don't be alarmed
at this seemingly hard drive eating standard requirement, because
the result is well worth the sacrifice!
Installation
is as you would expect from Microsoft - painless and totally automatic
- but be prepared to wait for a while to play it; 14GB takes time
to install from two DVDs. Once installation and decompression has
taken place, the software asks you to activate your installation
using the serial number. This is a requirement and FSX uses serial
number and DVD disc verification in its quest to prevent piracy.
You must be connected to the Internet or have access to a phone
to do this and when I tried automatic setup over the Internet the
server was repeatedly unavailable an issue that I believe a number
of users have encountered. Because of this I had to no choice but
to settle with the inconvenience of phone activation.
When
all this setting up has finally completed you can launch the game.
On first boot it takes a while to load and I noticed an irritating
soundtrack had been added to the welcome screen! This minor irritation
aside, not very much has changed within the setup screens or general
interface with the user and for that I am eternally grateful, as
it has taken an age for me to memorise all the shortcuts and switch
assignments and I'm glad I won't have to repeat the exercise. There
have been some improvements with the interface though, including
the fact that FSX does not pause while flicking through the menus
and changing view modes like FS2004 does. A nice touch in the ATC
window is the default setting of history view, where you can see
your conversation laid out as if you were in an ATC chat room! Many
improvements like these add to the feeling of slick fluidity that
FSX undoubtedly possesses - planes can be previewed before they
are loaded and the interface looks much more modern.
To
quickly test the software, while not adjusting any display or realism
settings, I launched a flight from Gatwick to Manchester. My initial
impression was a little disappointed to say the least - my FS2004
runs more detailed and sharper scenery and the planes on FSX default
settings were just downright abysmal! Initially I also thought FS2004
ran a lot smoother, so I decided to make some adjustments! After
tweaking with the many display settings available and adding a little
air traffic, as well as ground and sea traffic, I restarted my flight.
And what a difference - as I described earlier, the graphical experience
can only be described as photographic!
The
planes themselves are well represented and a welcome addition to
the large Boeing jets is the Airbus A321, the first Airbus in a
standard release of Flight Simulator! Also a nice addition to FSX
is the Bombardier CRJ700. All these positives are somewhat tempered,
however, by the continued exclusion of real world airlines in the
livery line-up, and while I accept that it would have been a massive
task to include a good selection of real world airlines, a few would
have been appreciated in simulating maximum realism!
The
multiplayer mode has now been improved to offer the capability to
share aircraft control with a friend online (if you trust them!)
Up to eight players can share one set of simulated skies for the
ultimate Flight Simulator multiplayer experience, although I was
unable to test this feature, as none of my friends have FSX yet,
or powerful enough machines to utilise it fully, for that matter!
I
cannot recommend FSX to you all just yet, because in order to enjoy
all it offers to the full you need a truly mighty PC! If you don't
care and opt for this game anyway, and run it on low settings, it
will look remarkably like FS2004, except FS 2004 runs much smoother
on a modest machine. While many claim that FSX is not the leap forward
FS2004 was when it was released, I beg to differ - not just because
of many improvements and additions, including 55 great interactive
missions and new traffic gracing the land and sea, but fundamentally
because of one reason: the incredible terrain mesh! FS2004 by default
offers terrain mesh centres of 1.2 km apart and can only be changed
by adding new mesh information. FSX on the other hand allows the
user to begin at 305m and offers settings down to a fantastic 1m!
Add to that the truly beautiful textures offered by FSX by default
and you have a monumental package.
I
urge all of you to give FSX the time and investment that FS2004
has enjoyed before casting you vote! After all, FS2004 has enormous
amounts of add-on material and functionality improvements available
to enhance the experience, and at what cost? FSX Deluxe will only
set you back £60 but adding all these packages to FS2004 will set
you back hundreds! FSX sounds like good value to me. Indeed, how
can any of us really argue with Microsoft, who says that "The latest
instalment... will serve as the graphical benchmark for games on
Windows Vista." There you have it, straight from the horse's mouth!
Wait for Windows Vista if you want to enjoy this offering to the
full (and throw in a NASA specification machine to boot!) but that
aside, Microsoft Flight Simulator X is the most advanced Flight
Simulator ever to reside on the PC and the most significant advance
in the Flight Simulator franchise to date.
Reviewed by Reuben Glossop for AceGamez (All Rights Reserved).
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