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Nobody likes to stick to a budget. That word budget means you can't
have what you want - that's my definition of it anyway. When you
build a computer you stick to a budget, so one of the components
in bound to be crippled. Or when you're decorating you set aside
a budget and you can almost guarantee that the nicest wallpaper
is out of financial reach. The word budget is at its worst when
it's used with the word game. Budget game. Rarely able to compete
with the big boys, budget games worth buying are few and far between.
And when you hear that Miami Vice is another game based on an Eighties
license from the makers of Knight Rider 2, then all expectations
of a classic pretty much disappear.
To
be frank, I don't know who this game is targeted at. Miami Vice
is an old Eighties show, much like Knight Rider, but this one is
less well known, at least in Britain. I'd never really heard of
Miami Vice before and there are no repeats on satellite for me to
enjoy; but if the series is as bad as the game, then I wouldn't
make it through a single episode. First Knight Rider, then Miami
Vice - next they'll be making Minder The Game, where you can play
as Arthur Daley and his Minder, selling faulty cars and doing odd
jobs here and there.
So,
you load the game up, to see a basic no frills menu. New game, load
game, options and secrets are all here for you to choose from. Now,
as we all know, curiously killed the cat and, being something of
a pussy lover, I decided to check out the secrets menu. What secrets
could this game have in store for us? Normally I don't spoil surprises
and people who have read my reviews know this - but I'm going to
tell you, because there really is no surprise here. Credits. You
get view to people who made this game.
But,
I'm digressing somewhat. When you've managed to pull yourself away
from Miami Vice's deepest darkest secrets, you'll start a new game.
There's a small FMV to kick the game off, which looks very nice
- the two cops who you play as talk to some Eighties dressed people
and the conversation between them is quite good. I don't know if
the voices are from the original actors, but they sounded fine.
The lips weren't really in sync but the opener was actually quite
promising on the whole.
And
then, with no tutorial or anything fancy (and expensive) like that,
the game starts. The camera firmly places itself behind the white
cop, wearing oversized sunshades. Once I figured out the clumsy
controls, I decided to take my first steps. The initial problem
was that the controls seemed oversensitive, like a learner driver
that presses accelerate down too hard. It didn't take me long to
adjust - I ran around the corner, only to experience some unbearable
slowdown. I thought this problem may have been because I'd just
loaded the game up, but alas, I was wrong. This problem persists
on every level, around every corner.
So
I got my pistol out and aimed it at a bad guy across the way. The
gunplay is actually quite fun from afar, because it requires a lot
of ducking and peering around corners. I would pop a few bullets,
duck down to regain lost energy, reload and come back up to shoot
some more lead. I did find this aspect satisfying. I also liked
to put my back to the wall, shimmy along to the corner and jump
out guns blazing - but it's rare you can experience that, because
the smart AI knows you are coming, which doesn't allow for much
stealth.
Gun
combat at close quarters is clumsy, however. If you get close the
camera goes berserk, spinning around and giving you a more than
awkward viewpoint. This can be annoying if you've nearly completed
the level and you come into close range with an enemy - things can
take a turn for the worse through no fault of your own. However,
if you manage to survive you can take cover and your health charges
up on its own.
There's
not much depth to this game; it's a basic shooter with the odd puzzle
here and there, although to refer to them as puzzles is a joke.
You don't know where to go, so you walk around. In the distance
there is a door, with a sign saying, "Do not enter." You go up to
the door, which obviously, could not be entered. Needing a key,
you search the area, which was clear a minute ago. Suddenly a new
enemy spawns, so you shoot him down only to find he's dropped a
key. Any guesses what you have to do with that key?
The
graphics aren't too bad, when the camera isn't spinning out of control
and you're not turning around corners, experiencing slowdown. There
are some nice looking objects; the first level sees a lot of abandoned
vehicles, such as forklift trucks, all of which look nice. However,
many of these nice looking objects are repeated throughout the levels,
so you're going to get bored pretty soon. There are some nice lighting
effects in places but it's not even close to games like Splinter
Cell and here the lighting effects are spoilt by the poor wall textures
that they shine upon.
A
lot of the budget was probably injected into the nice looking objects
above, but the sound was pretty much overlooked. Firstly, the in-game
music is dreadful; I couldn't bear listening to it. When the game
tries to be tense, the music gets worse, with eerie-type music that
does your head in. It's the same five second eerie loop repeated
until you feel like you've entered the Twilight Zone - you've got
to love the mute button. The theme tune isn't so bad; even though
I've never heard it before, it sounds quite catchy! The voices in
the game aren't too shabby either - the dialogue between characters
is pretty good but there are some characters that sport funny voices,
which don't really suit their faces. The two main characters are
good though and they come out with amusing phrases in battle from
time to time Sadly these can't always be heard due to the horrendous
gunfire noises. Some gun noises are okay, but other noises such
as the ricochets sound awful, like a techno squeal. It reminded
me of the retro era and not in a warm, fuzzy, longing way either.
It's
kind to say that Miami Vice hasn't got much going for it and it
seems targeted at the tiniest audience; not many kids are going
to want to relive those Eighties memories they don't have while
adults will be put off by the simple and mediocre nature of the
gameplay. The graphics and sound are average at best and this is
such an unoriginal action game that I can't see it holding any gamer's
attention. This really is a classic example of an obsolete license
that should never have been made into a game. At least it is a budget
game though, so if you really want to ruin your day, you can do
it for little money. But as for me, I'm left with either a tea coaster
or a Frisbee. [Or how about two uses in one - it's a coaster, AND
it's a Frisbee! Just don't use it as both at the same time, because
that could make a mess… Ed]
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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