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It seems like we cannot go a month without at least one World War
II first person shooter hitting the shelves these days, be it Call
of Duty 15, Medal of Honour Assault Somewhere Or Other or Wolfenstein
4D. It no doubt has already reached the point where if you were
to play all these games back to back, it would take longer than
the actual war lasted, while all the online modes of these myriad
titles have taken up hundreds of thousands of hours of online gaming.
Now here comes another one - Medal of Honor: Airborne is dropping
in from above for a surprise strike!
To
be fair to the developers, making a game does cost a huge amount
of money and taking risks with yours or other people's money doesn't
go down well if you lose. First person shooters are known to do
well and World War II games are known to sell well (look up the
Call of Duty
sales if you doubt me) so it's no wonder that the publishers keep
churning them out. What is more, the fact that they keep selling
so well means that clearly they're still in demand with the gaming
public. The recent change of Call of Duty to the present day with
the forthcoming Modern
Warfare however is beginning to suggest that we may be coming
to an end of this obsession with six years of (albeit important)
history.
So,
given the sheer number of first person shooters on the market right
now (I have not finished one for years, since every time I get near
to the end, another four or five get released!) and the number coming
out in the ever nearer Christmas rush, what makes Electronics Arts
think we need another? More importantly, what is there here to make
you fork out your hard earned cash?
MoH
Airborne puts you in the role of a Private in the 82nd Airborne
one of the regiments that jumped out on D-day with the 101st Airborne,
who you have no doubt come across on the TV series Band of Brothers.
The Airborne divisions were elites of the American infantry, being
volunteers rather than conscripts - better trained, better paid
($50 dollars a month more!) and filtered by a rigorous training
regime that forced the less able to drop out. You jump into some
of the most dangerous conflicts in the war; these units had extremely
high casualty rates, even with their training, so the setting is
very exciting and intense.
It
is also gorgeous. Each building has been carefully constructed and
rendered; the detail is astonishing as is the quality of lighting
and the textures. The missions are a mixture of day and night, set
in various areas across Europe. They all look fantastic and the
settings have been exploited for all they are worth. Bombed out
buildings with scattered furniture and rubble, church bells hanging
loose in ruined towers, paintings and photographs lying smashed
on the floor and burnt out cars set a tremendous atmosphere for
the gameplay. The enemies are fantastically animated, as are the
weapons, while the shouting between soldiers gives a constant absorbing
din that makes you really feel like you are in the middle of a warzone.
The sound effects are second to none; again, the attention to detail
is stunning, right down to the sounds of different types of rubble
under your feet. Add to this an inspiring orchestral score that
would befit any war movie and you have a spectacular setting for
the game to take place in. When it comes to the visuals and the
audio, MoH Airborne is as good as any other out there at the his
moment and I am truly impressed at how well it runs - no stuttering
frame rates like in Lost Planet, where even the best PC struggles
for such disappointing results.
Single
player consists of only six missions, but each effectively consists
of a large (and I mean large) map that is multileveled and all urban,
so packed with buildings, every room of which is accessible. You
start off, and respawn after dying, by jumping from a transport
plane. You then guide yourself down using simple chute controls
to the point of your choice. That is if you make it: some of the
drops are particularly windy and the controls are very subtle. You
also have to make a safe landing; hit something or fail to adopt
the right posture (by pressing space) and you will collapse to the
ground, a sitting duck for the enemy as you struggle to untangle
yourself from your chute.
Apart
from the spectacle of gliding down to the terrain below, with a
stunning aerial view as the landscape scales larger and larger,
you can land anywhere you want and start the mission from literally
any point - a very clever and revolutionary feature in a genre that's
just crying out for new ideas. This freedom of starting position
then leads into further freedoms when playing; as mentioned, every
room in every building is accessible, as are most of the rooftops
- so you can move any way you choose around any obstacle, take cover
wherever you are and pretty much adopt the fighting style of your
choice. On top of this, you can use a vast range of weaponry that
you select before you start the mission. Additionally you can grab
any enemy weaponry that is dropped and even start later missions
with German guns.
On
each of these maps, the possible variations is enormous - almost
limitless - making for an unprecedented level of freedom. Even though
the actual campaign is short, the variety and possibility of replays
will bring you back to the game again and again, because the experience
is never the same twice. You do not have to follow a set path that
the developer drives you on, as with every other first person shooter.
Occasionally this can become disconcerting if you cannot find your
targets or you get stuck temporarily, because the options are not
made clear to you; you have to find your own way. But even at this
times isn't not infuriating, but rather engenders a feeling of challenge
as you explore ruined buildings and devastated streets.
These
streets don't just give you freedom either; they also provide fantastic
tactical challenges. There are snipers above you on elevated ledges
and heavily guarded camps that can be impassable from the front
but with a plethora of ways to assault them. You can take the high
ground yourself and pick the enemy off from above or find a weak
point in the back or side; the possibilities are endless. In every
region there are a set number of missions that can be attempted
in any order and in any way. After completing all these, there's
a routine in each case of a final step where you have to defend
from an enemy counterattack or secure your escape route. Unfortunately
the game is let down here, because these segments have the feel
of a set piece, designed to provide a challenge but played out in
one way only. For example, in two missions you are confronted by
a counterattack led by a Tiger tank. These are at the end of street
with no room to manoeuvre in and the tanks themselves are static,
so there is no ebb and flow of combat and just the one basic means
of attack. These kind of represent a final boss fight, hearkening
back to the older days of gaming.
I
feel that these detract from the gameplay experience in most of
the missions though and in the later missions I found them infuriating;
they have intentionally been made difficult to give a rather forced
endgame battle. However, this was not achieved by making the enemy
tactically savvy or putting you in the midst of a massive assault.
Instead, you're faced with unassailable terrain with every route
under machine gun or rocket fire and you just have to hope and run,
respawning time and again to attack the same segment because you
cannot save. Or by making the enemy ridiculously powerful: one elite
SS trooper took seven point blank shotgun blasts to the face to
kill in the last mission. Even so, the AI of this unit was poor,
so it was not difficult to kill him. I ran around a column, shot
him from behind, so he turned around and then ran around the other
way. Appallingly I was able to do this all seven times and killed
him without him even firing a round! The last mission itself has
you dropping down onto a ruined tower that is damaged such that
you are limited in progress by the rubble and there are not many
options, unlike the previous missions. It feels like the developers
were forced to remove all the wonderful special features in later
segments, because they made it too easy rather than spending more
time on intelligent level designs to achieve the same end - perhaps
time constraints made them take the easy way out.
The
other flaw is the AI of you fellow paratroopers. They never assist
you but instead carry on with their own thing, which is generally
running into enemy fire and getting killed. They do not even fight
well together and try to take on armies single-handedly. This gives
the game a "one man against the world" feeling and consequently
you do not feel like a member of an elite fighting force, but rather
a solitary hunter stalking the battlefield. This and the endgame
segments detract from the realism and freedom that have been implemented
so well throughout the rest of the game.
MoH
Airborne seems primarily geared towards the single player experience.
There is a multiplayer option and it can be very enjoyable, but
after having played a number of matches it becomes clear that this
is more of an add-on to a single player game than a standalone segment.
The multiplayer maps are the same as seen in the single player game
but the balancing has not been carefully addressed. If you play
as the allies, you spawn in by parachute as in single player, while
the Axis players spawn at preset points. This gives the Allies a
major tactical advantage and it becomes very easy for them to jump
in at critical locations and snipe you from afar. However, the gameplay
does benefit from the three dimensional nature of single player,
with multi-storied buildings giving a great tactical depth. These
maps pose one problem though and that is the sheer size is too great
for the number of players; you can spend several minutes wandering
around looking for an opponent and it would have made sense to use
smaller sections of the maps in multiplayer, offering more range
and variety, or even better still, brand new layouts tailored specifically
towards multiplayer action.
Despite
a couple of weakness, Medal of Honor: Airborne is a game that stands
out in a market full of generic by-the-numbers money spinners. This
is the most original first person shooter I have come across since
Doom 3's blend of horror
and action. As such I highly recommend it, but with a warning attached;
EA strove for perfection but have just overshot the mark, trying
too hard and overworking a brilliant concept into a merely good
game, and one that is far better in single player than it is online.
Reviewed by Gavin Udall for AceGamez (All Rights Reserved).
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