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Pearl Harbour 1941. You're the new recruit, fresh from training
and eager to get to work, but Pearl is hardly the bustling port
it should be. There's a war going on halfway across the world, but
you wouldn't know that to look at the place. A beautiful sunny day
with clear blue skies and calm seas, sailors lazily soak up the
pacific sunshine while others play ball elsewhere; it's paradise.
But then, just before you settle back, put your feet up and forget
about the bad things happening in Europe, this peaceful scene is
shattered. Suddenly the sky fills with dozens of Japanese fighter
planes swarming like a plague of bees around a pot of honey, buildings
are ripped apart by enormous explosions while those sailors who
were just moments ago frolicking about with not a care in the world,
are now running for their very lives. Looks like the war has finally
caught up with you.
Few
games can open with the spectacle of seeing the Pearl Harbour attack
in action. Just watching can be quite something, but as ever with
Medal of Honor games, you aren't lucky enough to be just a spectator;
you have an important role to play. While its heavily scripted nature
will no doubt cause a few sighs of disappointment, the sight of
seeing a row of battleships having their hulls ripped open by torpedoes
metres away from where you are sat never fails to impress. It's
just a pity that the pace of this opening level doesn't translate
well into some areas of the game.
In
a none too drastic change to the series, Medal of Honor: Pacific
Assault as the name suggests, transfers itself from the done-to-death
European battlefields and adopts the island to island fighting of
the Southern Pacific, against the full force of the Japanese empire.
Bombed out towns and fighting against Panzer Divisions are out and
beautiful tropical jungles and endless bayonet charges are in. While
a new host of changes and addition abound, Pacific Assault plays
similarly to its many predecessors, with no real big advancements
to the series.
It
does have a story though and a proper main character who isn't just
a name to an avatar. Private Tom Collins takes centre stage here
and the game follows his path through some of the major battles
of the Pacific. While it does tend to go for the Saving Private
Ryan, flag waving, trumpet bellowing, story arc that's so prevalent
in American cinema, it at least prevents the kind of abrupt shifts
from level to level that's been common is so many recent war based
shooters. Told in a semi flashback style, the tale begins in 1943
during the beach assault on the Tarawa Atoll. Knocked out cold by
a bomb blast, the game soon shifts to tell Collins' story from his
training in America two years earlier, before going through the
various battles he partook in after the events in Pearl Harbour,
right up until the final attack on Tarawa.
While
this particular genre is getting fairly stale with the recent rash
of historical based FPS games, Pacific Assault manages to inject
some new additions into the mix to keep its head above the water.
The change in scenery for one makes it a much more palatable game
than much of the competition. Rubble-strewn cityscapes are replaced
by prettier looking jungles, complete with tropical climates and
beautiful coral seas, making this particular outing feel calmer
that its European set brethren; it's almost a shame you have to
fill these environments with corpses. Calm though it is at the beginning,
it's not long before that gentle stroll down a quiet, peaceful jungle
path becomes a desperate, pitched battle for survival.
Action
still remains the flavour of the day here, though the pace has been
greatly increased since the last Medal of Honour outing. While jungle
fighting isn't exactly something new to this genre (see countless
Nam based shooters) here at least it's handled in a way that makes
battling through the foliage feel more balanced in your favour.
Pointless shooting of shrubbery to gun down hidden foes still remains,
to an extent, but the game thankfully avoids making the other side
more aware of their surroundings than you, avoiding those huge pointless
battles against the scenery.
But
though the action remains fairly arcade based, it's still manages
to be quite hard in places. Going for a more tactical edge, a few
new additions make the constant fighting through the hoards of Japanese
soldiers a little more difficult than the norm. For starters, Pacific
Assault adopts a limit on how many items and weapons can be carried
at any one time. Those days of swapping from rifle, to machine gun
to rocket launcher are over; now you have to make do with what you're
given and when those guns run out of ammo, it's time to scour out
new weapons to pilfer. Hardly a groundbreaking innovation, but it
works well enough.
Bigger
enhancements include a new team play option, a feature just barely
covered in Allied Assault. In a nice twist, the men you get partnered
with throughout the entire game aren't just a group of nameless,
pointless drones who offer nothing but occasional support; instead
they are, like Collins himself, characters in the game's story,
adding a nice sense of camaraderie into the group. A certain amount
of control is also given to order these men around, simplistically
enough using the arrow keys. You can order them to attack, cover
and suppress, but generally it's a feature that won't become relied
upon often.
Even
though they do lack specific abilities, they still prove their worth
where it counts, with the medic perhaps being the most vital component
of the team. And this brings us around to perhaps the biggest change
to the series - the way health packs are handled. They still do
appear from time to time, but only in certain locations and only
if you're lucky. The medic however is always present and one simple
call for help will see him glide through the battlefield to patch
you up. He'll even keep other team mates fully healed should they
fall. Get hit too many times however and rather than keel over and
die, you'll fall to the ground, dazed and without the ability to
move. Then comes a desperate bid to reach out for help. The medic
is the only one who can save you and the only way to get his attention
is to keep crying out for assistance. Leave it for too long and
the war's over for you sonny; be foolish enough to charge into a
group of Japanese soldiers and the only thing you'll see after you
get brought down is those soldiers getting ready to finish you off.
While
it may seem prudent to call on the medic's assistance for every
bump and scrape, he has a limit to the amount of time he can offer
help. Once he's out of supplies, well, that's that, you have to
survive as best you can. In another nice twist, the harder the difficulty
settings, the fewer the supplies for the medic, forcing a more careful
approach towards the rampant hoards of enemy soldiers.
Yet
these tactical edges don't seem to detract much from the core arcade
nature of the game. This is every bit the run and gun action game
that Allied Assault was, more so even. Levels tend to vary in terms
of overall quality, on occasions battling through dense undergrowth
with a group of allied soldiers against mountains of Japanese soldiers
can prove to be gratifyingly intense, especially sequences that
blend in huge scripted events such as the Pearl Harbour attack,
or later an assault on an airfield. In other areas however, levels
can come across as repetitive, linear turkey shoots.
In
between big spectacular events like the desperate night time defence
on Bloody Ridge, there are the levels that space these out. Essentially
boiling down to walking from one end of the jungle to the other
and gunning down anyone who stands in the way, these levels lack
any real excitement. The Pacific environment also hinders variety
in locations and while there are attempts to spice things up a little
with the occasional weapons depot or village, these sections still
lack the punch of earlier expeditions.
The
AI also falters in this area. While an improvement over Allied Assault,
the AI still fails to provide much of a challenge. Thankfully, friendly
team mates are more than capable of handling themselves and do a
decent enough job proving cover where it's needed while leaving
enough room for you to get on with the game. Enemies however, seem
to have suicidal tendencies, literally. It's quite common for Japanese
soldiers to bayonet charge for no reason. In some instances this
can work quite well, close combat encounters can induce panic as
you feverishly decide whether to risk reloading your weapon, or
go in close for a bit hand to hand battling. Most of the time however
it produces some odd results; a full bayonet charge from halfway
across the screen, through a bullet strewn battlefield while you're
plugging away round after round into the brave but foolish approaching
soldier. Moments like these tend to happen far more often than they
should and the end result is usually the same - a non-stop, rampant
shooting spree where you simply stand on the spot spraying anything
that moves with hot lead.
So
when it's bad, Pacific Assault can get be fairly rudimentary, but
when it's good the game can be quite excellent. The cinematic styling
that has been synonymous with the Medal of Honor series has not
been lost here. Hidden objectives and hero moments inject some life
into the limp seek and destroy objectives, while occasional and
very, very rare vehicular sections also ramp up the fun from the
long jungle treks. Scenes of carnage are handled brilliantly, the
chaos of a fatal beach assault, or the daylight raid by Japanese
aircraft on an airfield, put these sequences together with expertly
crafted background sounds and spectacular set-pieces and it makes
for some truly memorable gaming moments.
If
there was one main criticism however, it would be with the graphics.
The game looks nice, highly detailed with some good animations,
especially with facial expressions, but it seems a little old for
today's masses. A strikingly linear game, Pacific Assault can feel
claustrophobic at times, with environments coming across as more
corridor based than the huge, wide-open vistas you expect from a
game that's set in mainly jungle areas. The incorporated ragdoll
physics also feel a little tacked on, with some odd glitches that
occasionally send enemy soldiers flying feet up in the air despite
only getting shot below the torso. I couldn't help but feel that
with more powerful technology behind Pacific Assault, those repetitive
run and gun fights could have become some excellent huge scale battles.
The
problem with Medal of Honor: Pacific Assault is that it seems to
be lacking something; that spark that changes it from a visual spectacle
to a classic. Perhaps it's because after countless other games,
particularly Call of Duty, those once magnificent scenes of senseless
destruction no longer have the impact they once did. Scripted sequences
have perhaps gone as far as they can go with these games, Pearl
Harbour feels like just another Stalingrad, which itself felt just
like another D-Day landing. But as it stands, while it may not live
in the memory as long as Allied Assault did when it first graced
PC land, Pacific Assault is a good game, marred by one or two flaws
that prevent it from attaining the top spot above more deserving
competition.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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