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When he's not fighting to save his own identity against angry spandex
wearing wrestlers with claims of stolen personas, you can usually
find Max Payne in and around the criminal underbelly of New York,
unleashing his own brand of slow motion, bullet time style justice.
The
original Max Payne ended with an uncertain future for our anti-hero,
renegade cop. After becoming a fugitive for murdering his partner,
a crime he of course didn't commit, Max was left to pick off just
about every major player in the crime syndicate surrounding the
powerfully deadly Valkyrie drug that lead to the death of his family
years earlier and was also the reason his partner was killed. A
man with nothing to lose, Max left much of the New York underworld
in tatters, not to mention much of his own personal life. The game
ended with Max being arrested, his only hope of salvation being
a shadowy figure from a secret organization known as The Inner Circle.
Set
a year after the original, Max Payne 2 picks up with our old boy
Max back in his old job as an NYPD officer, after resigning from
his job in the DEA. But it doesn't start well for Max (does it ever?).
Waking up in hospital he finds his current partner also dead, only
this time he was the one behind the trigger. This isn't the beginning
of the story though, just the beginning of the game. Told in flashback,
Max finds himself back on the force a day before his temporary coma
and working a case of what appears to be a gang war between the
Mob and Russian Mafia (headed by Vladimir, the helpful arms dealer
in the original game), only it soon gets complicated when a third
party dressed as cleaners join the party and start to cause more
trouble. It's not long before Payne finds himself back in the deep
end, dodging bullets and taking on armies of bad guys for yet another
bullet strewn, body laden adventure. But far from sticking with
yet another action/thriller storyline, this time there's an actual
love story that unfolds through the game between Max Payne and Mona
Sax, the woman from the original game who apparently got shot in
the head before mysteriously disappearing.
Fret
not however, this new love story angle doesn't make the game any
softer, in fact it's far darker than your usual sickly sweet romantic
sub plots. Mona, far from being your usual damsel in distress, is
as much a femme fatale as Max is a renegade loose cannon; appearing
as abruptly in Max's life as when she left it, Mona throws the detective's
life into turmoil. Besotted with emotions he never acts on and torn
between following his instinct or the badge (with Mona being a prime
suspect in a murder case) Max again finds himself in a bit of a
wreck. While some may still be dismissive of the story's romantic
spin and unoriginality, it's certainly a plot that gives much more
integrity and purpose to the proceedings. This time you're not just
fighting for pure revenge, but also love. A bit of a cliché but
I always like a story that grabs your attention from the outset
and with its multiple twists and turns, interesting characters and
occasionally dark humour, that's certainly what this game does.
Story
aside, Max Payne 2 still displays the same amount of wanton destruction
and carnage that made the first game so popular, though don't expect
anything groundbreaking or altogether new; this is still very much
the same game wrapped up in shinier gift paper. Still, if you liked
the original you'll love this whereas if you where none to impresses
with Mr. Payne's shenanigans the first time around then there is
not much to tempt you back.
Anyone
who's played the original Max Payne should have a fair idea how
this sequel will pan out - it's action, action and more action as
you fight through waves of bad guys with some fairly destructive
weapons at your disposal. Still, it's action that Max Payne does
so well and as the old saying goes if it ain't broke, don't fix
it. That said it is nice to see Remedy (the game's developers) listen
to the criticism cited around the first game and as such they've
fixed and added a few things that where either missing or done badly
in the original game. Graphically the game is largely unchanged.
Environments still display the same kind of photo realistic textures
that were present in the original but while back a year or two ago
this looked quite nice, now the low res textures are starting to
look a bit old. Not that this game doesn't look the part, it does,
it's just not as graphically astute as other recent releases.
However,
not all of the graphics are stuck in the past, most notably character
models have received a very large boost in detail with some amazing
animations and much better lip syncing, so it's here where you'll
notice one of the biggest changes in the game. Every single character
model in the game has a brand new face. Max no longer looks like
a 20 year old rookie cop but more of an older Timothy Hutton, Mona
looks much less like a teenager and more of a woman complete with
a new Matrix style makeover while other characters such as Vladimir
Lem, Vinnie Gogniti and Jim Bravura also get a face lift. While
some may not like this change, the character models look infinitely
better and actually fit the voices given them. Weapons models also
come with an improvement in detail, an immense improvement in fact.
Remedy sure do like their guns and the guns you get to play with
in this game are possibly the most realistic I've ever encountered.
Everything from their reflective surfaces to the detailed scratches
and engraved lettering is solidly done, matched only by the amazing
animation and muzzle flashes. Small potatoes you may think, but
when guns are used as much as they are in Max Payne 2, you learn
to appreciate these slight graphical improvements.
The
core of the game remains the same - John Woo inspired action at
it's finest. Bullet time as ever remains a fundamental part of the
action but much like the film it borrowed this effect from, a lot
of games have come after using the exact same effect in a variety
of ways. It no longer seems quite as special and new as it was way
back when. Still, the bullet time effects in Max Payne 2 aren't
just a rehash. One click of the right mouse button and Max's world
slows down, goes all blurry and all sounds are muted except for
a strong thundering heartbeat. However, you are able to play around
with a new effect when in Bullet Time; rather than slow down to
a snail pace, Max moves only slightly slower than normal but this
time shooting bad guys not only replenishes the bullet time gauge
but changes its colour from normal white to yellow. When this happens
everyone except Max begins to slow down slower and slower while
Max himself begins to move faster. This new feature proves a welcome
addition, especially because the fights you get into this time are
much bigger than those you encountered in the first game; don't
think I was exaggerating before when I said you face armies of bad
guys!
Besides
bullet time, the ever useful shoot dodge mechanics still remain
in place and are still as simple and effective to use. Much like
bullet time it only needs one click of a button to activate, which
sends you diving in slow motion in whichever direction you are facing.
The ability to aim in real time while using shoot dodge means you
can carefully pick off targets with ease while they desperately
try to plug a few rounds into you. Going in slow motion also helps
you spot any bullets that might be flying in your direction, making
it easier to avoid any incoming fire. Little has been added to this
effect, apart from the ability to stay prone on the ground while
you pummel your opposition with your last round of ammunition, but
nevertheless it's still the most useful feature of the game. There
are times where you'll be pounced on by a number of foes and have
very little time to react, one press of the shoot dodge button however
and you easily dive to safety while taking out anyone who poses
a significant threat, and you'll look as cool as Chow Yun Fat while
doing it.
Speaking
of Chow Yun Fat, it's hard not to mention director John Woo again,
who obviously proved to be the pivotal source of influence for the
game. While there have been recent action games that have tried
to mimic Woo's films, they haven't really come as close as Max Payne
2; this is still the only action game that can fully recreate the
insane, over the top action scenes you find in a John Woo flick.
The game also boasts a level of destructive carnage not matched
by any other game currently out there. You can put a bullet hole
in anything; watch as the wood splinters, metal sparks and walls
crumble as bullets that missed their target shatter into the scenery.
And scenery this time is much more destructible; everything such
as chairs, boxes and shelves can be moved in various ways, which
does create a feeling of interaction with the game's surroundings.
Another quite small but nice and slightly morbid feature is the
new "rag doll physics", which have been crafted into each of the
game character models. This basically means that when characters
die, they flail and twist in a realistic manner. Shoot them in the
arm and their arm will swings out showing the full force of the
bullet that hit it. This allows for some much more adrenaline-fuelled
shootouts; blasting a bad guy clear across the room and sending
him flying into a shelf of boxes that proceeds to fall down on him
is supremely satisfying.
The
levels contained in Max Payne 2 are a varied, if not too dissimilar
bunch. There's a couple of small skirmishes around a hospital and
police station, a level set through a worn down apartment block,
not to mention a very posh looking set of apartments in a high rise
building. These are all familiar types of level that featured in
the original Max Payne, although here at least they are designed
with a bit more panache. Perhaps the most outstanding levels of
the game are those that weren't exactly welcome in the original.
Everyone remembers the "dream sequence" part, which put Max in his
own nightmare world and while these levels did work well some annoying
platform bits dragged them down. These dream sequences return for
the second outing but this time they're actually quite good. No
annoying little blood trail to follow here, in fact no platform
bits whatsoever; instead you get experience the nightmare and torment
that Max himself suffers from and with such an imaginative use of
camera trickery and imagery that wouldn't look out of place in a
Silent Hill game, these sequences add some depth to Max's character
who obviously isn't a happy bunny.
While
there is much to praise in Max Payne 2, there are also a few things
that aren't quite as pleasing. Firstly it is repetitive, shooting
is pretty much all you do throughout this game and while most will
enjoy the constant and unrelenting carnage, some will be quickly
turned off by it. If you like variety in your game, you'll be disappointed
here. Perhaps the biggest problem of all however is the game's criminally
short length. The original wasn't exactly noted for being one of
the longest games around, coming in at 10 hours it was just too
short lived and despite claims that this sequel has about the same
length, I couldn't help but feel it was slightly shorter. Only 7
to 8 hours to complete, Max Payne 2 is a game that's just far too
short and while it does have a couple of nice extras such as an
alternative ending, unlocked through the New York Minute difficulty
and a new game mode Dead Man Walking, these just aren't enough to
prolong the life of a game that should have lasted longer. Action
fans will go back for more however, just to play what has to be
one of the finest, most stylish action games of recent times, but
all the same this game really needed to be longer.
Max
Payne 2: The Fall of Max Payne is a worthy sequel to a groundbreaking
original. With its classy new Noir story, updated graphics and action
sequences that unfold as violently and as excitingly as a 100 John
Woo films, it's certainly one game action fans and Max Payne fans
will lap up. Sure, it's short, but a real blast in every respect
while it lasts.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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