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Real time strategy games cover a variety of environments and backgrounds
which makes the genre so popular. Whether it was the futuristic
but realistic battles of Command & Conquer or the fantastical ramblings
encountered in Warcraft, gamers enjoy building bases and taking
part in some resource management at their own pace. Undoubtedly
there is degree of satisfaction in controlling numerous units who
will for the most part do anything you want, even if it's an obvious
suicide mission. In Majesty 2 the tables are somewhat turned as
you can't control your heroes directly, they do what they want to.
Maybe they want to explore the kingdom a bit further or fancy a
little face to face with the local demon population. However much
like any situation, money makes the world go round, so if you throw
enough gold at them they may be tempted to lend a hand.
King
Leonard ruled under the shadows of his glorious forefathers, unable
to match their bravery because the realm he reigns over no longer
possesses such beasts and dark forces. You would think King Leonard
would be happy to keep the peace, however delusions of grandeur
has left him thinking that maybe it is worth raising a demon which
he can beat thus engraving his name into Ardanian history. So he
decides to summon a demon from the deepest depths of hell with help
from his not so wise wizards. Unfortunately for all concerned Leonard's
reign as king comes to a demonic end. Now the Demon is in charge
and Ardania is no longer at peace, it's time for you to step up
to the throne and do your mightiest to end the evil that has plagued
your lands. In the world of Majesty, you are the supposed future
ruler of the fantasy kingdom of Ardania. At your service are your
loyal yet gold orientated subjects, who have their own ways of doing
things. In Majesty 2 your heroes decide what objectives will be
completed, leaving you with no other alternative to tempt them with
what's left of your treasury gold. Ardania has been blessed with
many generations of heroic kings who battled monsters and slayed
demons in their conquest for a peaceful kingdom and now it's your
turn.
Just
like most real time strategy games, you play from a top down/isometric
viewpoint where you are able to zoom in and out. As you may have
already realised you do not have direct control over the inhabitants
of your kingdom instead you have to bark orders within the confines
of your castle. You have guards that patrol your castle and the
outer perimeter of your kingdom whilst you're Tax Collector visits
the local peasant population to collect funds to add to your coffers.
As your kingdom grows and you order more buildings/structures to
be built more peasants start populating your kingdom. The more peasants
you have the more your Tax Collector can collect. As well as improving
your funds the increasing peasant population speeds up the building
of new structures. Of course in such a fantasy scenario you find
yourself having to protect your feeble peasants from the evil hordes
that have crept out of hell. Luckily you have palace guards who
patrol your castle and the perimeter of your kingdom doing their
best to keep the beasts out. However to prosper in Majesty 2 you
need to attract a range of heroes to your kingdom via the creation
of specific guilds. For example The Warrior guild will attract warriors
whilst building a Temple guild will provide clerics for your town.
The
resource management doesn't stop there though, as each guild opens
up a variety of upgradeable features for not only the building itself
or it's heroes but also spells and potions that can be used in battles.
One of the Ranger guild upgrades include improving the accuracy
of weapon strikes whilst the Cleric guild can conjure health potions.
If you thought your peasants were the only ones to increase your
treasure then you'd be wrong. The Marketplace increases trade links
thus collections whilst your heroes need weapons and relaxation
time so you better build a Blacksmith and several inns! All these
little necessities make Majesty 2 all the more appealing as you
have to devise strategies and tactics which in the past you would
never have envisioned employing. By the way if any of your buildings
get damaged your citizens will try to fix it so this is one occasion
where you don't need to offer any reward or wish you could bark
orders at them. With the fantasy setting you may not be surprised
to hear that your heroes over time level up which you may think
is waste of time as they'll be lost once you complete the level.
You'd be wrong though, as you are able to carry through your 'veterans'
to the later levels which is essential as you need create a team
of super-heroes. You are able to hire Lords i.e. your veteran heroes
who still possess their high ranking and specialist skills. In regards
to the building management, there is a minor grievance in that if
you decide to build another Marketplace or defence tower it costs
you more. This can become increasingly frustrating when you are
trying to build numerous defence towers as it becomes increasingly
more expensive to erect one, sometimes it can have disastrous consequences
as you haven't collected enough taxes to fund your next tower and
your town succumbs to a rat infestation. Although you're never told
why building the same structures increases how much they cost each
time, surely such mass production would lead to decreasing costs?
Finally
once you've started attracting heroes you better start exploring
the rest of kingdom defeating evil and discovering treasure. Your
heroes will naturally venture out seeking their own rewards so they
need some encouragement i.e. you are going to have to give some
of your much heralded gold away. Placing flags around the map and
awarding an appropriate bounty to explore the unknown or to destroy
a demon portal will interest your heroes. Large bounty's will interest
several heroes however don't go in too high or you'll have wasted
valuable gold on a simple task, it's a very intriguing way to invite
heroes to do your will and makes you really micro manage your gold.
You can also set flags to protect buildings or accompany travelling
traders so you really need to think 2 or 3 steps ahead. At all times
you need to remember to protect your kingdom, so don't spend too
much time sending your heroes to the farthest reaches as it'll undoubtedly
back fire as you realise your castle is under attack from six skeletons
and you have no protection!
Graphically
the maps are quite varied as you move around the kingdom, it's quite
involving watching your peasants building their homes in around
forests and near lakes. Little rabbits and other mammals roam the
lands which add to the ambience. The buildings compliment the background
and it's calming watching your citizens working away improving buildings
as per your royal instruction. The varied evil beings on show look
distinctive from your heroes and at first make you smile as you
notice the Minotaur's hairy face, although maybe there could have
been a few more versions of each fantasy species. The heroes glide
across the landscape although their action motions seem quite limited
for example the Rangers' just replicate the same bow and arrow action.
If you remember Dungeon Keeper, each unit had several attacks it
could use, considering the attention to detail that can be found
in several areas of Majesty 2, you could be forgiven for thinking
your heroes possess more than one attack, this is not the case here.
The ambience is enhanced with some excellent fantasy background
music that invokes a sense of magic as you play. Even the voiceover
by a mildly amusing Sean Connery sound-a-like has a place and adds
to the atmosphere.
For
Majesty 2 to be successful the AI had to be above average, you don't
want to see your heroes attempting suicide missions or even the
enemy just repeating the same wave of attacks. Thankfully your heroes
tend to value life over greed, often retreating back to your town
to replenish there health whilst enemies will regroup and sometimes
change tactics. Your heroes are even capable of healing the injured
and battle weary comrades. Unfortunately though the death of a level
1 or 2 unit happens far too often in the later missions, you would
think that a cleric would think twice before taking on an ogre by
themselves. This is especially annoying if you consider how much
it costs to resurrect your fallen low level hero!
With
so many appealing features and an innovative take on the real time
strategy genre there are number of flaws which over time become
annoying. As your town increases in size, sewers and drains seem
to appear randomly. This at first you may think is not a bad thing;
however from these crawl rats and various vermin which start attacking
your structures and civilians. Unfortunately your heroes can destroy
a bear hideout or a demon portal, but you are unable to block up
a drain for some reason so you constantly have to check that no
more rats have managed to sprawl out. The flag system works well
to a point, but sometimes if you set a flag for example to destroy
an enemy hideout your heroes will walk past treasure chests that
are littered around, you have to then set more flags to collect
the treasure. Also whilst your heroes set upon a lair they tend
to forget about the occupiers, so you'll see your warriors taking
down a skeleton crypt but not defending themselves from the skeletons!
Bearing in mind how expensive it is to resurrect heroes, this can
become increasingly frustrating. Majesty 2 can at times suddenly
jump in terms of difficulty, so it is advised to save regularly
to avoid much disappointment. Online wise there is much more fun
to be had as the deployment of the usual tank rush tactics won't
work here because you have no control. Both you and your opponents
need to make the most of trade posts and strategically throw your
bounty. Too much bounty and every one of your heroes will take on
the challenge leaving you defenceless whilst a flimsy reward will
only have your weakest wannabes taking the mission on.
Majesty
2 is definitely a game you should play as it changes the way you
approach a real time strategy game. The fantasy background and the
attention to detail brings a smile to your face from start to finish.
Whilst the fact you don't actually control your units is something
to be experienced. With a few tweaks here and there Majesty 2 could
have been a truly innovative must have title, in its current form
it's a superbly entertaining and involving strategy game that gets
a royal seal of approval!
Reviewed by Christopher McNally for AceGamez (All Rights Reserved).
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