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I'll be honest; it's been a long time since I last played an action
RPG, despite the recent flurry that have been hitting the retail
shelves. It seems that developers still aren't quite done
with the hack 'n' slash formula made popular by Blizzard's Diablo
series all those years ago - and it's still as hard as ever not
to draw clichéd comparisons.
This
brings us to the latest such offering - Loki - which is being developed
by an independent French studio that goes by the name of Cyanide
(perhaps best known for its fantasy sports title Chaos
League in 2004.) Loki allows the player to enter a fantasy world
as one of four heroes, each drawn from a different mythological
background, which although not overly original, does fit well within
the style and feel of the game. They come in the form of a Norse
fighter, a Greek warrior, an Egyptian magician and an Aztec shaman.
Binding
these heroes is the game's main story, where Seth (the Egyptian
god of darkness and evil for those who didn't know...) has returned
from the kingdom of the dead, setting his newly amassed army the
not-so-modest task of world domination. Yes, you guessed it - that's
where we come in! You are probably thinking how generic the plot
sounds - and quite frankly you aren't wrong. It can be said however
that the proof is in the pudding when it comes to action RPGs; although
a good deal of effort has been put into the story (multiple endings
depending on the order you play the heroes for example) it's how
the game actually plays that will prevent it from fading into mediocrity
like some of its recent brethren.
On
that note, my first impressions of Loki were quite mixed. Faced
with a well presented and eye catching menu and character creation
screen, I eagerly named my newfound Norse fighter and jumped straight
into the single player game. There are three different difficulty
settings to choose from; mortal, hero and deity, only one of which
(the lowest) is available from the onset. The fighter class starts
in a stereotypically Norse setting, comprising of a small coastal
village bordering a forest. One of the first things that struck
me was the graphics, which are a little on the disappointing side.
Simply put, they are reminiscent of the detail and graphical clout
of titles released maybe one or two years ago. On top of that, the
action bar and user interface all seem a little clunky and unimaginative
by today's standards. I did however find the sound effects to be
pretty good; my fighter's 'war cry' still sounds every bit as potent
and fierce as when I first heard it. The music doesn't really stand
out in the same way, but is certainly suitable and of a decent quality.
Not
to be put off by my initial aesthetic impressions, I got stuck into
my first quest - let the head bashing commence! The combat felt
understandably dull at first, limited only to a single attack. That
was soon to change however; as my Norse fighter gained experience
and levels, I was soon using my new 'Bull's Charge' ability to bolt
across the battlefield. Coupled with a newly acquired two-handed
mace and the "Thor's Strike" ability (which adds a significant amount
of damage), I was soon cleaving enemies left, right and centre with
ease. The enemies themselves are akin to what you might expect in
such a wilderness - and through the first few quests I found myself
slaughtering more wolves than I'd care to admit. These were soon
joined by a fair range of other mobs, from the elephant-riding elves
of Myrkwood Forest to the towering fire giants in the depths of
the Citadel. Each area is randomly generated (no prizes for guessing
where that idea came from) ensuring that upon playing through the
game in harder difficulty settings, there remains some degree of
variety.
On
the subject of abilities, there is certainly one aspect of the game
that needs some explanation. Each hero has three gods, corresponding
to their particular mythology. In the case of my sturdy Norse fighter,
he has the choice of Thor, Tyr or Odin. As a hero, you can choose
to 'donate' a percentage (25%) of your experience points towards
one of these gods - and in return you get points to spend in their
ability tree. On paper, each tree has its own distinct direction
in which to take your character. The Thor tree focuses on all out
offence and aggression, with two-handed weapons and various lightning
based attacks. Tyr is an odd mix of dual wielding and defensive
buffs (personal and/or group auras), which is a nice idea and could
result in an interesting twist on the fighter class. Odin's tree
favours two-handed spears, the use of ice-based attacks and even
some summoning abilities. Overall, although not hugely original,
the trees do shape up quite nicely to give you plenty of choices
as to where you take your character's abilities.
Amongst
the already substantial amount of collectable items (fifteen different
classes of weapons and armour respectively) is the game's crafting
system. Upon visiting a blacksmith, you can re-forge a given weapon
or piece of armour to endow it with new attributes. You can also
take a weapon and upgrade its quality (from iron to gold for example),
keeping its bonuses but increasing its raw damage. This all adds
up to a huge amount of item customisation to help keep things fresh.
In addition, there's a pretty huge array of weapon models; nearly
every weapon has its own specific look. This should prove to be
an ever-popular aspect of the game in the multiplayer component,
which is planned to ship with the retail version in August (because
let's face it, no one likes looking like everyone else!)
Loki
is shaping up to be a relatively promising addition to the action
RPG genre. There are no surprises here for veterans, with easy to
learn controls, a basic but functional interface and essentially
a substantial amount of rehashed game play mechanics with a fresh
lick of paint. If you are long since bored of the conventional bash,
loot and repeat gameplay then you probably won't find much to sustain
your interest here. However, if you don't mind the absence of flashy
graphics as well a few minor niggles and you do want to stray back
into the ways of the hack 'n' slash then Loki might just be for
you - check back soon to find out in our full review!
Previewed by Martin Oddy for AceGamez (All Rights Reserved).
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