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Loki is the new game from Cyanide Studio, the team behind the humorous
Chaos League. I've
been looking forward to playing Loki for a while now, as ever since
the first Diablo way back in 1996 I've always liked action RPGs,
or hack 'n' slash games as they are sometimes known. I knew there
was nothing particularly original about Loki, but a game doesn't
need to be original and packed with new features to be high quality.
Cyanide Studio obviously believe that too, but unfortunately, although
very good, the game is not as high quality as I'd hoped.
The
story is very straightforward; an Egyptian god of chaos called Seth
has somehow come back to life and now wants to kill everything good
- very original! Unsurprisingly it's down to you to stop him. To
combat Seth you start the game by choosing one of four different
heroes or heroines - the Norse barbarian, the Aztec shaman, the
Egyptian sorcerer or the Greek fighter. Each of these characters,
as I'm sure you can guess, has their own advantages and disadvantages
- the Aztec shaman is a good magic user but physically weak, while
the Norseman is brutal in hand-to-hand combat but not very intelligent
and so suffers on the magic side. What you might not guess however
is that each has his or her own mythology too. This influences the
skills and special abilities available to each character, their
starting region and initial quests (which nearly always involve
killing someone), as well as having an impact on the overall story.
Whilst Greek mythology follows the lives of many larger-than-life
heroes, heroines and gods, Egyptian mythology uses gods and mythical
creatures in an attempt to explain the world the Egyptians live
in. The less widely known Aztec mythology centres on nature and
supernatural creatures, but unlike the rest, the Norse mythology
is all about doomsday, the end of the world and the apocalyptic
battle between the gods at Ragnarok.
Irrespective
of which hero/heroine you choose, you will have to play through
each of the four mythologies before you can battle Seth. You can
play these mythologies in any order you wish, with the difficulty
of each changing depending on your progress.
Obviously
you can't have a game involving mythology without some mythological
and fantastical creatures. The Minotaur is there (the half man,
half bull from Greek mythology - although I never think you'd imagine
him looking like he does), the serpentine Medusa, the living dead,
skeletons, spiders, mummies, harpies (small blue women with wings
and claws) and Fenrir, the massive wolf from Norse mythology. There
sure are a lot of them and these are only a tiny few! To help you
remember (or boast about) all the types of foes you've killed, there
is a Bestiary section in the main menu that lists them all. It would
be great if some description of enemies were given though, rather
than just a 3D image, especially the main mythological characters.
It's
not just the enemies that take advantage of this combining of different
mythologies either; a lot of the NPCs (Non-Playable Characters)
who inhabit towns are also taken from legends, such as Achilles
the Greek hero and Thor the Norse God of Thunder. Many of these
notable characters give you quests but, while they are always present,
they are never seen fighting and can only be talked to at certain
times. However, it's fun to learn the basics of each mythology and
be able to identify characters you know. With mythology fans pleased,
Loki now tackles history fans by including some historical events
to go through, like the battle of Troy and the fall of the Aztec
empire. Most are changed to suit the hack 'n' slash genre - like
the way you take on the whole of the city of Troy by yourself -
but it's still nice to have some link to reality, as the story of
killing the god Seth is clearly not realistic.
However,
it's difficult to actually know what the story is about until the
later stages of the game, as many of the starting quests seem to
have nothing whatsoever to do with Seth. Each hero and heroine lives
in a different part of the world initially and they each tell a
different part of the story. This works quite well and conveys the
image that the whole world is at risk, not just one place. Most
of the major elements of the story are told through the very impressive
cut scenes.
The
gameplay in Loki is simple and intuitive. You click the mouse anywhere
on the ground to move your character to that position and hold to
continue moving in the mouse cursor's direction. When enemies appear,
and it won't be long before they do, simply place the mouse cursor
over them and click to attack - easy! Holding down the mouse button
is needed for continued attacks in order to dispatch the tougher
enemies though. The camera is always centralised on the hero or
heroine and using the keyboard it can be rotated a full 360 degrees,
zoomed in to get a closer view of him or her and zoomed out for
an isometric view. It's all very similar to every other hack 'n'
slash game ever made, from Neverwinter
Nights to the legendary Diablo. In fact, there are even shrines
dotted around the world just like in Diablo II, which give you temporary
bonuses when touched, such as a health refill or extra experience
for killing enemies. This experience is used to improve the level,
strength, dexterity and so on, of your character so that you can
survive tougher bouts.
In
most action RPGs, increasing a level earns you a skill point to
spend on spells or special abilities. However, Loki does things
a little differently; here there are two separate counters - one
for experience used to gain levels and the other for 'faith'. Your
faith consumes 25% of experience gained from killing enemies and
when it's full, you earn a skill point. Each character has three
categories of skills to choose from, with each category relating
to a different god. For example, the Greek character has Athena
for general skills, Artemis for skills allowing more powerful ranged
attacks and Ares for skills allowing magical traps to be set. When
you have earned a skill point, you can only place it in the category
of the god that you are currently worshipping, and while you can
only worship one god at a time, you can easily change your god at
an altar. You can also abandon worship of any gods, thus gaining
no faith but more experience from kills in order to level up faster.
It's only a small change to the basic formula, but it fits in well
with the gods and mythology theme.
It's
disappointing that the in-game graphics don't show the same quality.
They are perfectly adequate but they don't really stand out amongst
other modern games, looking a bit too angular and blocky at times.
The graphical effects for spells and magic skills are not as over-the-top
as they should be either. Despite this, the characters and enemies
are detailed, as are the landscape and scenery items such as trees.
All the characters are animated well, with smooth movement, and
there are some excellent character models, such as Medusa and Zeus.
Everything, including your character, leaves shadows on the ground.
Any overhangs like trees or cliffs that would obscure your character
become transparent, so it is rare to lose sight of him or her. There
is a day/night cycle too, which is a nice aesthetic touch. It would
be an improvement to have an in-game clock and maybe include actions
that could only be performed at night though. There are a few clipping
problems (a monster sticking through a tree, for example) but these
are rare.
The
sound is only reasonable as well. The music is good enough, but
the sound effects are not so good. You don't hear swords clash;
when enemies are hit, blood spurts out but any yelps or grunts don't
really convey any sense of impact or pain. Also, some spells, especially
those used against you, just sound weird. For example, the Amazon
lancers have a life drain spell that sounds like an explosion when
activated. The sound could have been better in the towns too; there
is no mumble of city-dwellers' conversations and no calls as birds
fly overhead. The voice acting of quest givers is very well done,
however, while gods (yes, they do appear in human form - albeit
fairly tall humans) have suitably echoing voices.
Playing
as a Greek fighter I lovingly named Lianus, the first bout saw me
in a gladiatorial ring - wearing only a loosely fitting dress! There
is no equipment except a training sword in the inventory at first
- no shield or armour. Luckily, the gladiators prove no real danger,
so this acts as quite a nice little introduction to the game's mechanics.
Enemies do become a danger though, so you need to upgrade from that
dress into something a little bit more protective. There are thousands
of items on offer, many being available only to particular classes.
As you would expect monsters, Amazonians and other enemies often
drop items - usually non-magical white items for your more common
foes, such as Trojan defenders, and magical blue items left for
bosses and tougher nasties. Light blue items have only one or two
magical properties, whereas dark blues have many such properties,
so by the colour of an item's name you can clearly see whether it's
worth taking. Collected items go into your inventory but there's
no complex inventory management here, which is a useful feature,
as it keeps the fast-paced action going. The inventory is divided
into four sections to make finding items of a type quicker; Weapons
and Armour are self-explanatory; Rings, potions and other trinkets
go in the Objects section and Kiosk is an interesting feature that
is used to sell unwanted stuff.
Whenever
you pick up an item (enemies thoughtfully drop all their items in
sparkly bags) it automatically goes into the correct section of
your inventory. If you are sure you won't use an item or can't use
it but just picked it up for the gold, you can right-click it from
its section and it'll shoot off to the Kiosk. If you later find
yourself overburdened then you can drop some of the stuff you know
is pretty useless from the Kiosk. Once back in a town, talk to a
merchant and click "Sell everything" in the Kiosk section of your
inventory and everything is sold. No repetitive transfer of items
is needed to sell items individually - just one simple click followed
by a flood of money. If you accidentally put something in the Kiosk
that you want to keep, just right-click it again to put it back
in the proper section.
Equipping
items is simple too; just scroll down your inventory and place the
mouse cursor over an item to see its properties. Item stats range
from physical damage to fire resistance and required level (on the
hardest difficulty the maximum level is a god-like 200!) to defence
rating. A helm I found had a 6% resistance to stupidity - unfortunately
it only worked in the game though! Nearly all items have their own
appearance, so you can make sure your character looks good as he
or she bashes heads. Once you've found the perfect implement of
death, you simply left-click to equip it; you can even have two
weapon set-ups to quickly switch between ranged and melee. Sadly
though, there is no way to dual-wield.
While
I'm on the subject of items, I should mention the ability to re-forge
them with stronger metals, found from deposits in certain areas
or gained from recycling weapons that you no longer want. It's a
great idea, but I found it a bit too complex. Blacksmiths in towns
are needed to re-forge weapons and they can also disassemble weapons
into separate parts, allowing you to piece together new weapons.
This can be used to transfer some of the magic properties from one
weapon to another and you can do the same thing with magical runes,
but again it's all a bit complex and hard to do.
The
two things that most frustrate me about the game are the high difficulty
and occasionally unresponsive controls. Sometimes the stand ground
attack button doesn't keep the character from moving and if you
click and hold the mouse button too soon after the previous attack,
your character doesn't respond, just standing there being hit and
not attacking.
At
the start of the game only the easiest difficulty of the three is
available. I thought that this was a bit annoying, as I don't like
playing games on really easy settings, but I was completely wrong.
The areas get hard - fast! Health regenerates after a period of
inactivity, which is a godsend! Taking down one or two baddies at
a time is child's play, but when surrounded by a pack of wolves,
the odd snake and under fire from archers, things become ugly. You'll
soon figure out some basic tactics, but constantly dying and restarting
at the beginning of the area can become tedious. I had to learn
the art of retreat before I could take on the large groups and survive.
Loki
will last you ages. As well as the large campaign consisting of
over fifty quests and five distinct zones, there are four different
heroes and heroines to play as, resulting in a different game ending
depending on the order you play them in. Each area is randomly generated,
as is standard for hack 'n' slash games, while the thousands of
skills and items on offer keep your characters looking fresh, which
does its best to make up for the lack of character customisation.
There are some really nice multiplayer modes too, including a two
to six player co-op mode through the main campaign and Arena challenges.
Loki
is an enjoyable and addictive game. It doesn't add much to the genre
- but does it need to? The average graphics and a few other minor
problems deny this game a really high score, which is a shame, as
I really had fun playing it. Loki is very much like Neverwinter
Nights 2 crossed with Diablo II, with a dash of gods and mythology
thrown in for good measure. If you liked these games, or other hack
'n' slash action RPGs, then you should find Loki an enjoyable experience.
It's also definitely worth considering even if you haven't played
any games in the genre before, as it makes for a fine introduction.
Reviewed by Tom Clark for AceGamez (All Rights Reserved).
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