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Offering up an interesting premise with an underlying message that
millions of believers see as actual fact, Left Behind: Eternal Forces
is a tough game for an ex-churchgoing heathen like me to review
fairly. On one hand, as a fantasy-themed real-time strategy game
it offers up some commendably intriguing ideas and a surprising
amount of depth in its many character profiles, along with a primarily
non-violent approach to gameplay. On the other hand, unless you
subscribe to an eschatological worldview, the overall tone of the
game's message might come off as questionable proselytism at best.
While
you can play and probably even enjoy Eternal Forces from a detached
viewpoint, it's impossible to ignore the fact that a whole lot of
people out there believe the views espoused by this sect of Christianity.
Sure, you could say that the company is merely releasing a game
based on their popular series of fictional post-apocalyptic novels
that tells an engaging story with memorable characters and a positive
spiritual message. This sort of superficial preaching to the choir
will no doubt insure that the teen and up believers (or anyone else
who's curious) find this completely compelling. However, given that
the game comes bundled with a copy of the first LB book, it's an
eye-opening bit of active marketing that less open-minded gamers
may find off-putting.
Eternal
Forces mines the Book of Revelations for its main themes, casting
you as the leader of the post-Rapture forces in an ongoing battle
against the Antichrist. You're tasked with converting as many of
the remaining neutral innocents as possible and, in true RTS fashion,
evil will be trying to do the same to swell its ranks. The story
unfolds in chapter form and it does have a certain pull to it. However,
dig deeper and you'll see that the version of good and evil is a
bit rudimentary on one level and insulting on others. For example,
the Antichrist uses an organization called the Global Community
Peacekeepers as a front for its evil activities, but the game seems
to say that anyone with a liberal or sectarian viewpoint is against
your side, no matter what good works they do. If this is supposed
to be a subtle commentary on how other religions or non-believers
use subterfuge to push an agenda, it's also pure hypocrisy. Given
the true agenda of the folks behind the game, despite spreading
a positive moral message they feel is missing from other games,
just slapping fake characters onto your worldview and calling it
fiction doesn't work very well under scrutiny.
Where
Eternal Forces does a great job is in the loads of biographies for
what would normally be throwaway units. Granted, some of the bio
information is strangely comical, but you end up caring about each
character under your command. Sadly, there are far too many other
characters that might be seen by some as astonishing stereotypes.
If Eternal Forces had a sense of humor about itself (as many RTS
games do) it may have worked a bit better. Wait until you see the
soldiers on both sides of the conflict - your forces are goody-good
types in matching sensible outfits who happen to be all white, while
the Antichrist gets rappers, rockers, ethnic minorities and other
impure undesirables that need to be quickly converted to the one
true faith. While male and female units can be improved and given
new jobs, female recruits on your side are given limited options
in terms of career choices, lending the proceedings an even more
subtly condescending tone. The result is that Eternal Forces feels
dated in terms of how it presents people in the context of modern
times. Even if you're not offended by this because 'it's only a
game,' it chips away from the moral shell, unless of course you
subscribe to this worldview.
As
for gameplay, I'd be willing to forgive my pesky prejudices if Eternal
Forces made up for its constant messaging by being enjoyable to
play - but you'll need the patience of a saint, the reflexes of
a guardian angel and godlike concentration in order to succeed!
Initially you build banks, cafés and training centers in order to
generate cash and places for your flock to converge. Recruiting
new members is simple at first, as is sending them out into the
evil city to convert innocents. However, pathfinding (a key function
to a good RTS) seems scattershot at best. You find yourself constantly
redirecting units around stationary objects, vehicles and even each
other, which makes for a lot of frustration. Meanwhile, the Antichrist
is doing his own resource gathering and recruiting, using his devil
music and devious teachings to trick your followers into giving
up their faith. The key to surviving temptation is prayer, but you're
forced to do this so much that if you're not a believer then you
probably won't want to become one!
You
need to have your guys and gals praying literally every two minutes
or so, something that stops them in their tracks no matter what
they're doing. Since you're playing in real time, the deadly combination
of a massive 3D cityscape, multiple units that need to be managed
as individuals and constantly moving Antichrist forces end up making
the first few hours of gameplay quite frustrating. If you can click
on multiple units to make them move then why can't you click on
them to get them to hold a prayer meeting, thus boosting their resistance
for a longer period? You're also allowed some Hero units that should
technically be more powerful against rap lyrics or a sexy shimmy,
but these guys fall under the sway of evil faster than a crack addict
hitting the pipe does. [You know what they say - the more faithful
they are, the harder they fall! Ed]. One minute you're checking
on some of your troops a few blocks away then, boom - you lose the
game because you hero heard someone warble some garbled lyrics and
fell into the clutches of Satan. [Well those Pussy Cat Dolls are
impossible to resist… Ed].
One
thing that's handled excellently is the reward/punishment system.
Converting innocents or Antichrist forces gives you two points of
much needed Spirit, while killing them deducts one point. While
you're not at all encouraged to go out and kill anyone, there's
a 'when push comes to shove' element that allows you to build up
a military force and defend your followers if need be. Even then,
it's prayer and choir singing first and foremost before you pick
up arms but there's still a weird vibe happening. You have to wonder
what Gandhi would think of a game like this, but I'll leave that
to the more scholarly types - I'm just a lowly reviewer. Anyway,
there's no blood flowing in the streets or gore here and you can
lose many followers and, eventually, missions if you go all Rambo
on the Antichrist's troops. Lead us not into temptation, but deliver
us from evil indeed…
Amusingly,
I'm wondering if the reason the game is so hard is because LB Games
was trying to show how difficult it is to keep the faith and live
in this wretched world full of evil at every turn. If that's not
the case then the RTS genre was the wrong one to enter the market
with, methinks. If they wanted to do a strategy game that more people
could get into then it would have been smarter to do a turn-based
strategy/RPG that perhaps used games like Civilization,
or more simplistically, Fire
Emblem as a template. These two series coupled great storylines
and memorable characters with top-notch gameplay and if you're going
to use an idea then you may as well borrow from some of the best
games out there. As it is, too much time is spent in trial and error
gameplay that becomes incredibly annoying, particularly when even
the RTS genre has evolved into one where expectations among gamers
is high right from the start.
Eternal
Forces is a mixed bag when it comes to presentation; the huge NYC
depicted here looks nice upon first glance, but other than some
great shadow effects on the buildings and a solid sense of scale,
you won't be impressed unless you're not a gamer and this is the
first RTS you've seen. The characters are well animated and there
are some nice special effects for the Spirit powers, but you'll
need to play around with the camera angles for much of the time
in order to keep track of your units. The interface is easy to navigate
and use, even when the AI is giving you problems. As for the sound,
the environmental effects are decent but the voice acting is mostly
painful to listen to and often repetitive to the point of distraction.
The game requires some hefty system requirements for its average
visuals, which is a bit disappointing - not that I was expecting
a software mode or anything, but I'd imagine LB Games would have
wanted as many people to play their game as possible, rather than
offering up a first installment that is problematic right out of
the box.
While
the score is moody and well done, Eternal Forces is also oddly contradictory
in terms of its licensed music. You'll hear an assortment of Christian
rock acts throughout between missions, with a convenient 'buy' button
onscreen that zaps you to an online store. Given that most forms
of popular music were seen as the 'devil's music' for decades until
the realization that lyrics are more of a factor than rhythm, it's
hard to see anyone other than a believer buying any of this music.
Naturally there's disposable income to be had amongst some of the
flock, but there's a creepy capitalist tinge to this, along with
the load of advertisements that show up on buildings. There are
more EB games banners here than there are stores in New York City,
that's for sure…
There's
also an online mode, but there's not much of a following at the
moment for it. A friend of mine dropped by during one attempt to
find someone playing and after about a half hour or so of hanging
around trying to host or join a game, he said "Well, maybe the Rapture
happened and they all went up to Heaven," which had me falling off
my chair in hysterics. According to the book, things generally get
back to normal here on Earth once all the true Christians vanish,
so I'll be on the lookout over my shoulder for the GCP to come knocking
on my door. I've got a baseball bat in the hall closet just for
such occasions, so I guess I'll take the Spirit Point loss. Finally,
there are a bunch of technical issues from crashes to save errors
that forced me to replay parts of the game that had given me grief,
so I'm hoping that a patch shows up for those who want to purchase
this and not have the same problems.
Left
Behind: Eternal Forces is a project begun and completed with what
could be seen as a misguided view of the industry. It seems as if
the game is a response to the Rockstars or id Softwares of the world
and their games, or more precisely, how LB Games imagines these
titles promote a 'negative' message. The problem with this train
of thought is that it's easily derailed by simple fact. Entertainment
by itself doesn't promote or condone violence unless the end user
is unbalanced enough to see such a message in someone else's creation.
Game companies make games to make money and, occasionally, an artistic
statement that's not necessarily going to be everyone's cup of tea.
That's where ratings, parental responsibility, dialog and of course
personal choice come into play. Thematic material in the majority
of videogames is there to serve the story, not to create real-life
monsters out of a small amount of impressionable children or young
adults who need to find other outlets to release their negative
energies. As for the underlying spiritual elements, in a way it's
like going to see Battlefield Earth and getting a Scientology
pitch lobbed at your head when all you wanted was popcorn and a
mindless movie for a few hours. Since this looks like the first
part of a series of games, I'm hoping that any future installments
decide exactly what they want to be and fix the elements that need
work. As it is, this one is an unusual conversation piece, packaged
with a book that you may or may not like, depending on your reading
tastes.
Reviewed by Greg Wilcox for AceGamez (All Rights Reserved).
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