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Left 4 Dead is finally here and being a true zombie fan (World War
Z, The Zombie Survival Guide - I've read them all), imagine my delight
at getting the chance to review it. Taking place after a virus has
swept the land, turning the populace into mindless zombies - not
your average, slow moving shamblers of old but rather the modern
28 Days Later speed freak sprinters - your only aim is to survive.
I was in my element! However, the joy of witnessing the largest
number of onscreen zombies since Dead
Rising isn't the only reason that Valve - the legendary creators
of Half-Life and
Team Fortress 2 - brought us this game. Valve's intention was that
Left 4 Dead should do for co-operative play what Counter-Strike
did for competitive multiplayer - does it succeed? Damn right it
does, even if the experience is only near perfect.
One
major success of Left 4 Dead is the simplicity and, to some extent,
believability of the story. A plot filled with complex narratives,
evil masterminds and nigh-incomprehensible twists might be expected
when a mysterious virus is set lose, but Left 4 Dead has none of
these; you are simply one of a group of four survivors with your
only concern to carry escape to safety (if such a place still exists
in this post-apocalyptic world). That's as far as the story goes
(in the time honoured movie tradition of never explaining the cause
of the zombie infestation) - and if the world was facing a zombie
apocalypse, would you really want to uncover the truth about why
the zombies came to exist - they are clearly not the reanimated
dead kind - or would you prefer just getting to safety? Finding
sanctuary in those few areas of the world that are not yet infected
- a 28 Weeks Later style quarantine is in effect - is the objective
of each campaign, each of which is split into five maps and features
the only real element of story. How you get to these non-infected
areas differs - usually it is by radioing for a helicopter or an
army evacuation vehicle - but actually just reaching this end point
can be fairly taxing, because hordes of mutated ex-humans stand
in your way. Just staying alive beyond the beginning is hard enough!
You
start off in a safe zone where you can heal up from previous battles
in the campaign (unless you jump straight into an individual map),
restock your ammo and grab your gear. These items are realistic;
guns are never over the top or hugely powerful - the assault rifle
is probably the best weapon in the game - and the medkits, which
you carry on your back, take time to use - no pausing the game of
a single button press that instantly boosts your health here! In
addition to convincing items, the realism is further increased by
your physical limitations - you only have room for one primary weapon
such as a sub-machine gun, your default pistol, one medkit, one
explosive such as a Molotov cocktail (you usually only find these
after you head out into the killing fields) and one slot for quick
health boosting pills (again, only found later).
Tooled
up as much as you can, you and the rest of the survivors must head
out into the zombie-ridden world of death and start the fun! As
soon as you do this - be it opening a door or climbing up a hill
- you'll encounter plenty of not-dead-enough zombies. Individually
they are easy to handle - pathetically easy, in fact, as they stumble
around or spew vomit; three accurate shots and they join their spray
of disgusting discharge on the ground. However, these individuals
are soon replaced by groups of ten or more, which is far more of
a challenge, although some good teamwork usually ensures that you
and your three companions aren't eaten alive! Eventually though,
even these small groups give way to near unstoppable hordes - prepare
for some serious action and hope that your team mates like you!
This combat mechanic is best summed up by a poster that I once had
about the British Navy, with the phrase "Wet: Never. Soaked: Sometimes.
Half-drowned: Always." in big white letters - in Left 4 Dead you
are rarely attacked by one enemy; you are usually swamped by them.
However,
zombies are the least of your worries (I never thought I'd be writing
that - not for a few years at least) as there are several super-infected
foes to deal with - big, bad, ugly monstrosities with a unique set
of abilities. By far the nastiest of these is the easy to underestimate
Boomer, a giant, bloated walking man that can vomit green bile all
over you - eww! Despite being quite disgusting, this bile attracts
the mindless horde of zombies - in the space of a few seconds you
can find yourself the sole target of hundreds of slavering, clawing
fiends! Becoming the focus of a thousand terrible things is surely
enough for the fat man, but the horror doesn't end there; the bile
blurs your vision, leaving you firing blind - and your bullets will
hurt your team mates.
The
rest of these super-infected are the Tank, the Hunter and the Smoker
- and discovering their specific 'talents' is one of the joys of
the game, so I won't spoil it for you. Additionally, these four
extra-nasty nasties are all fully playable in the online versus
mode, though sadly not the offline single player - one of the biggest
letdowns of the game. The only unplayable super-infected is the
Witch, who on first appearance looks rather puny, sitting in the
road, crying in an eerie fashion that seems to get inside your head.
However, once disturbed - alarmingly easy to do - she charges at
you with incredible speed, ripping out your intestines with unwarranted
rage. As she opens your flesh, you fall to the ground leaking blood;
you can still shoot but if your team-mates aren't around then you
are going to die - never mess with a Witch!
Your
team-mates are the other three survivors, controlled by human players
or replaced with always proficient AI - you will never get bored
waiting for a fourth player before you can start a campaign. Your
comrades can all use guns and are so vital when the brown stuff
hits the fan that you will always want to be by their side - going
it alone usually means certain death! To help you stay in proximity
of your friends, they are highlighted when they go behind walls
or up stairs. This feature is really useful, as it means you will
rarely get separated; you always know where your team-mates are
and when other members need help, such as a pull up from a nearly
fatal fall, where you need to go becomes apparent immediately.
However,
a keen eye will notice that all the survivors are actually the same;
they don't have individual skills like the classes in Team Fortress
2, for example - they just look different. For this reason, the
game was originally designed not to give players the choice of survivor
to play but due to consistent nagging from fans, the ability to
choose is now included - presumably no one wanted to play as the
fairly attractive girly-girl, Zoey! Keeping all the survivors on
even footing just helps to emphasise the wonderfully handled group
dynamics; you are a team and you must stop thinking of yourself
as the hero that will rise up and save humankind - your team must
function as one living (at least at the start), breathing organism
if you are to have any hope of surviving. To achieve this, you are
free to heal yourself, heal others, give items to other members
of the group, call out the location of ammo replenish points and
generally watch each others' backs; the health, status and items
carried by each survivor is clearly shown at the bottom of the screen,
highlighting anyone who is in trouble.
However,
the situation is grim and, despite your best efforts, you are going
to lose team-mates during a campaign - each one begins with a fairly
easy environment that escalates towards a very tough finale. With
each survivor that goes down, you would expect your chances of survival
to take a severe down turn. Fear not, however as your fallen team-mates
eventually respawn in areas of the map, highlighted in bright orange
so that their friends can soon rescue them. This respawn and required
rescue feature really suits the gameplay; it helps keep the team
together and is not completely unbelievable. It is also a godsend
in multiplayer; being forced to sit idly by while your friends blasted
zombies would be no fun at all!
Maintaining
a high level of enjoyment is crucial for a game such as Left 4 Dead,
as there are very few moments of true horror or genuine scares -
it is pure, fast paced, frantic fun from the off! You may think
that I've gone off my rocker by saying that, because zombies are
the stuff of nightmares, designed to lunge from shady corners and
change the colour of your pants. In some respects this is true -
I wouldn't like to meet a 28 Days Later inspired zombie on a dark
night (or even in daylight, for that matter) - but horror just isn't
the intention of Left 4 Dead. Many horror games such as Dead Space
or Resident Evil rely on the player never really having enough ammo,
but here, ammo can be refilled to maximum levels at each of the
fairly frequent stashes and the pistol has unlimited bullets; you
still have to reload your guns though, giving the zombies plenty
of windows to gnaw on your limbs, but you'll never find yourself
without a working weapon.
Firing
these guns and reloading them, running around and jumping are carried
out with the usual first person shooter control layout; however,
you can also speak to the rest of your team with standard commands
like the orders in Unreal
Tournament that are used for organising friendly fighters. Lists
of these voiced commands, such as asking if everyone is ready to
move on or just making your character laugh, are activated with
the Z and X keys. Each list is arranged in a convenient radial menu
so that you can move the mouse to the direction of the specific
command and release the button to activate it - very smooth and
wonderfully quick. The problem is that as soon as you press X or
Z, which are right under the movement keys, you are forced to say
something, which is quite annoying because it's all too easy to
press them accidentally. I recommend redefining the speech function
to alternative keys, because issuing stupid commands at unnecessary
times can really annoy people.
Of
course, if this is the worst criticism that could be raised at Left
4 Dead then it would be perfect; however, it isn't, which brings
us onto the graphics. Like any game that uses the Source engine
(the graphical machine behind the scenes of Half-Life 2), the visuals
are definitely high quality but they aren't the ultra high quality
of Crysis, Far
Cry 2 or Gears
of War 2. In fact, the game looks a bit too much like a total
conversion of the latest Half-Life 2 episode - not that this is
anything to be ashamed of! The usage of the ageing Source engine
means that the graphics aren't going to set the world on fire but
when you start playing, you just won't care; it's so much fun and
you're never going to have time to gaze at rolling vistas anyway.
In addition to fairly mundane graphics, there isn't much colour
- greys and rusty greens are common, intermixed with the occasional
dark red blood splatter - but this just adds to the sombre atmosphere.
Yes
indeed, the atmosphere is bleak - you wouldn't feel particularly
happy if zombies ate your parents after all (I hope!) - but the
sound is a brilliant ray of sunshine that breaks through the dark
clouds. The majority of this truly fantastic sound is made up by
the blood-curdling screams of the rampaging ghouls, the signature
cries of each of the super-infected, which are distinctive enough
to warn you of exactly what is approaching, and the near constant
gunfire of your fellow survivors. Even better though is the captivatingly
well-acted conversations between survivors, which happen automatically
when you are performing certain actions like healing a team-mate.
They greatly enhance the already brilliant team-work and make those
times when you're dead and waiting to be rescued, listening to the
high quality, sinister tones of the music, that much creepier and
more isolating.
Other
than the intense team-based mechanics, the AI Director was a much
talked about feature that, just like the incredible co-op, does
not fail to meet expectations. If you haven't heard of this before
then let me explain: the Director can be thought of as a giant randomiser,
not changing the shape of maps but changing where items are located,
where enemies are encountered and how many of them you'll bump into
at any given point. This randomisation works so well that I have
never seen the same map populated the same way twice - and I can't
stop playing this game! There is only one minor criticism to raise
against the Director - it can sometimes place items in unbelievable
places, like a single pipebomb at the top of some stairs in a train
station, for example.
My
biggest concern about Left 4 Dead is its length; there are only
four campaigns, each of which can be completed in an hour. With
the game being so short, the randomisation offered by the Director,
the achievements on both the PC and Xbox 360 versions - for example,
shoving a Boomer back with a gun before killing it - and the additional
versus mode that allows you to play take the role of the infected
and try to kill the survivors, are very welcome features. However,
I would have liked some more gameplay modes, such as rescuing a
group of survivors from a zombie onslaught or campaigns that began
with your team separated. Unfortunately, the only other mode beyond
the standard multiplayer is the exact same campaigns being playable
offline with AI controlled team-mates. This single player is definitely
a good addition but it's multiplayer with other human players where
this game really excels - it's so much more fun when you're depending
on imperfect people to watch your back!
Left
4 Dead is a truly monumental achievement, not only for Valve but
for the games industry as a whole - this is what the concept of
co-operative play is all about and this is the definitive implementation
of it thus far. There are a couple of minor problems - the occasional
strange item placement and the small number of campaigns - but these
do not detract from the sheer joy, entertainment and addictive quality
of the gameplay. Even if you generally prefer single player experiences
- like me - you will still find this multiplayer rampage nothing
less than an absolute treat, so my advice is very simple: if you
have a high speed Internet connection (required to install the game)
then rush out and buy Left 4 Dead right now - you absolutely will
not regret it.
Reviewed by Tom Clark for AceGamez (All Rights Reserved).
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