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Too many reviewers and gamers missed out on the joy of last year's
LEGO
Star Wars for one lousy reason or another - either they felt
that the LEGO brand meant it was a product for kids, or they had
issues with the Star Wars prequels and boycotted it on principle.
The rest of us just shook our heads, rolled our eyes, muttered "morons"
under our breath and then got on with the business of playing one
of the best - and definitely the most fun - games of 2005.
There's
simply no excuse this time - everyone knows about the joy of LEGO
Star Wars, and there is near-universal love for the Star Wars
Original Trilogy, so the excitement is building for this new
release. LucasArts recently put out a demo that allowed players
to experience some of the new stuff the game offers, which includes
a portion of the Tatooine level from Episode IV (or just
plain Star Wars if you're an old geezer like me!)
There
were a few legitimate gripes regarding the first game - the inflexible
camera could be problematic, the vehicle missions were not as fun
as the rest of the game, and all of the extra stuff you collected
was only good for viewing. The developers have taken notice of each
of these issues, and the results are apparent in the demo. First
the bad news - the PC camera control is still limited and occasionally
problematic. It's never a killer problem, since dying just means
waiting to be reassembled, but it can be frustrating being killed
by enemies that you can't see due to rotation limitation. And that
is about it for bad news … the rest is all good!
The
vehicle areas have been integrated so that they look and feel as
open and fun as the rest of the game - in other words, you can do
crazy and stupidly inappropriate, stuff like assaulting the Death
Star on foot if you choose! This immediately adds replayability
to the game and removes the need to battle through obligatory areas
you didn't like or couldn't tackle (like the pod race from Episode
I that vexed so many gamers!)
The
original game had tremendous replay value, due in part to requiring
certain characters to access certain non-critical areas to gather
parts to construct vehicles and unlock other special extras. But
none of it was playable - until now! Sure, in order to gather all
of the parts you will need to spend a bunch of time in Free Play
mode gathering them all up, but now you can build ships and items
that you can bring into the game to further wreak havoc on Lucas's
vision of that galaxy far, far away! Speaking of Free Play, one
of the coolest parts of the game is now even better! How? Because
of 'buildable characters'. Want to play through Tatooine as a combination
of Han Solo and Greedo and shoot yourself? You can do it. You can
be Princess Chewie, with Leia in slave bikini on top and very large
and hairy legs on the bottom. You can do pretty much anything you
want once you unlock the characters, mixing and matching the most
bizarre combinations you can come up with!
The
basic gameplay and control system is pretty much the same as the
first game - and that's a good thing! Despite using only the keyboard,
the game is very easy to control - there are keys to move your selected
character, with another set to attack, jump, perform special moves
(or use Force powers) and transfer control to another character.
Two-player mode is still tricky on the PC - keyboard sharing is
pretty tough for my kids, let alone two adults - but that hasn't
stopped us from trying! Once you get comfortable, the controls cease
to be an issue, which is great, since the drop-in two-player mode
is insane amounts of fun, and while it certainly feels like it is
made for consoles, the PC version works just fine as well.
The
graphics and sound in the original were very good - but these are
better. Differentiating objects that allow manipulation is better,
as are the animations. As you play through the Mos Eisley spaceport
level of the demo, you use Obi-Wan to build various things - sometimes
using the force, other times using a crazy sped-up stop-motion effect
that is fun to watch and keeps things moving at a good pace. There
are even more hidden gems littering the environment and almost everything
can be destroyed or manipulated by one or more of the characters.
One major change in the stories of the Original Trilogy compared
to the Prequels is that there are very few Force users around any
more. Since the majority of puzzles in LEGO Star Wars required Force
power use, there was a need to retool the systems to integrate the
other characters more in progressing the story. Each character has
special moves that are a blast to play - the most infamous of these
is having Chewie rip the arms off of a Stormtrooper, but each character
has them. This makes it more fun to play with all of the different
characters, whereas in the first game many players only used Jar
Jar when a high jump was needed and then switched back to someone
else.
The
absolutely coolest thing that shows how the developers have really
focused on providing a much more open environment in which vehicles
and characters interact naturally is when you can build an AT-ST.
Okay, so it has no place on Tatooine, but who cares?! It is a bit
of a puzzle, since you need to build and move multiple components,
but it is really quite simple to solve and anyone making an attempt
to find any extras will do it automatically. There are other AT-STs
to battle, or you can make short work of Stormtroopers - or you
can just wander around blowing stuff up. Of course, you have to
use your controlled character to pilot, and if you leave the vehicle
it is possible that a Stormtrooper might take control and start
blasting you and your companions.
Fortunately
the death system also remains unchanged; if you take too much damage
you simply fall apart into your component LEGO parts and many of
your LEGO 'studs' scatter around. After your character reassembles
you can scramble around and gather up much of your property - because
LEGO studs are still the currency of the game. You use them to unlock
characters, buy special items and even activate special effects
and cheats.
At
the end of the Mos Eisley mission, as you watch the Millenium Falcon
blast out of the space port, you are left with feeling truly satisfied.
Here is a game that has lost none of the spirit of fun of the original,
but has actually expanded on it - here is a game that realizes that
gamers don't just want to play the trilogy; they want to be silly,
crazy even, and completely turn George Lucas's world upside down
for no good reason at all. That's why the original game was such
a surprise hit, and why the sequel is such a hotly anticipated game
- if this isn't on your wish list, put it there now! You know you
want to go back for more fun in the galaxy far, far away, and the
developers have been laughing themselves silly getting it ready
for you!
Previewed by Michael Anderson for AceGamez (All Rights Reserved).
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