|
If you can't understand why last year's LEGO
Star Wars was one of the best and most fun games of the year
then I'm afraid I can't help you. If you avoided it simply out of
loathing the prequel movies then shame on you - but your salvation
is at hand, because LucasArts have released a game based upon the
Original Trilogy. LEGO Star Wars II: The Original Trilogy is every
bit as fun as the first, adds a few new twists and remains a wonderfully
compelling and fun experience from start to finish.
Describing
the game is easy enough - you play through a light-hearted and slightly
twisted version of The Original Trilogy broken down into
various levels. Almost everything from the movies is here, from
Han Solo blasting Greedo to Luke losing his hand on Bespin to the
Ewoks drumming on Stormtrooper helmets after the second Death Star
is destroyed. Once you complete a level in Story Mode, you can continue
the story, or replay the level with any of the characters you have
unlocked in a free-for-all romp called Free Play.
The
basic gameplay mechanism is simple, and virtually identical to the
original game. You start off in a hub (the Mos Eisley Cantina from
Tatooine) and move around until you find a small room with doorways
representing Episodes IV, V and VI. Each Episode has doors representing
the chapters available within it, plus there are other doors within
the Cantina for special areas that you can unlock by gathering up
a special set of characters (such as bounty hunters to get through
Jabba's door), a bar where you can purchase extras and hints, and
even a character creator that lets you combine LEGO body parts in
any way imaginable to create your own unique and fully playable
LEGO character. Take a step outside the Cantina and you can use
the vehicles and spaceships you have constructed - once completed,
you can take them into the vehicle missions in Free Play.
So
what does playing the game actually feel like? Well, after the opening
crawl is complete, you will see that the graphics are highly detailed
and … um … blocky! Graphically everything is represented as LEGO,
and when something explodes, it breaks down into constituent LEGO
blocks. This sounds simple enough, but it is extremely good fun
and very effective. Everything you encounter looks like it has come
straight from a LEGO kit, right down to the characters. The other
thing that is readily apparent is the humor; from the opening cut-scene
of Episode IV, expect chuckles galore. There are many times where
you just stop for a minute and enjoy the fun and a few times where
you want to restart the level to experience it again; you will be
amazed at how quickly the LEGO world feels perfectly natural.
Progress
through the movies is made linearly - you need to complete Chapter
1 to proceed to Chapter 2 and so on, but aside from completing the
first Chapter of Episode IV to begin the game, you can jump from
Episode to Episode as you wish. You can also immediately proceed
to Free Play, although your character set will be very limited,
so it's best to wait until you have a better repertoire if you expect
to uncover some secret areas and hidden goodies. Aside from not
having save points within a level there are very few restrictions
on your ability to change direction at any point; there is an unprecedented
level of freedom for a story-based game. Objectives within each
Chapter are communicated in a simple and effective way - you either
need to get someplace, rescue someone, destroy a certain amount
of enemies or complete a task in a given time. Whatever the requirement,
it is shown in a clear way on-screen. While the levels are generally
linear, there are loads of side trips - little things you can do
to collect mini-kits or LEGO studs, or just have some fun - pull
a couple of switches and watch through a window as Vader Force Chokes
someone who then crumbles into his component LEGO blocks.
The
LEGO studs are the currency of LEGO Star Wars and they do two things
for you. First, collecting a certain amount in a Chapter allows
you to achieve True Jedi Status, which awards one of the 100 possible
Gold Bricks, usable in building vehicles and unlock areas. LEGO
Studs also allow you to purchase things from the Cantina. You can
get characters, options and hints. Certain characters are unlocked
after completing a Chapter. For instance, Princess Leia and Captain
Antilles are unlocked after the first Chapter, while others are
unlocked for purchase, meaning that you can pay a certain amount
of studs to make that character available for Free Play mode. You
can also purchase options, which include silly things such as moustaches
for all characters, to things like a mini-kit locator and invincibility.
You can also buy hints, which are inexpensive and might help if
you are stuck. The ultimate goal of LEGO Star Wars is not simply
to get to the end of Chapter VI, but rather to get there, then go
back and get to True Jedi Status on all levels in both Story Mode
and Free Play, find all of the Power Bricks, and also to find all
ten canisters per level to build all of the Chapter vehicles. Doing
this allows you to purchase all of the extra characters and unlock
all possible extra areas in the game.
Free
Play allows you to go back through any level with characters of
your choice. You choose two characters before entering a door in
Free Play and the game then auto-fills a bunch of other characters
into your inventory. During the Chapter you can toggle characters
at will to take advantage of special abilities they may possess.
If you have played the demo you would have noticed that there are
mini kits your characters simply can't get to because they don't
have the correct droid or special ability. For these, you go back
with the droid or other character you might need and grab the items
that you missed before. But Free Play is more than that - it's a
romp! Sure, you still have the same goals and areas to get through,
but once you know how to get through them, the difficulty is reduced,
so you just have fun breaking things and finding hidden items. It
is fun taking Vader through missions, or one of the Stormtroopers
in their bathing suits that you find in a hot tub early in the game!
Free
Play is pure fun - but it depends on the fact that the levels and
challenges are laid out in a way that makes replaying them so entertaining.
This is one area that has been improved since the first game, which
had places (such as the pod race) that were a pain to get through
even once. Certainly some levels are better than others, but every
area has some fun stuff to explore and none of them feel like a
chore. Free Play gets to the core attraction of the LEGO Star Wars
games - almost unlimited replayability. You can replay in single
player Story Mode, or with a friend in co-op play or even in Free
Play - it all combines into your save file and it never gets old.
The
game encompasses several types of playing styles within the action
and platforming genres. Most of these work perfectly with an eight-key
keyboard control setup. Movement can be a bit tricky on narrow walkways;
since the arrow keys offer only four directions of motion, you will
occasionally need to slowly alternate forward and side steps to
avoid falling off a ledge. The vehicles also handle very well with
the keyboard, with one exception - there is a small vehicle that
is required for a timed switch puzzle that is very hard to drive
in a straight line at full speed using the keyboard. I managed to
complete the puzzle, but found that mouse control worked better
for controlling this vehicle, and that a gamepad worked better still.
Still, aside from that single thirty-second puzzle, the keyboard
controls work great for the entirety of the game. The location of
keys has been changed from the original and indeed from the demo
of this game, and the layout is now much friendlier for two players
sharing the keyboard in co-op. In the original game my kids struggled
to make things work for both of them, but the new configuration
is much more comfortable. Still, don't kid yourself - playing with
a dual gamepad or a gamepad/keyboard configuration is a much better
idea.
I
mentioned that the graphics are detailed yet blocky - how is that
possible? Yep - it is because everything is made up of LEGO bricks!
The initial impression is that the graphics are chunky or simplistic,
but playing for a few minutes makes it clear that this is not the
case. The characters and environments are highly detailed while
the effects are extremely well done - this is not much different
than explosions in other recent games … except for all the LEGO
bricks. The animation quality is extremely important, as there is
basically no dialogue, so scenes that depended on key dialogue ("Luke,
I am your father!" anyone?) now need visuals to communicate the
same information. Lighting effects and reflective surfaces add to
the realistic feel of the environment - everything is done effectively
to make you feel immersed in a world built out of bricks.
Beyond
the high quality of the graphics, the user interface and visual
cues on-screen are clear and readable, quickly communicating information
and then disappearing. As you collect LEGO Studs or Canisters, a
quick indicator appears on screen, and when your achieve True Jedi
Status the indicator changes and you get a quick message and sound
effect. The sound quality is another highlight; the excellent John
Williams music is expected, as are the top-notch sound effects from
Skywalker sound - we've had many Star Wars games and the
sound quality has just gotten better with each passing year. Even
so, the character effects are more effective than in the original
game - the slaps as Leia engages in close attacks or the pops when
Chewie pulls the arms off a Stormtrooper add to the action and humor
of almost every scene. The non-dialogue vocals of the characters
(they use short mumbles instead of words) are also very effective
- in many games it would be annoying or unacceptable, but here it
is perfectly implemented and actually adds to the experience.
So,
it's all great so far - are there any problems? A few, but really
nothing of significance - there is the vehicle control I mentioned,
but since that is one instance and is on the smallest vehicle area,
it didn't make a big impression on me. The camera control is handled
by the game and can occasionally obscure your characters - it is
better than the first game, but the ability to move the camera as
in the console versions would have been nice. In Free Play I had
a problem once where I set my two characters to Boba Fett and Darth
Vader to get through an area, but as I alternated back and forth
the other character would occasionally change to another character
for no apparent reason.
Perhaps
the greatest appeal of the game is that it makes things easy enough
for anyone to pick it up and play successfully, yet challenging
enough that it can provide hours of gaming fun even for seasoned
gamers. LSW II just cries out to be played! It's a fun, energetic
gaming experience, constantly giving you feedback without being
annoying about it. For instance, if you are a Jedi, anything you
can interact with using the Force glows when you look at it. Piles
of LEGO that other characters can build into useful items rattle
around when you are close. All of these help without making the
player feel like they are being spoon-fed; everything is done in
a way that enhances playability.
I
don't think I can make it more clear that LEGO Star Wars II: The
Original Trilogy is an excellent gaming experience. By comparison,
my measure of excellence for a role-playing game is whether I start
a new character immediately after finishing the game without quitting
in between. In LEGO Star Wars II, I was already doing some Free
Play before I had even left Tatooine in Episode IV! And before I
saw the end celebration I had spent many hours going back and forth
between Story Mode and Free Play, building custom characters and
tinkering around with other extras. This is the most pure fun I
have had playing a game since… well, since the original LEGO Star
Wars. Despite my love of the original, all I expected from this
game was the same experience but with the story and characters from
The Original Trilogy. This is a better and deeper experience
than I had ever anticipated; it has already found a place as the
premier family game in my house and I reiterate my challenge from
the first game: any developers making family-friendly and/or licensed
games need to play this with some kids at their side, then start
taking notes.
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
|