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Rome - one of the greatest and most influential empires the world
has ever known - has always proven to be a rich source of inspiration
for the city management games; just a couple of years ago you couldn't
move five feet without bumping into one. Imperium Romanum is the
sequel to one such game - Glory
of the Roman Empire - a title noted for its rather casual approach
to the genre, abandoning the hardcore management gamers to the lions
while everyone else was free to stand in awe of the pretty looking
buildings; and nothing much has changed since then.
As
a newly appointed governor it's up to you to tackle a range of scenarios
that require the raising and maintaining of grand and prosperous
Roman cities, transforming patches of dirt into large, self-sustained
communities. Keeping on top of the demands of the citizens goes
hand in hand with the expanse of the city, as you seek to exploit
exotic resources to pull in and keep a higher class of citizens
who bring in much needed wealth. This all sounds far more difficult
than it actually is however, as Imperium Romanun doesn't betray
the casual style of play of its predecessor.
Historically
Rome wasn't built in day, but an hour into the game and you'll have
constructed such a sizeable and economically stable city that even
the ancient Romans would be green with envy at your progress! It's
a game that has been clearly aimed at those without a love for stats
screens and no interest in the inner complex workings of a city;
everything is concise and easy to understand. At the centre of it
all is the same one-click build interface from Glory of the Roman
Empire, one of that game's crowning achievements, giving you complete
access to all of the build options with just one click of the mouse
button.
The
challenges on offer here are hardly going to worry the most seasoned
of gamers, but they're sufficiently frequent to keep the pace moving
enough to prevent tedium from setting in. Most problems you face
will revolve around relinquishing to the ever-persistent demands
of your citizens, who, as any decent member of society does, spend
most of their time complaining to you about the lack of basic facilities.
Failure to address their concerns can lead to an unhappy population
teetering on the brink of full scale rioting. Employment issues
and poverty are also black spots that can dampen a thriving city,
yet even when these issues arise they're hardly difficult obstacles
to overcome. The lack of any real challenge isn't a great loss,
as the game still remains fairly compelling, with a vast selection
of scenarios that range from historical missions that allow you
to rebuild famous Roman cities the way you want to imposing strict
limits, such as one that sees you without the ability to build farms,
so you become reliant on trade to feed your city. Even with the
game being as easy it is, there's still a great sense of accomplishment
when you witness your city transforming from its basic foundations
into a thriving metropolis.
It
all looks extremely well polished on top, with a much-improved graphics
engine. The detail has been ramped up and the city streets really
do begin to feel like city streets, as they fill up with the populace,
all going about their day-to-day business. It's impressive enough
to look quite special on high-powered machines, while scalable enough
to allow older PCs to enjoy the views without sacrificing too much
detail. The sound works just as well, with the ambient atmosphere
of the busy city doing just as good a job at bringing the streets
to life as the graphics, although some oddly chosen contemporary
music spoils things; this is really the kind of game that would
have benefited from a soundtrack more in line with the time period
it is set in.
There
are one or two problems that do occasionally mar the experience
however, an ill-thought out and rickety combat system being one
of the most noticeable. This isn't a combat game, as is evident
by the lack of any real control over the few soldier units you're
allowed to train - at best you can simply tell a squad of soldiers
where to move, then all the fighting takes place automatically when
two opposing armies meet. There's no real gain or incentive to it
all; barbarian camps might sometimes block a needed resource vein,
but for the most part they're a nuisance that you can, and often
will, simply choose to avoid. This feature was obviously shoehorned
in, so you have to wonder why the developers even bothered adding
such an unnecessary aspect of the game when they clearly hadn't
the heart to follow through with it. There are also some slight
problems with attending to the needs of your citizens who occasionally
demand access to buildings they've been within spitting distance
of for some time. Whether a bug or intentional, it's mildly irritating
all the same.
Imperium
Romanum ticks all the right boxes; with an intuitive and easy to
understand interface, a varied mix of scenarios to play through
and a substantially improved graphics engine, there's a lot to like
about it - but it isn't perfect. One of the real problems that burdens
the game isn't that it does anything particularly wrong, but rather
that it doesn't do anything new. Whether this will be a problem
for you really depends upon whether or not your hunger for Roman-themed
city management games was satisfied a couple of years ago. Imperium
Romanum is a standard sequel that incrementally improves some aspects
of its predecessor without really pushing the boundaries of what
the genre can do - it's solidly made and enjoyable to play, but
ultimately there's just nothing remarkable about it.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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