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Hitman has always been a game with a lot of morality issues attached
to it. Agent 47 has no conscience, no thought for his victim; his
only thought is for the job. This makes him the perfect assassin.
You question at times how you can play such a blatantly cruel game.
It is sad, but you conclude that it's simply because it's a lot
of fun! This series takes you inside the mind of an assassin and
allows you to see and act as they do.
Hitman:
Blood Money is the fourth game of the series and Agent 47 finds
that some members of The ICA (The Contract Agency) are being 'whacked'.
He suspects that a much larger body is behind this and he also fears
that he may be the next target. Because of this, he travels to America,
where his clients will pay in cash. But is someone already on his
trail? Agent 47 must find out who is behind the assassinations,
before it's too late.
Those
of you who may fret at the claims of a complete overhaul by developer
IO Interactive need not worry; every change is an improvement. From
dealing with the awkward camera to simply improving on the plot
of the game, Blood Money feels like a lot of hard work has gone
into it - and boy has it paid off! All the familiar elements are
still present, including first and third person perspectives, and
of course the ability to strip enemies of their clothes and impersonate
them. These include a hilarious clown costume that must be seen
to be believed. The weapons are all still here too, including the
familiar garrotes, handguns, sniper rifles and also a variety of
household items such as hammers and shovels that seem to come in
handy when the need arises.
The
game looks superb. At times, watching the cut scenes, you could
be forgiven for thinking you were watching a theatrical animation.
The attention to detail in character movement makes it so that you
want to watch them and not just click forward to the next level.
Watching the trailer that accompanies the game also gives it a wonderful
cinematic quality of the standard that you would expect from a Francis
Ford Coppola movie. At times, you feel that Blood Money would be
the perfect title for Hollywood to pick up, although after Tomb
Raider and Doom I hope they don't. (Having just viewed
IMDB.com, I fear that a film may be in production with Vin Diesel
in the lead role. Dear God!) [I also quake in fear, while I am a
fan of Diesel's work, he is far too butch and looks totally wrong
for the role. Ed] The voice acting and dialogue is also impressive
throughout the game; thankfully they do not just go through the
'Idiots Guide to Gangster-Talk' and have instead gone to great lengths
to make the script and acting as original and entertaining as possible.
You
could be pedantic and say that there is very little difference between
the look of this and 2004's Hitman:
Contracts, but I do not think we could ever use this as a negative
when the end result looks so good. Little touches throughout the
game, such as pigeons flying off as you approach is only a little
thing, but it adds nice little splashes of realism to the atmosphere
and feel of the game. The texture of the levels and characters is
simply amazing, too. One of the few problems with the game is with
the use of lighting. Though wonderful for the cut-scenes, during
the game it never quite seems to get the right balance. Indoors
(realistic or not) the lighting can be so dark that at times you
are unsure whether you are walking along a dark corridor or just
butting against a wall. This also affects the night levels, as you
notice yourself moving closer and closer to the TV screen to try
and make out what it is you are doing. This does not spoil the enjoyment,
but leads to a little frustration.
When
you start to play, the first thing you are struck by is the immense
levels - each one is huge. These levels take you to various locations
in the United States, everywhere from Washington to Las Vegas. All
are beautifully designed and created; the Washington level includes
a wonderful reconstruction of The White House. I'm not sure how
accurate the insides are, but it is visually stunning and totally
convincing. At first the overwhelming size of the levels makes navigating
them a little awkward, until you realise that you can do certain
things in certain a certain order, and so you can try completing
the level in different ways.
An
early example is the mission 'A Vintage Year' that takes you to
the vineyard of a drug baron. You can enter in a number of ways,
each with its own perils. By taking the long way around, you can
avoid most of the guards and try to take them out one at a time,
but one false move or misjudgment can end it all. You can go in
guns blazing and see how far you can get before you either get to
a safe place or die. Or you can sneak up on one of the guards outside
the vineyard, knock them out and steal their uniform. Each way has
its advantages and disadvantages and this is a familiar theme throughout
every level, encouraging repeated play to discover even sneakier,
stealthier ways of taking out a target, or just to blow off steam
by mowing down all those guards that you had to sneak past in the
previous play!
Using
the stealthier methods of assassination brings down your kill rate
and thereby increases the amount of money you collect. This money
helps by allowing you to upgrade your weapons and even sometimes
to bribe characters in the game for information. The money you earn
is based on how well you do during the level. An interesting note
is that if you leave dead bodies you will be charged a 'clean-up'
fee by the Agency. However, thankfully, levels are now littered
with places to stick a dead body, which makes this a little easier.
As
with many stealth games, Blood Money is a puzzler dressed up as
shooter. You must complete a certain number of tasks to progress
through the level, until you acquire your target. It is a simple
and easy concept, and because of this the gameplay is perfectly
pitched. The controls are easy to pick up and they're much smoother
than before; I cannot remember the last time that I could honestly
say you can pick up and start playing immediately. Not only that,
but the enjoyment is instant too! However, that's not to say that
this is an easy game - far from it; due to the vastness of the levels,
it is often difficult to locate certain areas, which isn't helped
by the awkward map, although this is easily overcome and doesn't
spoil the experience. The four skill levels available affect mainly
how easy it is to kill your opponents and how easy it is for your
actions to be detected and affect your Notoriety Level. Once a level
is completed, you are treated to a stylish newspaper report that
gives you an idea of how well you did. If you do not clear up your
mess or kill too many bystanders, you may find yourself branded
a 'rampaging lunatic' and this affects your Notoriety Level. This
is an odd feature, but it does give the game more replayability,
as you try to finish a level without leaving behind clues such as
witnesses, CCTV footage and bloodstains. However, bribery can easily
solve this.
Those
who have played the previous three games will be dismayed that one
element that feels lost is the 'Silent Assassin' aspect. Agent 47
is supposed to be almost clinical in his approach to a kill, ideally
leaving no trace at the scene. However, some levels require the
use of bombs and this is hardly the best weapon of choice for a
Silent Assassin. However, there are still many elements of pure
stealth in the game and the ability to strangle victims from above
is a wonderful, if slightly sick, new element. At times you are
presented with a '24-style' split-screen, to make you aware
of another character's actions or movements. This adds a great visual
dynamic to the game and is also useful for the gameplay, far more
than just pleasing eye-candy.
Once
engaged in a fight, the AI of the other characters is excellent.
This makes the game a lot more difficult than previous outings,
but this is to be expected and prolongs the longevity. At times
you do wonder as you shoot a character in the head why they don't
do the same; but then that would probably lead to a more frustrating
and ultimately unplayable experience. Unfortunately, sometimes the
targeting system can be a little off and this means that you can
waste three or four bullets on a single kill. This also doesn't
help if you are surrounded and need to take out many enemies quickly.
The sniper aim is also a little unresponsive at times, and it can
take a while before you master it. You can kill in a variety of
ways too; sometimes you can cover your tracks by making kills seem
like accidents, and you are supplied with poisons and drugs to help
you achieve this. In some levels you are able to creep up on the
intended victim, drug them and then simply throw them out of a window.
The variety of weapons on offer, as well as the many methods for
killing your contracts, means that the number of ways you can kill
people never ends.
Hitman:
Blood Money is a hugely enjoyable experience. It's a vast improvement
on the previous games and sets a high benchmark for other stealth-puzzle-shooter-epics.
Epic is probably the best word to describe this game; it's an epic
experience from beginning to end, filled with dark humour, lots
of action and most importantly the perfect blend of engrossing story
and engaging gameplay. Throw in some sumptuous visuals and atmospheric
sounds and you've got one of the best games of 2006 so far - it
really would be criminal not to play it!
Reviewed by David Simpson for AceGamez (All Rights Reserved).
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