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Planned as an epic trilogy chronicling the struggle of a high-fantasy
universe against modern-day science and technology, GSC Game World's
Heroes of Annihilated Empires has its first episode now sweeping
onto the PC, and what a series debut it has turned out to be! Featuring
a rich storyline, great characters, enchanting sights and sounds,
and rock solid gameplay, Heroes of Annihilated Empires is a real-time
strategy/RPG hybrid that you'd better take notice of.
This
first chapter in the Heroes plotline introduces us to Aquador, a
world shattered by war as the forces of good and evil are in constant
conflict. The saga here more specifically focuses on the island
land of Atlans, where you take on the role of a nobly defiant Elven
ranger named Elhant as he stands tall to defend his people against
a pestilent invasion of undead that have aimed their wrath towards
the Elven city of Argos, or the City of Dawn.
Much
of the plot is formed around conventional fantasy legend and lore,
with countless tributes paid to Tolkien's Lord of the Rings trilogy,
and Heroes can be seen as somewhat cliché because of that. However,
because of a strong lead character, an extraordinary scope, stellar
voice acting performances, a sweeping orchestral score, gorgeously
produced CG videos and animated comic book-stylized storyboards
that present the narrative, as well as a solid script crafted by
renowned Ukrainian fantasy writer Ilya Novak (who is also working
on a series of five books detailing the story of the videogame trilogy,
two of which have already been released in Russia and should be
published on these shores at some point), the story is wildly engrossing
from start to finish, laying the foundation for a memorable three-part
gaming epic. And although the series' overall promise to combine
fantasy with modern technology isn't in full force with this first
instalment, a few intriguing hints are subtly placed throughout
to set the table for the unique plot continuation that is yet to
come - you'll have to play for yourself to find them though!
In
following this tale, Heroes' single-player campaign takes you on
a wondrous journey spanning sixteen chapters and a whopping thirty
hours (or more) of playing time. Throughout this lengthy adventure
you confront undead armies and other typical fantasy foes like orcs,
goblins, gnolls, spiders, rats and giants, in a hybrid gameplay
structure that successfully melds the RTS and RPG genres into one,
with many inspirations and ideas drawn from games like Warcraft
III, Heroes of Might & Magic and GSC's own Cossacks
series. Although you can't necessarily choose to play the game as
either an RTS or RPG like the back of the box suggests, since each
mission basically dictates how you have to play at that time, the
game still seamlessly marries the two styles, with grand results.
Heroes
plays out from an isometric bird's eye viewpoint in standard RTS
fashion, and very much functions like an RTS at its heart, with
you largely commanding Elhant and armies of individual units over
sprawling maps, clearing out enemy creatures and bases. Depending
on the mission at hand, RTS staples like base building, resource
gathering and unit training are all here to be enjoyed for hardcore
strategy fans, as are mind-blowing battles of unprecedented scale
consisting of thousands of units onscreen at once. Managing such
massively scaled confrontations can be somewhat daunting and complicated
at times, due to a hit-or-miss camera system that only barely allows
you to zoom in on the action and occasionally makes it difficult
to keep track of your units - but thankfully a clean and intuitive
overall control interface compensates for this fault.
While
the RTS-centric style is all well and good, Heroes really spreads
its wings and showcases its true quality once the deep RPG elements
take hold. As the leader and hero of your army, Elhant gains experience
with every undead beast that falls at the edge of his sword or precise
shot from his bow, and as the experience racks up you can improve
his abilities with various modifiers that boost offensive and defensive
values, movement speed, health and magic pools, and so on. In addition,
Elhant can be outfitted with all sorts of magical armor, equipment,
spells and potions that increase his capabilities even further,
all of which can be found by completing side quests, defeating optional
monster encampments or purchasing them at local alchemist labs,
magic libraries and artifact masteries. Helping Elhant evolve his
skills over the course of the game becomes remarkably rewarding
and addictive, and if you play it right he eventually becomes capable
of slaughtering huge armies single-handedly by the time this first
part of his journey ends.
Unfortunately,
while the gameplay is solid, there are some issues at hand that
needed a little more tuning. By this I am mostly referring to the
spotty AI, which can be easy to take advantage of in certain circumstances.
For instance, with small groups of creatures you can equip Elhant's
bow and arrow, pull the creatures from their starting place, run
away until they lose your scent, and then while they are returning
to their origin you can pick them off without breaking their AI
routine. Once they are back where they started, only then will they
turn to attack you once again, at which point you can repeat the
entire process over again until you've wiped the horde out without
taking a lick of damage - though keep in mind that this exploit
doesn't work during the more frequent larger scale battles.
Another
area that could use some extra tweaking is the multiplayer component.
As an aside to the solo campaign (and skirmish mode), Heroes also
incorporates online play for up to seven players (along with LAN
play too). Playing online enables you to take on other players using
one of four races - Elves, The Undead, Mechanicians and The Cryo,
each having three hero characters and different unit and building
types to utilize. As of now there are only five maps available to
play on (two of which were just added in a post-release patch),
and that's pretty limited. During online play you are provided the
choice to take on your foe(s) in any way you choose, either in typical
RTS warfare or by developing your hero on the surrounding creature
fodder like an RPG and going into battle alone. The only problem
is that the combination of the two styles doesn't feel completely
balanced yet and overall the gameplay itself just doesn't seem to
work as well for the multiplayer arena as in the single player experience.
However, with additional patching and two more games still yet to
come, Heroes' potential for gripping multiplayer is sky high.
Graphically
Heroes has already reached its potential, displaying some splendid
scenery and visual effects. Running on a proprietary game engine,
a unique visual style is provided that incorporates fully 3D environments
with 2D character sprites so to allow the engine to render thousands
of units on the screen without causing the frame rate to falter.
It certainly can't compare to the groundbreaking tech witnessed
in RTS powerhouses like Company
of Heroes, especially in the case of its bland character sprites
(when viewed closer), but it still puts slick graphics techniques
like bump mapping, vertex shaders and terra-morphing to spectacular
use in rendering detailed landscapes, architecture and geometry,
eye-popping spell effects and subtle ambient effects such as trees
swaying in the wind, with a lovely painterly art design that works
in perfect harmony with the fantasy atmosphere.
There
are some small design flaws and there isn't any huge innovation
in the RTS or RPG genres, but in the end Heroes of Annihilated Empires
is a fine hybrid title that tells a captivating tale, complemented
by a stellar cinematic presentation and gameplay that is challenging
and rewarding, not to mention compulsively addictive in an old school
dungeon-crawler kind of way. If the first game is this compelling,
I can't wait to get my hands on the next chapter!
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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