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Hammer & Sickle starts at the height of the Cold War. As a Russian
commando, you are sent behind enemy lines to retrieve a contact,
but it naturally all goes wrong. You find the contact group has
just recently faced a firing squad of unknown soldiers and, armed
with no real weaponry, it will take all of your skill to liberate
yourself from the enemy's rifle sights, generally by liberating
the enemy of their lives before you're pushing up daisies yourself!
Depending
on what class you select, this can be extremely easy or exasperatingly
difficult. My first attempt at this was with a Soldier class, where
I had only a pickaxe and two fragmentation grenades, neither exactly
the weapon of choice for taking on a half dozen armed soldiers.
So I ended one with a pick to the head and stole his rifle, used
the excellent ballistics system to shoot and kill the other three
in the line up and fortunately survived the other two's shots due
to their incompetence. As the soldier, I later went on to die unexpectedly
when the one person who had info on where I could acquire forged
documents was having a bad day and shot me in the head, which is
always spectacularly fun.
My
second attempt was with a Scout class, and being armed with a silenced
submachine gun it was a simple task to dispatch them all. The second
wave of the group was a more difficult task being a scout, as direct
confrontation isn't the most ideal, so I had to use stealth to stay
hidden and pick off enough of the enemy to be able to take care
of the rest. This is where the AI and the civilians turn out to
be the most colossal pain in the behind there has ever been.
I'll
set the picture. You're crouched by an open bay window on the second
story of the house. Below you are a dozen armed soldiers with a
mix of rifles and submachine guns that could not only kill you,
but likely remove the floor from under you as well; so attracting
their attention is a very, very big mistake. Then as you're about
to make a shot, the nice local moron group comes to pay a visit
and subsequently ruin your cover, and this happens all the time
with civilians. I dealt with this by throwing my grenades out the
window and then ducking behind the civilians, who are surprisingly
efficient body armour. However, when the game is about stealth,
it becomes quite an amazingly big flaw to the game - as in a gameplay
ruining one.
Hammer
& Sickle uses the same game engine as Silent Storm, featuring a
totally destructible environment and very cool weapons ballistics,
currently unsurpassed by any other RPG. Unfortunately, this means
it has carried over a lot of the problems (the civilians flocking
to you is one of them) and a few have been fixed, but mainly the
ones that weren't problems with the gameplay, like the shadow system
getting confused. It also means that the graphics haven't changed,
which isn't a good thing, but also isn't that bad a thing, as they
were undoubtedly ahead of their time and still look good, with spectacular
explosions and muzzle flashes.
For those who haven't played Silent Storm, you can control a total
of six soldiers of multiple types. The combat plays out in Fallout
style, with a few additional features, like climbing, and more importantly
you control the entire group with dynamic controls. The camera is
isometric to start with, but has followed a similar trend as Neverwinter
Nights, where the camera is fully controllable and it is required
to use this camera, or horrific mistakes can be made, like shooting
through an explosive barrel.
Some newly enabled features in the game, which existed but weren't
used in Silent Storm, is the use of money, meaning that you now
have to buy your weapons. This is a nice feature, as it actually
brings meaning to looting all of the bodies at the end of a killing
spree. Another new feature is headshots, specifically the decapitation
aspect, which is a very fun thing when used against the enemy, although
it is the most annoying feature when used against you. If one of
your men gets decapitated you can't bring them back, obviously,
but as you have to recruit people that you meet, it means you'll
be going it alone until then.
Another
new feature is the time system, which is impressive but also brings
complications and failings to the game. The stealth system now only
works at night, which in my opinion is a major flaw in the game,
as there isn't an efficient way of passing the time except for resting,
which isn't something you want to spend your time doing. The redeeming
quality of the time system is that it brings in the random events
that actually determine the way the game goes.
For
example, one of the missions you have to perform is a prison job.
You have to break in and rescue an old friend and the first time
I did this in the middle of the day and managed the rescue with
him getting out in more or less one piece. This, with my luck, led
to World War III, as the event was attributed (correctly) to a group
of Russians. The second time I got lucky, as I started at 6am and
used stealth until I got into the prison and shot everyone in the
bottom room, got upstairs and killed everyone up there, then rescued
my old friend with the rest taking little effort, as I sniped the
British reinforcements from the roof. When leaving the mission,
I got a news report with an interview from a German worker who was
fixing the sewers and blamed it on the Jews and their "whores" (actually
an American soldier in combat gear, easy mistake to make of course)
which meant I got away without anyone knowing and avoided World
War III, at least until the next mission, anyway.
The
music is great and adds to the action of the game; it's a pleasant
surprise to find consistently good music and it's quite heavy, giving
an aptly stronger energy to the action that is definitely needed
in a squad-based and turn-based RPG. The weapon effects are good
and sound accurate, not that I've ever wildly fired a heavy machinegun
into a wall before, but the best sounds of all are the booming explosions;
they're just downright fun in a fully destructible world and if
the little piggy won't come out to play then you'll have to simply
blow the house up!
The
story is horribly non-existent in a game that really needs it. It's
the Cold War and you infiltrate West Germany, but there's no story;
you're there for no reason, as your mission fails. As well as this,
the game isn't streamlined and you're constantly pulled out of play
by failing the mission/dying/causing World War III to kick off and
breaking your toes by kicking your computer in sheer frustration
certainly doesn't help with the whole experience; rarely have my
feet been sorer!
Hammer
& Sickle is a great and original concept, but the story was executed
by a firing squad at the beginning. The game is slow to play and
the timing system can make that even slower, World War III will
start more times than you'll be able to count and a fully destructible
environment isn't worth much when you are supposed to be stealthy.
The story is short and having no clue what to do makes it highly
infuriating, so I would only recommend this to people with a lot
of time and patience, as there is perhaps some enjoyable gameplay
here if you're willing to put in the effort. For the rest of you,
it's simply just another game that you should really leave out in
the cold.
Reviewed by Nik Gregory for AceGamez (All Rights Reserved).
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