|
There should be no introduction necessary for Halo, as it's been
consistently one of the top titles on the Xbox since the console
was released. But just in case you have been in hibernation for
the last two years or (even more unlikely) somewhere Microsoft hasn't
gotten to yet, then this first bit is for you. Halo was originally
planned as a PC release but when Microsoft bought developer Bungie
they also bagged Halo and decided it was to see life as a release
title for their soon to be released console, Xbox. Normally console
release titles have a difficult life, either not being anything
special or in the case of the bigger budget titles usually as flash
in the pan fads. Halo has really been something different, being
not only a considerable flash but managing to keep the pan hot for
two full years. Its continued success has made it not only a gaming
icon but also a benchmark for many new FPS titles on any format.
Finally the PC conversion is with us thanks to Gearbox Software,
who are no strangers to PC shooters and responsible for the production
of the Half Life add-ons. But can Halo make the impact on the PC
that it made on the Xbox?
The
premise to the story is in the grand scheme of sci-gi stories nothing
that remarkable; the human race is threatened with extinction by
the Covenant, a group of aliens who, for unspecified religious reasons,
have decided that mankind is evil and needs to be eradicated. Our
story begins as a massive space battle erupts between the lone human
battleship The Pillar Of Autumn and a fleet of Covenant ships. Despite
badly damaging or destroying a large number of opposing vessels,
the Covenant begin a boarding action and this is where you come
in, in the guise of Master Chief. Awakened from a cryogenic sleep,
Master Chief is the last of his kind, a cyborg tailor made for combat.
The brief but helpful induction with the controls is interrupted
by Covenant boarding parties and after the technician you are with
is killed by an explosion you must make your own way to the bridge
as weapons fire flashes all around you, grenades explode and people
die. Without a weapon as yet, you get your first glimpse at the
danger the crew of the Pillar of Autumn are in from this fearsome
group.
Once
on the bridge, Captain Keyes orders you to protect the ship's AI
module, a construct called Cortana, whilst the he tries to land
the Autumn on a strange ring structure orbiting the nearby planet.
You head off into the battle that is raging all throughout the ship
as you make your way to an escape pod slaughtering all Covenant
who stand in your way. Once on the planet you try to regroup with
the remaining human forces that managed to escape and fight off
the continuous streams of Covenant troops also hunting for the marines
and more importantly for you. Along the way you discover that Halo,
the planet ring structure you are on, has a purpose and many secrets;
indeed, the plot twists and turns throughout the game shooting off
in unexpected directions on several occasions and taking you through
an adventure you couldn't even dream of.
Now
I have to admit that although at no point during my time with Halo
did I think or feel that this was truly a remarkable game, it never
once faltered or let up in its pace. There are some really wonderful
touches of innovation that bring some life back into a genre that
is being stifled by low risk repeat efforts from many developers.
One of these is the weapons or rather the lack of them and it's
something that plays a major part in the game from start to finish.
You are only able to carry two weapons at any one time along with
an assortment of fragmentation grenades and alien plasma grenades.
When you start to run low on ammunition you have to start hoping
for a supply stash somewhere close by or start looking for weapons
dropped by dispatched enemies. Being the all round war god that
the Master Chief is, he has no problem in using any of the Covenant
weapons, so you have no shortage of tactical options. I have to
say that Halo is the only game that I have ever played that has
had me picking my target based on what weapon they are using because
I wanted their ammo, rather than because it's the biggest threat.
The one thing that will keep your eye during the game even at the
lowest difficulty is the level of ammo you're using and you will,
without realising, find ways to destroy the troops fighting you
in some very efficient ways in a bid to save every round possible.
The
shield system is also a very nice touch and differs from just about
every game I think I have ever played, in so much as it doesn't
require you to actively hunt out charge points or incremental boosts
to get it back to full strength. The shield the Master Chief carries
self recharges back to full strength after about ten seconds but
will only do so if it's not being drained by incoming fire. This
means that as your shield gets low you will fall back to a defensive
position so that your shield can recharge. It's a simple innovation
but it provides an ebb and flow of gameplay that is more natural,
if there can be anything natural about fighting aliens on an artificial,
planet-sized ring structure. Once your shield is depleted you begin
to lose health and normally quite fast, but even when you health
is reduced to just one bar, once your shield is back up there is
no part of the game that becomes impossibly difficult to do.
The
vehicles offered to you do break up the gameplay very well, giving
you the opportunity to play different situations in different ways.
In some cases the choice to stick it out on foot and go man to man
or take to the nearby vehicle and open up a larger can of whoop
ass is a tough one and that is one of the great things about many
of the set pieces in Halo; there is real choice and little limitation
to the tactical approach you adapt in the many challenging situations
you come across. So often in many FPS titles, when you come across
a tough section it is all too obvious how to get through it because
the scripting leads you deliberately to an almost perfect solution.
Halo does this and at the same time it doesn't; its scripting gives
you that same perfect solution to almost all really tough encounters,
but it's the fact that it leads you to a choice of solutions, all
of which have their merits and drawbacks -it is your choice, not
the choice of the person that designed that particular section of
the level.
The
split in the types of vehicles available also underpins this tactical
choice very well. The marines have the familiar Warthog dune buggy
with big machine gun and the formidable Rhino tank with a very big
gun, each of course offering places for your fellow marines to occupy.
The Covenant get the flying craft; the hovercraft Ghost and the
flying Banshee, both of which pack twin plasma cannons. You will
often find an assortment of these dotted about in certain areas
of the game that will give you the chance to rest your tired feet
and happily go hunting for whatever you like in real style and probably
with a big grin on your face when you do, especially when you're
at the controls of the supremely powerful Scorpion tank.
The
AI used in this game is nothing short of breathtaking in the believable
and natural characteristics that it lends to all of the game's actors.
The Covenant has four basic troop types of varying toughness. The
Elites are robust and come equipped with powerful weapons and a
shield system just like your own. This means that they will push
forwards more whilst their shields hold are not averse to taking
the odd hit. Once the shield begins to weaken or fails, they begin
to display traits that you would normally expect of a human player;
dodging shots, hiding behind cover, retreating and taking a more
defensive position until their shields regenerate and then they
come at you all over again. This makes your life harder and therefore
as a game experience makes things that much better, because it's
the sort of thing you would do in similar circumstances. The Grunts
are the game's comical edge and they continued to make me smile
all the way through the game. In combat they are not the be all
and end all of the Covenant war machine but in sufficient numbers
they can be a real pain the rear. However, when their Elite commanders
are felled they turn tail and flee, waving their arms in the air
and screaming hysterically. The lizard-like Jackals are a real nuisance
with very tough energy shields and plasma pistols, whilst the brutish
Hunters are massive, heavily armoured behemoths that take a massive
pounding unless you can locate their weak spot and hit it with the
right weapon.
Fellow
marines act with a tactical nature that suits their role and like
all grunts they naturally do the odd stupid thing from time to time.
The Flood, you'll discover them in time, act very differently, with
a single-minded hive mind that makes them appear to have all the
AI finesse of a typical Doom baddie, but this is intentional and
as they are so great in number it makes sense that they would push
forward suicidally if necessary, because although you'll kill some
of them, some of them will reach you if you're not very careful
and don't run around and dodge. At the end of the game I was so
impressed by the level of excellence behind the AI routines that
I am very much getting stuck into the harder difficulty levels just
for the sake of the challenge.
Halo
naturally comes with the standard multiplayer options that we have
all come to know and love in most FPS titles but with one massive
and missed option. For the PC there is sadly no co-operative play
mode, one of the biggest attractions in the console version. This
is largely down to the fact that for the PC version Gearbox would
have had to write all the network code for the game from scratch
and that potentially could have set the release date back another
year. After two years they felt, and rightly so, that we had waited
long enough. Both Gearbox and Bungie have said that they would love
to bring co-operative play to the PC Halo some time in the future
but do not know when or how they will do this. On the whole though,
there is plenty to keep most gamers happy for hours with the inclusion
of many new levels and a couple of new weapons for the PC multiplayer
over the console version. There are plenty of servers already up
and those with low ping are more than playable; in fact there are
some really good moments to be had with this title, especially when
the vehicles get involved.
Halo
however does suffer from a few problems and some that I feel are
glossed over by the majority of the press at large. The first and
the most common gripe with Halo and one I must also add my voice
to is the level design. The exterior levels are nothing short of
some of the best game geography I have ever played across but the
interior levels are little more than the repetitious effects of
a game built with Lego. It is as though someone needed to flesh
out the game and so the design team decided to cut up their level
into blocks, copy them many times and then put the multitude of
blocks together in a repeating pattern that was in some way similar
to a previous level. There are several examples of this and it has
to be said that the best part of the second half of the game was
marred by this Lego effect.
Next
up is the lack of Co-operative play, the wait would have killed
us so fair enough but at least give us an idea of when or even if
it's going to happen. The controls are in line for some criticism
too; they're a million times better than the joypad but the vehicles
are almost impossible to control, especially the Warthog, at any
speed above that of the a gentle Sunday afternoon drive. Using the
mouse to steer a car has never been successful, in fact I can think
of no racing game I have played or witnessed that has used the mouse
as the control mechanism for steering. It's not that it's impossible
to use, but it's pointlessly frustrating and certain sections of
the game lose almost all of their appeal because you will inevitably
have to reload and do it again and again until you are lucky or
just get into the zone of it all.
Lastly,
it has to be said that this game is by far too power hungry; if
it ran on the Xbox then it should run happily on the modern PC but
frankly it doesn't. I have a 1.6GHz Athlon XP with 512MB DDR and
a 64MB GeForce 3, not a top end system I grant you but it makes
reviewing the games more real world than having a super computer
and getting a distorted image of real world results. Halo almost
ate my system alive at certain points; I had to turn some of the
options down to get an acceptable frame rate and at times even this
was not enough for a visible lag between my actions with the controls
and the actions on the screen. From what I have been reading I am
not alone in this assessment, in fact there are many reviewers with
far more powerful machines than me and they have all had a similar
experience of Halo.
Graphically
this title is as good as any of the titles currently available today
and this from a title originally developed two years ago, impressive
is the word that will frequently leap to mind during the early stages
of the game as you soak in the breathtaking vistas of the Halo horizon
and see it sweeping off into the distance up through the clouds
and over your head in a full arc, with the planet it orbits and
the system's star hanging in the sky. Weapon effects, animations,
cut scenes and everything associated with the graphical nature of
Halo is par excellence and will no doubt be giving many games a
run for their money and be a benchmark for some time to come.
Sound
is possibly the one area of the game that I could not criticise
even if I wanted to, which I don't. From the expected weapon effects,
to the speech of the many different characters, nothing is less
than pure brilliance. The jewel in the crown (or rather Halo) is
the soundtrack; despite the sci-fi setting it has an almost monastic
quality with cellos and other similar string and choir vocals that
have a reverence of a church experience. The people responsible
for the soundtrack have hopefully been paid a year's wages as a
bonus and sent off to a tropical island of their choice for a good
six months in payment for the remarkable work they have produced.
To
close on the Halo experience, I have to unfortunately knock it once
more and it's something that I do not like doing but feel almost
compelled to do, as I want to be a voice removed from the crowd.
Halo scores well but not because it's a good game, rather because
many of its elements are nothing short of ahead of everything else
in the genre, but as a combined experience I am left rather unaffected
by it. Sure, it's nice to look at and listen too and the story isn't
half bad, the AI is effective and keeps the game interesting and
challenging, there are some brilliant touches of innovation but
it just isn't the all round brilliant game I thought it was going
to be. I was very wary of starting this game full of expectation,
as it normally only leads to a lessened experience so I entered
into this review like a Star Wars fan on leaving the premier of
Episode II. Even so Halo left me with a feeling of "so that was
Halo then."
There
are so many FPS titles on the PC and so many that are little more
than clones of a title that went before them that it is refreshing
to see a title that breaks the mould a little, but it doesn't in
my opinion do enough to put it into the same category as the Half-Lifes
and Quakes of this world. The gameplay is just too flat to give
it on the PC what set it out among the console shooters. It's perhaps
a shame that I feel this way and I know that many will disagree
with me but I just somehow feel that there should have been something
extra, something that was meant to be there but suddenly isn't and
I do really hope that Bungie, Gearbox and Microsoft release expansions,
updates and new chapters in the Halo series because I feel like
it was all over too soon and missed something along the way
Halo is a great FPS title that will no doubt sit proudly in your
collection but may not stand out from some of the other classics
you have. You will have fun playing it and no doubt enjoy certain
sections of it immensely but as a package you might feel you've
played better games. Still, this is a must buy for any fan of the
FPS genre; to deny yourself the chance to make up your own mind
is to miss out on what Halo is really all about.
Reviewed by AceGamez (All Rights Reserved).
|