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Saving the universe, if you're not careful about how you go about
it, can become a full-time job - one of those things that looks
like it's achieved, but never quite gets done and dusted. For example,
imagine you've just finished putting the kibosh on an evil alien
plot to use an ancient, artificial ring-world to wipe out all sentient
life in the galaxy. You're feeling pretty good about yourself, your
feet are up and there's a nice cold drink in your hand and then,
suddenly, out of nowhere, you find yourself right back where you
started, facing an extra-terrestrial menace much more advanced than
your own kind on a do-or-die mission to completely annihilate your
species. And all you did was take your eye off the ball, just for
a second. Being a galactic, alien-slaying hero can be exhausting.
Of course, thanks to Bungie and Microsoft, you can now do it from
your own home without lifting a single butt-cheek off the couch.
And with the advent of Halo 2 on the PC, the world of Master Chief
is now open to many more gamers.
First off, let me clarify something: Halo 2 rocks. Anyone who has
ever touched an Xbox has more than likely played at least the first
game, and if you haven't - what the hell is wrong with you?! Halo
did for the first person shooter what Scream did for the slasher
flick and gave it a much-needed overhaul. Only in this case, developers
Bungie and Microsoft took a genre that was getting slightly old
and limp, injected it with pure adrenalin, strapped an enormous
gun to its arm, slapped its face three times to make it angry and
then unleashed it on an unsuspecting world. To quote Al Pacino:
"Blammo!" was the result.
The
story behind the first Halo was a very simple yet engaging sci-fi
tale. Set in the distant future, Earth is locked in a desperate
war against the forces of the Covenant, a group of deeply religious
alien races who are waging a holy crusade against humanity. To combat
the much more powerful and advanced Covenant, human intelligence
develop an engineered super-soldier code-named the Spartan. These
soldiers are encased in a high-density, fully maneuverable battle
suit and enhanced mentally, physically, biologically and genetically.
Unfortunately however, those pesky Covenant launch an attack on
the planet Reach, wiping it out, along with almost all of the Spartans.
Now only one remains, enigmatically known only by his rank of Master
Chief. You take on the role of this determined, heroic and hard-as-nails
super soldier when the ship you're on is forced to crash land on
an artificial "ring world" known by the Covenant as "Halo", which
is where, in true FPS fashion, all burning hell breaks loose.
The
sequel follows on from the destruction of Halo at the end of the
first game, opening with an award ceremony that takes place on an
orbital platform above Earth, thrown in honour of the heroes of
the Halo battle. However, these celebrations are interrupted by
the arrival of the Covenant, who it seems have finally discovered
Earth's location. Battling his way through the boarding troops on
the orbital platform, the opening level, which despite being something
of a tutorial, makes for an explosive start, quite literally, when
Master Chief defuses a bomb before leaping into the Earth's orbit
during a huge space fight, planting the bomb on an enemy vessel,
then landing quite spectacularly on the back of a gigantic Earth
cruiser. Eat your heart out James Bond! However, the Covenant have
made it to Earth and the city of New Mombasa is ready to fall. Only
one man can save the day; well, two men, actually, and one of them
is an alien.
Halo
2 takes the excellent gameplay of the original and introduces a
range of new features, such as duel-wielding and hijacking moving
vehicles. The standout innovation though is giving you control of
a character other than the Chief, a former Covenant Elite commander
who's stripped of his rank for allowing Humankind to destroy Halo.
Known as the Arbiter, a revered title but one that is as good as
a death sentence, this sympathetic anti-hero is charged with hunting
down and destroy a traitor know as the Heretic, an Elite who has
broken away from the religious teachings of the Prophets, the Arbiter's
journey makes up several of the game's levels. Lots of fans - myself
included - found the inclusion of a playable Covenant Elite a travesty.
If Halo taught us anything, it taught us to hate the Covenant.
We don't want to be them - we want to crush them. With that said,
this bold move does open up a much more detailed storyline than
the first game and gives a deeper insight into the back-story of
the greatest enemy of humankind.
Even
though released three years ago and on a last-gen console, the animation
and graphics showcased in Halo 2 are amazing. The Covenant Elites
are a frighteningly-realised bunch; eight feet tall and graceful
as armour-plated cats, their animation is lifelike and a wonderful
contrast to the two new additions to the Covenant forces, the ape-like
Brutes and the insectoid, airborne Buggers. Each level is beautifully
realised, lovingly crafted and every care has been taken to bring
the world to life. As you race towards the nearest available cover,
chunks of rock and debris chipping under the onslaught of Covenant
gunfire, it's easy to immerse yourself in these virtual war zones.
Angling the camera upwards at the glorious blue sky or the star-spangled
cape of night, it really is a challenge to stifle a gasp. The opening
few levels make one of the most stupefying introductions to an FPS
that I have experienced, as seemingly free-thinking AI-controlled
marines bark orders to and fro, offer you life-saving advice and
even allowing you to switch weapons with them, while in the background
a huge walking battle tank known as a Scarab lays waste to the city.
And, like all huge and apparently indestructible enemies in the
FPS genre, the Scarab just makes you ache for a dust-up with it,
something the game later delivers with aplomb.
The
sound effects are a mix of inspiring, heart-lifting orchestral numbers
and fast-paced suspense music that gets the pulse racing without
you even realising it. The sounds of the war raging around you are
as real as a week in Beirut and add yet more realism to a storyline
that is helped greatly by impressive voice-acting and competent
scripting. The best example of this is the undeniable chemistry
between the Master Chief and Cortana, the sultry-voiced AI computer
program who acts as his advisor throughout both games.
As
with the first game, much of the fun Halo 2 offers is derived from
joining forces with a friend for the awesome co-op mode and ramping
the difficulty right up to Heroic or Legendary. Do that and you're
in for a long, mayhem-filled night of gaming. The change of difficulty
above normal setting almost creates a different game, as suddenly
it takes whole clips to put down the Elites and one wrong move will
get you instantly splattered. Standing back-to-back with a mate,
each clutching two sub-machine guns and screaming manically as you
pump round after round into the advancing horde, is so addictive
that you'll find yourself losing whole chunks of days to the grimly
satisfying violence of Halo 2. [I've lost count of the number of
times I've played through the two games in co-op and single player,
but it's somewhere around thirty!! Master Ed.]
Something
that lifts both Halo games above other shooters on the market -
even recent releases - is the AI. It's easy to believe that the
enemies really want to kill you, and they work as a well-organised
team in order to do so. This brings a level of much-needed realism
to a game based in such a science-fiction setting and really adds
to the fun. Enemies you have to outthink are so much more interesting
than enemies you can just charge and hit 'til they go down.
The
Warthog, Halo's trusty combat jeep, makes a welcome return to form,
as do the Covenant's Ghosts, rocket-fast hover-bikes that proved
such a nuisance in the first game. But now, not only can Elites
hijack Warthogs, but you can hijack their vehicles - while they
are moving! Never has a game made you feel quite so much like
Bruce Willis or Sly Stallone; as a Ghost roars towards you, precise
timing and a press of the A button or space bar makes the Master
Chief leap up onto the bonnet of the oncoming vehicle, kick the
pilot to the asphalt and assume driving position. Believe me, even
after the first 500 times you do this, it doesn't get tired. Try
jumping onto the bonnet of a Wraith (the Covenant's hover-tanks)
and pounding the exit hatch open before slinging a grenade inside
in true action-hero style. It send shivers up your spine. Another
nice touch is that you don't always have to be the driver - when
you hear the call for a gunner assume the position, rifle to shoulder,
you can let your UNAC Marine chauffeur sling you around the streets
of New Mombasa like a crazed gun-toting madman. There's even a new
version of the 'Hog mounted with a rail-gun, while the classic Scorpion
battle tank makes a return with faster reload times, along with
the Banshees, the Covenant's light attack aircraft, all for your
joy-riding pleasure. The Banshee has a few new tricks beneath the
hood too, with evasive barrel rolls, loop-de-loops and a turbo boost.
The
multiplayer aspect is one of the most impressive and addictive facets
of the Halo games. With such a diverse range of maps and game modes,
the multiplayer is almost a game on its own, and what Halo did well,
Halo 2 takes to the next level. The Xbox version sported 21 different
multiplayer maps, each one set apart from the one before it, and
with Xbox Live plugged up you could waste literally days of your
life going head-to-head with strangers from all over the world.
[Yep, I've wasted a lot of days on this over the years! Ed].
The
cross-platform multiplayer offered by Windows Vista is a new innovation,
although still suffering the bugs and glitches of all new software,
which brings Xbox Live gamers and PC-owning Halo fanatics together
in one glorious free-for-all arena. Microsoft have included a couple
of new maps taking the total up to 23 - yes, 23! - and the game
modes are the same mix of classic King of the Hill and Capture the
Flag, with more original modes like the awesome Juggernaut (which
pits everybody against one super-powered player, where whoever kills
the Juggernaut becomes the new one). The problem is that at the
moment, not that many people have Vista and therefore there are
too few PC players on the servers. Not that playing against Xboxers
is a problem, but if you're an exclusive PC gamer you'll be at a
distinct disadvantage against some of the diehard players out there.
Obviously if Vista finds its wings and flies, this problem will
be remedied fairly quickly. Halo 2 allows up to 16 players per match
and the comprehensive browser allows you to choose which match to
enter by grouping them by criteria such as number of players and
game mode. This makes getting started easy and improves the overall
accessibility for first-timers.
The
only problem, really, is with a few little niggles that blight a
beautiful game. For example, keyboard-and-mousers will struggle
with the controls, since they're a direct port of the Xbox version.
This, coupled with a stuttering frame-rate that I just couldn't
shake despite the goodies under my PC's hood, can make it a very
frustrating experience. There's always a risk involved when porting
games across the PC-console divide, although porting the Halo games
is one risk that many would argue is well worth it. Many of the
sequences in the game laboured and were unable to run smoothly.
This could be a result of the patches that are automatically installed
on start-up, although I didn't suffer enough to warrant any real
troubleshooting. Often it's best to manually install patches as
a rule.
What
you have here is an awesome console game now three years old (but
ageing well) that's been given a new home on a platform for which
it wasn't designed. Nothing has been tweaked or updated for the
change of platform and all that's new is the inclusion of the two
extra multiplayer maps. This is a shame since, although the graphics
aren't exactly dated, they aren't as impressive as some of the current
Xbox 360 and PC releases, plus unless your PC is absolutely state-of-the-art,
it may struggle with the more intense fights. If your PC is going
to struggle, you at least want it to struggle with ridiculously
life-like graphics, not three-year-old last-gen animation. That
is the only thing stopping this game from achieving that elusive
10/10 score. A little spit and polish would have gone a long way
here.
Despite
the inevitable success of Halo 2 on the PC, what I'd really like
to see come the advent of Halo 3 is a PC version created to be exactly
that, not just a port of a 360 game - a version that utilises the
power of the PC and still allows flawless cross-platform carnage,
and hopefully even cross-platform co-op. Halo and Halo 2 are the
gaming equivalent of The Godfather 1 and 2; although many games
imitate them and even rival them, none will ever really top them,
and finally all you PC users out there - having already had the
chance to play Halo on your computer - get the chance to boot up
the sequel and see what FPS gaming is meant to be like.
This
is bare-knuckle gaming - big, brash, unpretentious and viscerally
entertaining. There's no excessive blood and gore, no gimmicky crime
or foul language. This is well-organised, carefully-orchestrated
violence supported by some of the best AI you've ever seen, a deep
and comprehensive multiplayer mode that creates a game all of its
own and a storyline far more creative than your usual terrorist-battling
shooter fare. Halo 2 is a triumph, plain and simple and while saving
the Universe may be exhausting, its never, ever been this much fun.
Reviewed by Mick Fraser for AceGamez (All Rights Reserved).
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