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"Wake
up and smell the ashes."
Since
the days of Black Mesa the world has changed significantly to say
the least. The face of the world is drastically different, with
the human race herded into cities ruled by the Combine, a sort of
dictatorship led by your old boss Dr. Breen, and the deserted wastelands
between have become home to a multitude of alien species, the most
notorious of which are the infamous headcrabs and their manipulated
hosts.
You,
Gordon Freeman, have been placed onto a train arriving in City 17
by the mysterious G-Man for reasons unknown. As you leave the train
terminal the Civil Protection stop you and flick on their stun batons,
one steps through a door and orders you to follow him and as you
do, you catch a glimpse of a civilian strapped to a chair and you're
led into one of the interrogation rooms, the kind with disturbing
blood stains.
The
Civil Protection Officer turns the cameras off, which is generally
never a good sign, before revealing himself as your old friend Barney
Calhoun, who immediately contacts your old work associate Dr. Kleiner,
now running an underground railroad to the old Black Mesa East compound
where the resistance is held up. There's a sudden heavy knocking
on the door and Barney kicks you out back to escape from the CPs
without a weapon to fight with - not even your trusty crowbar!
For
me this is where the problems started; there's nothing wrong with
the actual gameplay mind you, but the areas are large and that's
a good thing, yet it takes a fair time to load them, about two or
three minutes and you only spend about a minute passing through
them. In a generation that has an attention span rivalling a goldfish,
which is either infinitely long or about three seconds (I'm guessing
the latter) you'd think that game developers would try and reduce
load times from the fear that people may one again, dare I say it,
read a book! [Sounds like you need a magazine to hand for this game!
Ed]
Between
these despair inducing load times you'll discover excellent puzzles
that use the stunning physics engine to great effect. These include
many uses of gravity, where you weight down seesaw like planks to
get over gaps and my personal favourite of using the buoyancy of
air filled plastic barrels to support a broken bridge and allow
your riverboat to jump across. The most challenging of these puzzles
is when you're pitting your timing skills against a Hunter Chopper
equipped with a high power plasma rifle.
As
you progress into the latter half of the third chapter, when you
get the H&K MP-7 PDW submachine gun, you'll find the load times
become insignificant compared with the amount of action going on.
The manhacks are awful for getting your heart going, because your
beast weapon against them is the crowbar and they're a flying circular
saw, which is a kind of an unfair advantage to them. Then there
are your old buddies the headcrabs and zombies that just come out
of nowhere to take a bite out of you or just scare the life out
of you. What is cool, is that the Combine launch missiles full of
headcrabs but by that time you have the SMG and the pistol is the
only necessary weapon against them, as two well places shots can
easily take them out. It is good to make note that they always come
in threes, so if you see one of the missiles there will, and I stress
will, be three headcrabs or zombies running around. Oh and if you
can't find the third, then prepare to jump!
The
peak of jumpiness is Ravenholm, which is a playground for the gravity
gun (Zero-Point Energy Field Manipulator) with lots of zombies and
pointy things that you can throw at them and it doesn't seem that
scary, well that's true zombies are slow, right? Yeah, except for
the really fast mutant ones that can jump across several building
tops in one leap and can both take and give quite a punch! Ravenholm
comes after your visit to Black Mesa East, where you meet up with
your old work colleagues. Dr Eli Vance and his daughter Alyx, Dr
Judith Mossman and the dog who you get to play catch with - although
it's a game of catch with barrels and dog is a multi-ton robot with
his own more powerful version of the gravity gun and enough brute
force to move almost anything.
To
avoid telling the whole and most important parts of the story, although
I'd love to, let me just say that Half-Life 2 has the best story
in a first person shooter since, well, either the original Half-Life
or Halo, but then again those are the only first person shooters
with an actual story worth your time! The story is the most engrossing
story I've ever come across in a game and you'll find yourself reading
the newspaper cuttings up on walls just to find out more about what's
going on.
There
is also masses of humour added into the game - for example when
you first meet Alyx she says, "Man of few words, aren't you," after
she asks you a question. My favourite line is after Alyx gets teleported
by Dr Kleiner to Black Mesa East, with a small helping hand from
yourself. Barney commends you with this line, "Good work flipping
that switch, Gordon. Gee, I see that MIT education pays for itself."
Now this is not at all crucial to the story, but it helps give the
game an unbeatable movie feeling and pokes fun at itself very well,
but without an annoying person sat in front of you. Just don't put
the popcorn in your lap, unless you like cleaning up a mess!
Half-Life 2 is possibly the most revolutionary FPS since they went
fully 3D way back in the Nineties. What makes it revolutionary is
lifelike graphics similar to what's possible in Hollywood and is
in no doubt better than a lot of the computer graphics used in movies;
the characters are in no way photo-realistic, but I suspect games
will never have characters that look like real people. The environments
however have succeeded in matching photo-realism in their standards,
which is no doubt due to the physics employed in the game, down
to the smallest detail, like telephone wires that are no longer
perfectly ridged.
These
environments incorporate City 17, a derelict city slowly being consumed
by the ever expanding citadel. Ravenholm is the first place object
physics become effective, as you're wielding the gravity gun. This
means that you have lots of sharp objects like buzzsaw blades to
fire through packs of zombies. My favourite area is the beaches
that are inhabited by the ant lions, which live underground and
listen for the movement of people on the sand above; it gives me
the nostalgic feel of the sandworms in Frank Herbert's Dune and
is no doubt an homage to him, as the Combine forces keep them away
with objects resembling thumpers.
The
physics aren't only applied to the environment; to supplement the
graphics, every character model is given a skeleton and muscles
to control their movement and expressions making movement realistic
and smooth. The weapons use physics in their bullet fire, which
is more confined to the mods like Counter-Strike, but they're used
in the grenade bounces and, one of my personal favourites, the plasma
rifle's energy grenade that bounces around rooms like a high power
bouncy ball until it hits someone and explodes throwing the unlucky
victim and companions through the air, leaving them sprawled out
on the edges of crates and desks.
The
weapon that uses the physics engine the most is the gravity gun,
which can push or pull most objects, giving the ability to pick
up radiators to deflect bullet fire, great when advancing on a gun
turret, or just beating someone to death with blunt objects and
that probably forms the most entertaining portion of the game. The
heavier the object, the more damage it does, but the weaker the
effect the gravity gun has, so you can't pick up a car or a dumpster
and drop it on someone's head.
The
sound in the game does help the movie feel, but I have to say that
the best use of music is where they leave it out. In movies you
get the cliché music that is nearly as effective at telling you
where a scary bit is as putting a big sign up with the words 'SCARY
BIT' plastered over it. It's crawling through a dimly lit passageway
with no music and no sound except for the short-circuiting radio
and then WHAM! The game stutters because it decides to load from
the DVD drive and the hard drive at the same time, as it tries to
simultaneously load a dozen sounds. Nothing kills the suspense like
that, I guarantee it.
The
final part of the game to give a movie feel is the character graphics.
The most detailed of all has to be the G-Man, who has eye bags,
possibly a side effect of manipulating time and travelling across
dimensions and deep set wrinkles. The next most detailed characters
are Eli and your ex-employer and now Combine leader Dr Breen, who's
gone down in the world, mostly because of all the wrinkles and beards
that look almost photorealistic. The women, Alyx and Mossman, are
smooth skinned and curvy, while looking realistic and I can't imagine
the modellers having that much to do than tweak dimensions to make
them look, ahem, 'authentic'.
Unlike
most FPS games, Half-Life 2 defies my multiplayer rule, this being
that the multiplayer is tacked poorly onto the single player or
vice versa. The game comes with Half-Life 2: Deathmatch, which can
involve killing each other with toilets, which is amusing to say
the least and 'the world's #1 online action game' Counter-Strike:
Source. The quality of these games depends greatly on the servers
you play on.
There
is a multitude of fan made modifications around, including full
games, my personal favourite is Battlegrounds 2, as it's set in
the United States' fight for independence and there's nothing like
messaging someone saying, "How dare you shoot at us at high tea!"
It also doesn't have the Counter-Strike problem of campers, as there
are no sniper rifles and the process of sniping requires skill,
precision and compensating for both player movement and the dip
of the bullet, quite a feat compared to buying a high power rifle
and shooting people through doors! There are also bayonets and there's
nothing like leading a charge to try and impale the enemy. The newly
released Game Of The Year Edition also features the original Half-Life
single player game, Half-Life: Source, and two of the most popular
online games, Half-Life 2: Deathmatch and Counter-Strike: Source,
which comprise nice bonus content for those of you yet to pick this
up, but isn't worth the price tag for those that already have the
game.
Half-Life
2 is a groundbreaking first person shooter that is every bit as
innovative and entertaining as the original, with astounding graphics,
fantastic use of sound and a story that compels you to follow through
to the very end. The long load times are the only negative point,
but once in Ravenholm you'll appreciate the loading times, as they
stop you having a stroke! Even if you're not a running and shooting
kind of person, this is still a must have game and it may even convert
you to the genre.
Reviewed by Nik Gregory for AceGamez (All Rights Reserved).
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