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Just when some of us were starting to doubt them, it seems that
Valve have done it again. I will confess that I, a devout Half-Life
fan, was sceptical of the episodic direction in which they were
taking the series. For me, Half-Life
2: Episode One just didn't hit the nail home. It was fine, but
simply more of the same old story, pacing and action that the series
is known for - as is the nature of episodic content I told myself.
Then Episode Two came along, featuring as an integral part of Valve's
unparalleled Orange
Box.
I
unenthusiastically booted it up for the first time, preparing for
the same-old same-old content I was expecting. I hadn't paid much
attention to it during development and it wasn't helped by its sister
titles in The Orange Box somewhat stealing its thunder. It all starts
in a predictable manner, and one that could be described as homage
to the original Half-Life,
as Gordon Freeman regains consciousness in a crashed train carriage.
Following on immediately from the events of Episode One, you'll
soon find yourself in a tutorial style introduction as you find
your first person shooter feet and reunite with your old friend
Mr Gravity Gun.
Just
as you start to get comfortable, something dramatic happens - a
peak in the story that sets the tone for a good chunk of the episode
to come. No spoilers here though, as the story plays a bigger role
than ever, the telling of which is of a particularly high standard
- even for a Half-Life title, which already sets the bar very high.
The trademark in-game cut scenes are here as per usual and you're
likely to find yourself watching on with awe at the characters interacting
as they bicker, joke and make some interesting revelations. The
voice acting is of the usual terrifically high standard, and is
so far in advance of the crowd that it's almost worrying.
The
Source engine itself never ceases to amaze and has never looked
so great - despite its age. It seems that due to feedback on previous
instalments, Valve have decided to focus on providing more variety
in the game's locations. One of the more memorable ones has you
in a large mountainous area, which houses a prominent rebel base
that you are tasked with defending from a swarm of oncoming Striders
- just an average day for our Gordon Freeman then. Armed with a
car, custom made anti-vehicle mines and your trusty gravity gun,
the battle commences. As you dart between log cabins and pine trees,
with the footsteps of Striders echoing in the distance, explosions
reverberate from the mountainside. Planks of wood fly into the air
in the near distance, as a Strider rips through a logging camp with
its energy beam. If first person shooters are always to revolve
around set pieces, then we can only hope they are all this
good.
This
episode brings two new adversaries to the mix; a new form of Antlion
is present early on in the campaign, boasting a ranged poison attack
that does some pretty hefty damage, while the Combine 'Hunters'
certainly live up to their name. The first time you meet one in
combat is a memorable experience, as the ever-wonderful blood pumping
techno score kicks in to highlight the occasion. The Hunter's main
attack sends a barrage of high energy flechettes in a forward arch,
which stick to walls (or you) and explode shortly after. Get too
close and they'll charge you, knocking you back and inflicting heavy
damage. These guys complement their Combine brethren well and succeed
in adding something fresh to combat situations.
In
keeping with Valve's ethos of theme-based episodes, this outing
has a constant feeling of travel. You are always going somewhere,
to see someone or do something. Despite this it rarely feels linear,
switching between claustrophobic tunnel-runs akin to its predecessors,
and the newer, more expansive sequences. When you aren't running
and gunning, you find yourself partaking in some interesting and
usually very rewarding physics-based puzzles, which are as numerous
and inventive as ever. All these elements are expertly intertwined
and well paced, creating a very complete single player experience.
Playing through the various chapters, even on the default setting,
Episode Two stretches out to a good length - equalling that of other
full priced alternatives in the genre.
Looking
back at Half-Life 2: Episode Two, all I can think of is one fantastic
gaming moment after another. It's strange to think that such subtle
changes and additions can make the whole experience so much more
enjoyable, but they have. The developer commentary serves the purpose
of exposing some of the reasoning behind these changes and listening
to it you can't help but sit back in admiration, not just because
of their loyalty to the Half-Life series, but because of their absolute
love of the craft. By staying true to the already exceptional foundation
of the series and adding meaningful changes that enhance the player's
experience even further, Valve have demonstrated yet again that
in this ever-competitive genre they still have the ability to impress
and excel.
Reviewed by Martin Oddy for AceGamez (All Rights Reserved).
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