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EDITOR'S
NOTE: This review contains minor spoilers for the original Half-Life
2. If you are yet to play this utterly compelling king of shooters
then read no further - instead, click on the link below for our
Half-Life 2 review, then buy the game as soon as you can. You won't
regret it!
After
spending hours bitterly fighting, after tirelessly setting in motion
the events for a full scale revolution and having spent every last
ounce of energy toppling a totalitarian regime bent on stunting
the growth and prosperity of the entire human species, Half
Life 2's ending left all those who'd experienced the journey
that proceeded it with a sense of dismay, and a feeling that can
be summed up perfectly in three words: "Is that it?"
As
endings go, they don't come as anti-climactic as Half-Life. Having
already left the orignal game with an ambiguous conclusion, one
that saw protagonist Gordon Freeman accepting a job offer from the
omnipresent G-Man to work as some sort of Time Commando to be put
on ice until the next alien invasion (or dead if you happened to
choose the other ending, but that choice negates both the sequel
and this episode altogether) Valve went one further with Half-Life
2 by ending it on a bit of a cliff-hanger.
Who
exactly is the G-Man? Where did the Combine come from? And my God,
tell us, did Gordon and Alyx survive that explosion? Maybe it was
a means to provide answers to the many questions left unanswered
after Half-Life 2 that Valve decided to abandon plans to develop
the straightforward (and more sensibly named) expansion pack Episode
One was going to be in favour of trying their hands at episodic
gaming. The intention here is that Valve hope to tie up any loose
ends left by the previous games in a trilogy of episodes, therefore
preventing us waiting another six years for the next sequel.
It's
difficult to write a review for Episode One without avoiding certain
spoilers, but this introductory episode at least begins by answering
the question that left us all hanging after Half-Life 2. Gordon
and Alyx didsurvive the cataclysmic explosion of the Citadel
- how or why is never explained and will likely be elaborated upon
in later episodes, but the reasons for their miraculous escape matters
little, as the pair soon find themselves out of one disastrous situation
and straight into another, as the Citadel kicks in one last time
and preps itself to self-destruct, the concussive effect of which
will destroy the entirety of City 17 and all those left inside.
It's within the crumbling remains of this metropolis that Gordon
must make good his escape, discovering certain secrets that point
to the true intentions of the Combine along the way. However, Gordon
is not alone in his journey, as Alyx now teams up with the gun-toting,
spectacle-wearing scientist providing him with some much-needed
company.
It's
this new AI co-operation that's the main addition to the game; providing
Gordon with a companion adds a nice new dynamic to what has largely
been a solitary experience thus far. Valve has avoided the usual
pitfalls associated with AI teammates by actually making Alyx useful.
While other games struggle to make AI teammates anything more than
a hindrance to your progression, Alyx is so adept at looking after
herself that it can often feel like you're playing a co-op game.
Although it is a little jarring at first to find yourself fighting
alongside an AI teammate who isn't a complete meathead, it's the
one thing that sets Episode One apart from its two predecessors.
For once you're not going it alone, killing Combine and solving
puzzles with muted responses; Alyx is there almost all of the time,
providing verbal clues as to what you need to do next and where
you need to go. She constantly alerts you to the presence of enemies
and is skilled enough to hold her own in a gunfight, thus preventing
you from feeling as though you have baby-sit her through every dangerous
situation you encounter.
However,
co-operation works both ways, and Alyx also needs help from time
to time. This especially becomes apparent during the creepy opening
to the second chapter, which is set in a maze of underground tunnels
and sewers populated by headcrab zombies, antlions and other nasties.
Still with no weapons of your own at this point, it becomes your
task to guide Alyx through the darkness with nothing but your torch,
lighting the way ahead and shining the light on creatures lurking
in the shadows. Accidentally (or purposefully) switching your torch
off leads Alyx into fits of hysterics, as her fear of the pitch-blackness
and the monsters waiting to pounce settle in. With such a verbal
partner it's difficult not to care about Alyx's well being, especially
as she proves to be so darned useful throughout your journey.
While
not perfect, and still succumbing to those occasional scripted sequences
where Alyx somehow manages to scale objects that remain un-scalable
by yourself, the new AI team system works remarkably well, and it'll
be interesting to see where Valve takes it for future episodes.
Perhaps teaming up with Dog, or maybe one of those Vortigaunts can
take a break from not actually doing anything useful and lend one
of its three hands; I'd even settle for partnering up with Lamar
just for the hilarity that would likely ensue!
As
this isn't an expansion pack, Episode One doesn't contain
a great deal of new features, barring of course the additional AI
companionship of Alyx. One new feature however is the inclusion
of the High Dynamic Range lighting first showcased in the free downloadable
level, The Lost Coast, the effects of which make it appear as though
your eyes adjust to light as you enter and exit shaded areas, as
well making the whole game look prettier. While it's no secret that
the Source engine Valve spent years creating for Half Life 2 is
starting to look a bit past its sell-by date, the addition of HDR
give the game the visual boost its needs for it catch up with today's
tech hungry gamers.
Valve
use every opportunity to exploit this effect, and do so with a great
deal of success. The opening chapter that once again sees you plunging
into the depths of a now crumbling Citadel throw up some incredibly
impressive effects, while the central core that powers the mammoth
structure really is something that needs to be seen; providing your
computer is powerful enough to run HDR that is. The game isn't short
of other graphical improvements either; the constant stream of ash
that billows down from the burning Citadel adds a nice sense of
the utter decay of City 17, while subtly but noticeable tweaks to
what were already vastly superior character animations help add
a sense of realism to some of the characters, though it would have
been nice had this effect been given to all characters instead of
just the main cast.
One
of the pitfalls of episodic gaming is naturally going to be length,
and while Episode One manages to keep you entertained throughout
its running time, it does only clock in at around five hours and
can easily be completed within one sitting. Valve have paced things
accordingly though, and playing to the strengths of both Half-Life
and its sequel, they've taken the best of what they've learnt from
those two games and crammed them into this episode. Everything is
more tightly packed this time around; the action comes thick and
fast, while those long scenic levels of Half Life 2 that saw you
negotiating City 17's terrain in a series of vehicles have been
scrapped altogether (though still may make an appearance in later
episodes). Valve has successfully brought the chaotic feel of City
17 to life, as its infrastructure collapses. The AI this time around
gets a chance to fight amongst itself, as the Combine, headcrab
zombies and antlions all converge upon one another, leading to several
very impressive large scale encounters with these different factions.
Spread
across five chapters, the action barely lets up from the beginning
of the second chapter, with a genuine sense of urgency driving you
to escape a city on the brink of destruction. It isn't all action
though, and responding to one of the main criticisms of Half-Life
2, Valve has added a hefty amount of new puzzles to change the pace.
Some take the form of the familiar physics puzzles used throughout
Half-Life 2, while others provide a cerebral challenge that requires
more than simply shifting boxes around.
While
they could have churned out a substandard expansion pack and coasted
on the success of their already well established and very popular
franchise, Valve has used Episode One as an opportunity to address
problems with its previous games, the result being an experience
that often feels better than the games that it expands. It's also
nice to see the inclusion of a developers' commentary. Appearing
as speech bubbles throughout the game, the commentary gives a great
deal of insight into the process of making this episode, citing
the ideas that Valve tried, as well as the designs they were going
to use before testing led them to make changes. It covers everything
from how scripted events are used to divert your attention elsewhere
to the use of music to set a certain mood for some sections of the
game. It's a nice, interesting addition that gives more than enough
reason to play through Episode One at least once more.
As
great as it is to get the chance to walk in Gordon's boots once
again, finding answers to those questions and getting to see City
17 in a whole new light, Episode One can't avoid the nagging sense
of disappointment. There's nothing remarkably new here, no new weapons
to toy with, no new environments to explore and ultimately it's
an experience that, while improved upon, isn't vastly different
from what you've played before. This isn't much of a bad thing though,
as Half-Life 2 is an excellent game and in some ways Episode One
exceeds it, but there's always that feeling that something new would
have enriched the experience even more.
Regardless
of what hasn't been included, Half-Life 2: Episode One is a superb
addition to the Half-Life saga that greatly improves upon the old
ideas already pioneered by Valve. While it can occasionally feel
as though this episode is merely testing to see how well you've
remembered how to fight the Combine, for the most part it's a non
stop thrill ride through some best bits of the both Half-Life games,
with the added inclusion of some incredibly smart AI companionship.
Although Episode One may end with more questions than we were left
with at the end of Half-Life 2, at least now we know that these
will be answered - and soon. Episode Two is already far into development
and it's set to provide the Half-Life universe with new features.
Add to this the shock announcement of two new multiplayer games
(one of which is the long thought dead Team Fortress 2) that should
address lifespan issues and Episode Two really can't come soon enough.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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