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RPGs can be a real hard slog. You start out as a level one character,
resigned to killing vermin because everything else will kick your
ass, toiling for valuable experience points so you can level up,
advance your skills, learn how to not get screwed at the bazaar
and stay alive under attack from multiple enemies. I'm not saying
this all isn't fun but it can often just take so damn long to get
anywhere. Even though I'm a massive vocal promoter of World Of Warcraft
- having already managed to convince no less than eight of my mates
to sign up - it was with a little glee and a smile of consummate
pleasure that I greeted the quite phenomenal Guild Wars. You see,
it's the very first massively online multiplayer game that ditches
the lengthy, drawn-out gameplay, replacing it with an octane-paced
and thoroughly addictive player vs player experience, more akin
to a Far Cry than World Of Warcraft. This really is an insight into
the future of MMORPGs.
One
of the huge positives about Guild Wars is that unlike MMORPGs like
World Of Warcraft and City Of Heroes, this game is entirely free.
Instead of having to continually pay monthly fees, the Guild Wards
development team plans to support the game's ample servers by releasing
regular expansion packs every now and again. However, although buying
these will increase the game content, their purchase is entirely
optional. So if you're totally happy with the content that comes
with the game, you can go on playing with that for as long as you
like.
When
you initially start the game, you'll notice that the different character
types are also different from most MMORPGs. Even though they initially
appear to fall into standard archetypes, very early on in the game
you'll find yourself with the unique choice to choose a second profession
to compliment your first. So instead of being continually tied as
being a warrior throughout the whole game, you can actually mix
and match skills and abilities from two different classes, adapting
your character to fit your needs. I found a particularly good mix
was to choose Warrior as your first profession and Monk as your
second. This enables you to fight your ass off, hacking and slashing
with your warrior ability, whilst continually tending your wounds
throughout with your monk healing skills. It's basically entirely
up to player choice so you can be a Warrior/Necromancer or a Mage/Monk
amongst many others. Every single profession has around about 150
skills, but you are only permitted to have eight of them available
at any one time. The only place where you can change the eight skills
you've selected is in a town, so it's paramount that you choose
the best ones to suit the mission you plan to embark upon.
What
really struck me about Guild Wars is that it really solves two of
the biggest problems I've encountered with MMORPG titles. Most of
us are undoubtedly tired of running around and around for years
on end trying to get to mission locations in MMORPGs. I know I'm
sick to the point of suicide of running to and from graveyards with
my dishevelled corpse in World Of Warcraft. Guild Wars does away
with all that hassle by allowing you to travel between all of the
game's cities instantaneously. All you need to do is click on where
you want to go on your map and hey presto! Future MMORPGs take note
please. Another huge benefit in this title is that you don't always
have to rely on other players to help you out on your quests. If
a quest seems a little too much for your character, you can nip
into town and hire some NPC mercenaries to help you out. Again,
future MMORPGs take note.
When
you're out gallivanting in the Guild Wars world, you'll instantly
find it to be a pretty darned hostile place. There are shed loads
of enemies and plenty of quality fights and scraps to be had. There
are a seemingly endless number of quests and the learning curve
is well set for beginners and rises at a steady and manageable rate.
At first you might find yourself dead pretty soon but it's easy
enough as you just re-spawn in the nearest town so there's never
too far a distance to traverse to give that pesky quest another
shot. You'll probably find yourself dying more and more in the player-versus-player
areas. In Guild Wars, PVP only takes place at certain set locations
and it's all very organised instead of being an almighty, messy
scrap. The game has lots of tournaments and guild challenges and
there's even option to play King Of The Hill and Capture The Flag,
reminiscent more of a Quake or a Halo. PVP matches are limited to
eight players per team, which is the only real downside, as World
Of Warcraft offers pretty much unlimited numbers of team members
and, as a result, huger and bloodier battles.
What
blew me away most about Guild Wars is the graphics. They are so
damn good I'd use expletives to emphasise this, if it wasn't for
that pesky editor! The visuals really are absolutely phenomenal,
whether it's fish swimming in incandescent rivers at your feet or
rock shelves stretching into the distance in gloomy catacombs. Guild
Wars really does set a precedent in MMORPG graphics and having extensively
played World Of Warcraft, it doesn't even come close to Guild Wars
in this respect. Whilst World Of Warcraft has a certain cartoony
hand-drawn look about it, Guild Wars looks like pretty much what
you'd see every day out your bedroom window, if only you stopped
playing MMORPGs. The musical score is also extremely accomplished,
more akin to a screening of Braveheart or Gladiator, than to an
online multiplayer computer game. Scored by Jeremy Soule, who I'm
told is a rising star in the computer game music world, it really
does lend the game a very substantial sense of atmosphere and fantasy.
If you buy the Collector's Edition of the game, you'll even get
a CD of The Soule's Greatest Hits, which is definitely worth a play
on the iPod.
I
could go on forever banging on about how good Guild Wars is but
it still wouldn't do it any justice. Only by buying it, booting
up and immersing yourself in the Guild Wars world will you be able
to see where I'm coming from. I suppose the only downside is that
traditional MMORPG players who are more used to trudging along at
their own pace might find Guild Wars to be a little too fast paced.
Everything about this game is slick and snappy, so there's never
a dull moment. If the quest you're on gets a little boring, sign
up for some PVP action and kick some human ass. Guild Wars genuinely
does have it all. If Guild Wars is what NCSoft are willing to give
us online for free, I sure as hell want to see their first subscription
title. You can guarantee it'll have to be something truly special
to top this one.
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