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Admit it - if you are not a current player of Blizzard's unstoppable
MMORPG series, World
of Warcraft, you have either played it at one point or were
intrigued by it. Expansive worlds and deep gameplay that leads to
rewarding experiences shared with the thousands of human players
makes for a convincing argument - especially for the person with
MMORPG or PC action RPG experience. For those lacking such experience,
or without friends endowed with it in those two genres, World of
Warcraft may prove to be daunting, confusing and unnecessarily frustrating;
not knowing where to go or how to build strong characters, as well
as the inability to progress at a natural speed without help, can
lead many down the path of a terrible experience. Oh, and there
is that $15 a month fee on top of actually purchasing the game -
yuck.
So,
what is a rookie to do? With quite a few options to choose from,
NCSoft's Guild
Wars has pushed its way to the front of the user-friendly pack
over the last few years. While keeping with the expansive world
and large online human player base, Guild Wars adds a simpler user
interface that always shows where to go when on quests, with gaming
fields empty of uninvited and potentially dangerous players, as
well as the ability to build a party, giving you the option to play
alone. And, this is a big one - no subscription charges after the
initial purchase! The only real problem with Nightfall is that,
just as with the other two instalments in the series, as you gain
experience in the genre, the desire for adventuring on a grander
scale sets in.
For
myself, Nightfall was not my first foray into the world of MMORPGs
and similar games like Diablo II that led to their immense popularity.
I bought Final Fantasy XI for the PS2 when it first came out, the
$100 PlayStation 2 Final Fantasy XI, but after my free month
was up I couldn't find a way to justify the $15 a month fee just
to continue to repeatedly die alone. I played World of Warcraft
for about a month, but after becoming sick of struggling to adventure
alone yet again, as my guildmates were further along, I again couldn't
justify the monthly fee. As a console gamer nearly exclusively,
I was never in the MMORPG loop and never bothered to find another,
possibly free, game to play.
Then
came 2006 and the third instalment in the Guild Wars series, Nightfall,
fell into my lap. All I knew about the game at this time was that
it was free to play after buying the game and it was an MMORPG -
that was it. Nightfall comes in two forms (not counting the collector's
edition, which must not be that collectable since I see it new in
stores constantly) - the version that comes on discs and the digital
version I have, which is quite ingenious. The game downloads each
area as you visit them, only storing visited areas on your hard
drive for quick access and characters are stored with NCSoft. As
long as you have a broadband connection and don't mind a wait of
a few minutes every once in awhile when you enter a new area, this
is a nice, clutter-free option.
Nightfall
tells the story of your created character's rise through the ranks
of the Order of the Sunspears, a military faction that appears to
be loosely based on Egyptian culture. As you progress through the
ranks, stopping an evil event known as Nightfall, tied to the return
of a lost god, becomes the focus of your adventure. You create your
own character, having control over their sex, basic look and one
of eight different main professions - physical attacking warrior,
ranger, dervish and paragon (the latter two being Nightfall-specific)
and the spellcasting monk, elementalist, necromancer and mesmer.
The story is told through a multitude of characters and quests throughout
the game, some through cut scenes but mostly through text bubbles.
For the most part though, the story takes a backseat to the game
itself, as there are very few moments that pull a player's focus
away from the next quest.
Why
is that? Through a combination of to-the-point quests and intuitive
controls it becomes hard to not think about gaining levels, learning
new spells and visiting new locales. Completing the quests handed
out by the residents throughout the Nightfall world is key to progression,
as well as gaining money and experience. But unlike World of Warcraft,
nearly every quest given in Nightfall not only tells you exactly
what to do and where to do it with trying to be cryptic, but the
steps of each are marked on the map. Along with the instant warp
points between visited cities, you will never find yourself wandering
lost in the wilderness. The actual tasks these quests ask you to
accomplish vary greatly, touching everything from item fetching
to "go kill this" and "protect this person" quests, to unexpected
quests such as manning catapults or helping to capture a wild hog.
In addition to these, there are also time-sensitive quests, such
as the holiday-themed Wintersday Festival quests and Signets that
give bonuses if players help defeat certain types of enemies.
The
controls are handled as any other MMORPG, directly controlling your
character with the keyboard or mouse, but with a small RTS twist,
as you can override your party members' actions, giving them out
specific orders. Your party, at one point or another, will contain
Hero characters - party members with back stories that can be raised
much like your personal character - and hired hands, which cannot
level up or be customized in any way. Heroes are essentially fill-ins
for other human players, as everything a playable character needs
- equipment, stat points spending and skills picking - is all present.
Adventuring alone in Nightfall is never close to the burden it can
be in other games, an overdue feature to the genre.
Attacking
enemies is as simple as clicking on them for regular attacks, although
your party members will immediately begin attacking as soon as an
enemy engages you in case you are taken by surprise. Up to eight
special attacks and skills, each with in-depth descriptions, can
be mapped to the number keys and/or in-game bar for one-press access.
The variety of special attacks is large, as each weapon type, profession
and sub-profession has their own set. Building the best set of eight
can be confusing, especially once you factor in the second profession,
so consulting with friends, other users or the Internet is greatly
encouraged. Just don't expect to be able to alter your skills on
the battlefield - this can only be done while in a town or city,
leaving you to waste time backtracking if you find a new weapon
or want to change your skills on a whim.
The
presentation of Nightfall takes a realistic approach when compared
to Final Fantasy XI and World of Warcraft, which allows it to stand
apart from those two. The majority of characters are human, with
the fantasy variations coming in clothing rather than physical appearance.
The landscapes are lush, overflowing with flora and fauna, all draped
in a varied, natural palette, injecting individuality into each
area you enter. Towns and cities, the only places where you will
see other players who aren't in your party, are compact, usually
leaving you to only interact with the commercial areas. This is
both a blessing, as there are few problems navigating through the
towns, and a curse, as they are normally full of other users and
that can bog down lower end systems, regardless of the quality of
your Internet connection.
The
realism continues with the sounds of Nightfall, as they bring to
life the graphics with haunting accuracy. The clashing of weapons
against flesh, the clanking of armor as you run, the crashing waves
on the nearby coastline and the various cries, screams and yells
of the enemies and beasts - every single sound effect adds extra
depth the graphics, pulling you even further away from the real
world into that of Nightfall. The soundtrack is well composed and
varied, quietly humming in the background while exploring and roaring
with anxiety during battles. You won't be rushing out for the soundtrack,
but it handles the role given to it without complaint.
As
far as lifespan goes, Nightfall gives and takes. The world is imposing
in size, with plenty of quests, side missions and items to pursue,
something that is helped by the periodical time-sensitive events.
While you can't fight against other players in the main game, you
can engage them in PVP battles. Join an active guild and you might
find little reason to ever stop playing, as you play with friends
to not only progress through the story but to gain notoriety for
yourselves. On the other hand, by restricting non-party player interaction
almost exclusively to town and city hubs, the lacking humanity -
that sinking feeling that nothing your player does is actually affecting
the game world - can eventually drag down the experience for gamers
prone to play alone. In case you forgot though, there is no monthly
fee accompanying any of the Guild Wars games - that alone will
be enough lasting appeal reasoning for many a frugal gamer!
Even
while running the game on a computer just meeting the requirements,
I was still able to see and enjoy the presentational work put into
the world of Guild Wars: Nightfall, not to mention having the game
in a playable form. I can only imagine that playing on a mid-range
system would greatly increase the experience - one of the signs
of a truly solid PC game. Players new to MMORPGs would do themselves
a great injustice to skip over Nightfall, as the addition of Heroes
makes this rookie-friendly series more than approachable to the
beginner.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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