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Once upon a time, MMORPGs were an oddity, played by a few diehard
individuals. Until the emergence of broadband, it was so damn infuriating
that few were mad enough to try it. I personally remember playing
Ultima Online with a dial-up connection - oh what fun it was to
run into a fight, wait ten seconds for the game to realise you had
selected attack, suddenly have the game freeze because the four
players on screen was a bit too much for the servers and then two
minutes later to have the screen change to a view of your dead naked
body, some scumbag having taken advantage of the fact you couldn't
fight back and taken the equipment you spent six weeks getting enough
gold to buy. Oh, those were the days!
While
regular occurrences like that prevented these games from ever reaching
the popular market, things have changed dramatically in recent years;
widespread cheap broadband and a community that is now used to spending
many hours online has massively expanded the potential customer
base. This has allowed giants such as World
of Warcraft to rise to the forefront, and it has also allowed
developers to take new and distinct approaches, such as with Guild
Wars.
So
what is it that makes Guild Wars stand out? It's not gameplay, although
it's good here it only emulates other games. It's certainly not
storyline, as the last two outings caused me plenty of headaches
when I tried figure out what on earth was going on. It is an altogether
new approach that's most easily noted in one simple fact - Guild
Wars is an MMORPG with no monthly fee. No forking out fifteen dollars
a month (a lot over a year) as well as paying for the game itself.
Yes, Guild Wars is cheap. Now you may immediately think this tells
you something about the game's quality - in other words, you get
what you pay for. On the contrary, Guild Wars is well designed,
well programmed and can keep you entertained for hours on end. The
price fits with the overall philosophy; Guild Wars is aimed at the
casual player and you don't have to keep updating and adding new
content to the game world, something that can be irksome when you're
only playing for a couple of hours a week.
Although
Guild Wars is aimed at the casual player, that's not to say there
isn't lots to do. There is so much to the game that you will be
unlikely to tire of it before the release of the next edition. There's
a long storyline that is designed to guide you through to the top
levels and has a lot more direction than in other MMORPGs. The map
area is huge, and you can join a guild and take part in guild battles,
or simply turn up at one of the combat arenas and engage in Player
vs Player battles with a group of friends or randomly assigned players.
Solo play is easy; there are NPC henchmen that can be used to bulk
out the numbers of your party and even when teaming up with other
players you can add henchmen up to a maximum party size that varies
from mission to mission. This can also be used to fill up positions
that would otherwise be impossible to fill, for example the vast
shortage of priests in World of Warcraft.
Despite
these many strengths, Guild Wars does however lack the absolute
freedom that is present in other MMORPGs and you do feel that your
actions do not impact significantly upon those around you. Indeed,
it is possible to play through the entire game alone by simply using
henchmen, although doing this is obscenely difficult, as real players
are, well most of them at least, more intelligent than the AI. The
whole game is played in instances, except for meeting places and
towns, so you never have random encounters with other players or
get to watch them defeat a boss and learn how to do it for yourself.
However, this does remove the need to wait for respawns, and indeed
the absence of respawns altogether helps keep up the reality of
the game. There is also a lack of crafting and non-combat careers
however, neither is there any player housing.
Level
progression is designed to be fast and to fit in with the main missions;
as you progress from one mission to another, you should be at the
level to compete, never having to spend hours constantly grinding
the same enemy until you finally level up. In fact, most experience
is gained from completing missions, rather than from combat. Also,
for those of you only interested in PvP, you can create a PvP character
who starts at the maximum level, with equipment and skills already
chosen. These come from a preset list, which removes variety, but
it's a good way to get involved in the game while you develop your
own character by progressing through the missions.
The
combat system is fairly familiar; you have a main class and a secondary
profession, chosen from a list of eight. Your class determines your
attributes and appearance, while your secondary profession gives
you access to a few additional abilities, in order to give your
character some individuality and a degree of tactical depth. You
choose a set of eight skills and each can be employed in combat
at the click of a button. You may learn additional skills, but you
can only equip one set during a mission, forcing you to choose particular
tactics and stick to them. The combat is a simple point and click
affair - you must choose the correct skill combinations and use
them at the correct times, and that's really all there is to it.
However, combat is very fast paced and working together as a team
is hampered by this fact; I have found the need for group tactics
more prevalent in other games than it is here.
Graphically
the game pleases, particularly with the characters' appearances,
and you will rapidly notice that all the females are very scantily
clad! The scenery is varied, although perhaps lacking in detail,
while the spell effects could have been more spectacular, but overall
the look is pleasing. Guild Wars has taken the approach of looking
more realistic as opposed to a cartoon-like style, although some
of the enemies are a little odd, like the giant walking plants shaped
like fans. The music is good, but the sound effects are bland to
say the least; they're identifiable so you know what is going on,
but they detract from the atmosphere, rather than enhancing it,
sounding too simple and very artificial.
For
those who have played previous incarnations of Guild Wars, the changes
in this Nightfall expansion are notable but subtle. The two new
classes from Factions
(assassins and ritualists) have been dropped in favour of two new
classes, the dervish (a holy warrior) and the paragon (a support
character), who both have similar abilities to the classes they
replace. It is possible to transfer an assassin or ritualist between
the games however, so those who have invested time in Factions need
not worry! The storyline in Nightfall is well thought out and the
missions have been made grander, with the more tasks beyond fighting
your way through group after group of enemies. For example, in the
first mission you collect catapult ammo and carry it to catapults,
which you then fire at docked enemy ships, triggering very satisfying
explosions. The side missions include a few well-planned events,
such as a time when you're walking through the wilderness and overhear
a group of people arguing. If you wait and listen, one of them approaches
you and asks a favour that will help him win that argument. There
are many little touches and features like this that are designed
to keep you more immersed in the game - and they work very well.
Guild
Wars is a game that makes a great introduction to online role playing
and it's a fun way to while away a few hours each week, yet it's
unlikely it'll be remembered as one of the greats. The experience
is a little under whelming and you are always aware that you are
playing a game, never quite drawn into the atmosphere and game world
enough, as with WoW. Still, there's a lot of enjoyment and variety
to be found here, and Nightfall certainly adds enough for fans of
Guild Wars to make the purchase, while the fact that there's no
monthly fee is enough of a plus point to recommend this to MMORPG
fans who haven't tried Guild Wars before, as well as newcomers who
are curious about the genre but have been put off by the need to
plunge endless hours in and pay a monthly fee.
Reviewed by Gavin Udall for AceGamez (All Rights Reserved).
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