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Here comes another slice of subscription-free gaming from those
chaps behind the highly impressive Guild
Wars. Following on from the massive success of their first free
online RPG, NCsoft has released the first expansion pack for their
game. Guild Wars: Factions is billed as an expansion but in many
respects, it's actually a standalone game that can be played with
or without a copy of the original Guild Wars.
As
with the original Guild Wars, the premise is simple in Factions.
Create a character, play with the character to build up his or her
stats and eventually try to become the best and biggest badass in
town, and then go kick some ass in the PvP Arenas.
Once
again, NCsoft have done a fantastic job with the graphics in this
game. What's even more impressive is that it looks pretty stunning
on virtually any spec PC. The lavish landscapes are textured beautifully;
mountains rise up to the sky triumphantly, water reflects your character's
curious gaze and shimmers in the afternoon sun, grassy reeds brush
against your character's thighs as he charges to his next bloody
foray and sunlight refracts through forest canopies onto the ground
below. All of these amazing visuals completely immerse the gamer
within Guild Wars: Factions' lushly created world.
On
the main screen, whilst playing the game, there are a number of
various bars and symbols that pertain to your character's skills
and information about your group, should you be travelling in a
party. Your skills are located along the bottom of the screen and
this bar can contain up to eight of them. This lends a very tactical
element to the game, as there are literally hundreds of skills available
to your character, so you have to pick and choose wisely to fit
your circumstances at any given time. There's also a very intuitive
mini-map in the top right hand of the screen, so you almost always
know exactly where to go.
This
mini-map also shows the player their 'Agro Zone', a zone which tells
you where you're likely to be attacked, and points out any roving
monsters in the nearby vicinity. In addition, players can click
on the mini-map to send a shimmer across the map that allows players
in their group to see where they are - this is ideal should you
lose your teammates during a particularly hectic fracas with some
creatures. You can also draw symbols on the mini-map to highlight
a particular area, again very helpful if you're in a group and you're
trying to illustrate to your teammates where to go. That said, this
feature can also be used to draw pretty much anything, so expect
to see swear words, crude depictions of human private regions and
so on!
As
well as phenomenal graphics, this game boasts some rock solid gameplay.
Players can create a character and customise pretty much anything
they like; name, gender, physical appearance, class. With this new
version of the game, two new classes have been added - the Assassin
and the Ritualist. The Assassin, as the name would suggest, is all
about clinical, super-quick kills, while the Ritualist has a variety
of shamanic spells at their disposal and can conjure creatures to
help them in battle. These two classes are a very welcome addition
to the other six classes already available from the first game.
In
Factions, the storyline takes place in a new environment, south
of the Tyria land from the previous game, in a place called Cantha,
which definitely has a hint of the Far East about it. Players are
introduced into the game and are offered the choice of a brief tutorial,
or if they're already familiar with Guild Wars, they can launch
straight into the immersing storyline. One of the best features
in the game is that players from the previous Guild Wars game can
travel between the original Tyria continent in the Guild Wars and
the new Cantha continent in Factions. The two games co-exist beautifully,
which is something that's hard to find on any format - sequels tend
to crap all over the previous game, almost hiding the fact it ever
existed.
Travelling
is easier than ever before in an online RPG. To travel from town
to town, all players have to do is open up the main map and click
on where they'd like to go. This means that instead of wasting time
travelling everywhere, à la World
of Warcraft, players can use their time more profitably by fighting
monsters and levelling up their character. This means that you're
never missing out on the fun and kept on your toes throughout every
minute of your playing time.
It
has to be said that NCsoft have done it again. Once more they've
created not only a mesmerisingly beautiful world but also an infinitely
playable one to boot. This game, whether as an expansion to Guild
Wars or as a standalone product, only serves to bolster the Guild
Wars franchise and strengthen the position of NCsoft as a premium
developer of online RPGs. Better looking than World of Warcraft,
more playable than City of Villains, Guild Wars: Factions is a must
for anyone who likes to strut their stuff online.
Reviewed by Ross Alexander for AceGamez (All Rights Reserved).
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