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In
the land of Myrtana, King Rhorbar has defeated all of his kingdom's
enemies but one; the orcs, who wage war continuously on the inhabitants
of Myrtana. To win against the foul orcs, Rhorbar must equip his
soldiers with the best of weapons and is dependant upon the magical
ore mined from a small area. This ore produces the best swords and
armour and gives his troops an edge over all foes.
In
an attempt to keep his armies at full strength and beat the orcs,
the king forces criminals to work in the mines instead of going
to jail and no matter how petty the crime, all are sentenced to
a living hell below the earth. To protect these mines he sends 12
wizards to set-up an impenetrable barrier to hold off the orcs.
However, the spell backfires and traps all in the area inside, but
does allow entry. In the confusion, a prisoner named Gomez leads
an armed rebellion and slays all the prison guards. Unable to send
in troops the king is forced to trade with these prisoners for the
ore, for without it his kingdom is doomed.
Within
the barrier the prisoners begin to divide into factions and three
camps form. In the old camp the six fire wizards reside and Gomez's
viscous followers enforce order, whilst in the new camp the six
water wizards reside. The new camp has an ore mine of its own and
is populated by evil rogues who wish to escape. The water wizards
plan to use the magical ore to blast the barrier apart and gain
freedom. Finally there is the sect, which believes their God will
awaken and lead them to freedom.
You
are a new arrival, who must join one of these camps and eventually
unite them. With over 100 hours of gameplay, this is a long task
- you really get your money's worth with this game.
You
play in the third person perspective and combat requires direct
control of the character. The game is very action based and yet
is a stats-based role-playing game too. It combines the properties
of action and role-playing and does so admirably. This has been
done before but I felt previous attempts did not give the role-playing
elements high enough priority. This game has developed a non-linear
plot that allows so many different paths and has many surprising
and very real scenarios. The designers succeeded in capturing the
feeling of lawlessness and despair within such a land. The many
plots and sub-plots are ingenious and events are both sensible,
but also surprising at times and all events can easily be traced
back to your own actions.
Unlike
many role-playing games there is no class system. Instead you receive
skill points as you go up levels and can spend these as you wish
and so develop an individual character. All the NPCs (non-player
characters) have been given believable personalities and always
act according to these. Each also goes about a daily routine and
has a memory of your actions and those of others towards them.
The
graphics, sound and music are as good as you could ask for. I just
love the sky that shows the constant crackling of the barrier and
the detail of characters is such that you can easily identify all
of them by sight. They also have a certain style about them, each
camp looking like the type of people you would associate with that
group and it all combines to make the society within the barrier
feel totally real.
In
addition there is no text to read, it is all recorded speech and
though some characters sound the same this goes far in making the
game even more absorbing and real. The controls are simple and unique;
it is impossible to describe quite how good they are, but suffice
to say it will only take you minutes to master them. The game is
difficult too, providing a real challenge and you are unable to
resort to combat to get your way, for others can be as skilled as
you, or more so. The difficulty also makes it feel more real and
as a stranger at the start you will find it extremely difficult
to work your way into acceptance in any of the camps.
With
amazing and very atmospheric graphics, sound and music, an original
plotline, the perfect mix of arcade and RPG gameplay and an intelligent
game engine generating unpredictable non-linear gameplay, Gothic
is something very special. I only hope more games will be like this
in the future.
Reviewed by Gavin Udall for AceGamez (All Rights Reserved).
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