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While pundits have questioned the place of PC gaming in a console-dominated
world, the real-time strategy genre has thrived. The past several
months has seen games such as Supreme Commander, Company
of Heroes and C&C
3: Tiberium Wars hitting the shelves, games that require a great
deal from those who play them in terms of juggling the micromanaging
clusters of troops with watching the big picture of the global situation.
Into this mix comes Genesis Rising: The Universal Crusade, a game
that will probably last longest in my mind as a reminder that no
matter how hot a genre may seem, it is quite possible to introduce
a really bad game into its midst.
Genesis
Rising doesn't look like a bad game - the graphics are top notch,
the sound effects and soundtrack are very well done and the impression
is solid throughout. The overall presentation is very effective
at creating a moody environment, filled with organic spaceships
and bloody battles, in a universe that's presented in three dimensions
but features a two-dimensional grid of play. Some of the details
don't work as well though - the characters in the cut scenes are
not very believable, and neither are their voices or the translated
dialog.
But
the problem isn't in the presentation - in fact, everything right
up until you start playing the game is done very well. The basic
story and concept of organic ships, or ones carved from various
natural elements, which are then outfitted and augmented with genetic
elements, is a really great idea - if you want to go faster then
you get a speed augmentation, or if you want to build a stealth
unit then you give it the appropriate genes, and so on. The storyline
offers branching based on whether you make good or evil choices
in dialog trees, and it offers plenty of alien races to interact
with and even neutral races to win over to your side. As I said,
everything right up until the main part of playing the game is really
intriguing.
The
basic gameplay is classic strategy - you need to build units of
various types for battle, harvest genes from defeated ships to expand
your capabilities (okay, that part is different), and explore the
galaxy, taking on missions and battling alien ships. The game is
largely mouse controlled, but there are plenty of keys to access
all of the options for trade, battle, gene production and everything
else you need. Again, at this point, everything was indicating that
a wonderful strategy experience lay ahead. However, the expression
"In space no one can hear you scream" doesn't hold true when you're
yelling at your computer monitor in frustration…
My
first real hint that things weren't going to work out so well was
when I was in the tutorial with three ships under my command. The
first problem was that the game decided I needed a different camera
perspective and zoom factor to see everything - despite the fact
that I had just changed it myself to get things laid out conveniently.
Then the tutorial suggested that I manually move ships around to
avoid incoming missiles. That seemed to be taking micromanagement
to an unnecessarily high level, but I gave it a shot. It worked,
and I survived the attack - at least, the two new ships survived;
I was so busy evading attacks that I failed to keep my best armed
ship alive. This awful balance between micromanagement and the big
picture sadly dominate the game. Most strategy games have you building
many units with the knowledge that quite a few will fall on the
battlefield - that is simply the cost of doing battle. It took me
a long time to get used to dealing with 'acceptable losses' in a
battle, but figuring out that there is a boundary between what you
expect to lose and what you can stand to lose is critical to advancing
in these games, something that's contrary to role-playing games
or small-group strategy games. But the image that kept coming into
my mind as I played Genesis Rising was that of the GBA game Fire
Emblem, in which I always needed all of my units and would replay
a battle if I was ever foolish enough to let a critical character
fall in battle.
The
problem is that you get too many ships to possibly be able to control
them all in real time, and too few that you can afford to lose any
of them. Add to that the difficulties with the camera and trying
to control the ships you do have, and you have a recipe for extended
frustration. The action plays out as quickly as other strategy games,
but moving the ships around happens extremely slowly - you will
often spend longer waiting for a battle to start than it will take
to resolve! The level of control you can exert over individual ships
is inadequate, from manually avoiding missiles to changing genes
on the fly to forcing certain attack moves and more. Ships move
very ponderously, and while you are waiting for one to position
itself as you commanded, your enemy has destroyed another of your
key ships. The harder you try to make it all work, the more you
become frustrated with the interface; it just seems like you are
not being allowed to properly control your fleet in an adequate
fashion - if you had hordes of disposable drone ships it would be
much more acceptable, but since every ship matters the effect on
the gameplay is devastating.
The
worst question you can hear in a multiplayer game is "What if they
threw a co-op match and nobody came?" But that is the issue here
- there is simply no one playing the game online, which is unfortunate,
because it seems that similarly hampered human players would make
for a more even match and therefore a better experience. But even
in the limited amount of multiplayer action I experienced, it seemed
that the player who was quickest and most efficient at gene harvesting
would be in position to attack first and almost inevitably emerge
victorious. While that is somewhat true in every strategy game,
it feels more rushed here and much less strategic. Given time and
a larger pool of players than the single person I played against
things might be different, but there it is.
The
more time I spent playing Genesis Rising: The Universal Crusade,
the more frustrated and disappointed I became. I can easily forgive
the niggling issues with translation and voice acting, since the
presentation is otherwise solid. I can also forgive the terribly
slow pace of ships traversing space. But what I cannot forgive is
that the combat is horribly balanced - it is the worst of both worlds,
a game that demands overwhelming levels amounts of micromanagement
yet provides entirely too few tools and opportunities to make it
happen. And while the single player campaigns of many strategy games
are lacking, they tend to make up for it with robust multiplayer.
The opposite is true with Genesis Rising - there might be some fun
in a multiplayer game, but the single player aspects are the best,
and that is not a good thing in this case.
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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