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Next to first-person shooters and real-time strategy, the tycoon
genre is probably the most overcrowded around. To make matters worse,
developers don't seem to be attempting to innovate or even evolve
the genre past what's been done over and over again for years on
end, leaving store shelves lined with a smorgasbord of tycoon games
that appear unique at first glance yet play exactly the same as
the rest. Many of these games are still decent enough to be enjoyable,
but the lack of innovation is rapidly starting to wear thin with
each passing year. Attempting to breathe at least a little fresh
air into the genre, Tri Synergy and Beat Games have released Game
Tycoon, a cleverly conceptualized tycoon game that simulates the
ins and outs of building a videogame development studio and making
it successful in the demanding gaming industry. Unfortunately, while
Game Tycoon's concept is intriguing and entertaining in doses, the
game as a whole just doesn't have the depth or longevity to make
it a real winner.
Game
Tycoon kicks off its timeline back in 1982 and takes you through
a campaign of ten missions spanning two decades of industry advancement
(or a mode of endless play if you just want to jump right in without
any specific goals to strive for). To begin your fantastical rise
in the gaming industry as the head of a top development studio,
you must first choose your character, name your company and choose
a logo. The game offers three different characters to pick between,
and based upon the in-depth bios in the PDF manual, each of these
budding game developers has a backstory and unique talents. Sadly,
what you read in the manual is the only story you get, as the campaign
is a straightforward string of missions and nothing else. As far
as logos go, there are seven default choices that are stylized after
actual game development studios in real life, and in a cool touch
is that you can create and upload your own company logo following
the simple process outlined in the manual.
With
the basics all set up, it's time to get down and dirty creating
games that will hopefully take your company straight to the top.
Unlike many tycoon titles, Game Tycoon forgoes the process of actually
allowing you to construct your own company building, instead providing
you with a default game world separated into four different areas:
the Office, Media Park, University and Home. Most of your time will
be spent in the office area, where you can visit the bank to take
out loans and manage your finances, stop by your studio offices
to monitor company info, create game engines and assign hired staff
to projects you have in development. When a project is ready to
begin production, you can head to the University and browse the
bulletin boards in search of talented programmers, artists and composers
to work on your games. There's also a newsstand offering magazines
with reviews of the games that you and competing developers have
released, and market research on what types of games are currently
popular. After you and your chosen staff produce a finished game,
it becomes time to head to the Media Park to seek out a publishing
label, print copies of the game, ship the game into stores, formulate
a promotional campaign and visit the local game shop to check out
the top ten best-selling games currently on the market. Finally,
after a long development cycle, you can drop by the Home area where
you can use the riches you've hopefully acquired to buy furnishings
to decorate your pad with - but it's all just for looks.
Moving
between these areas is quick, easy and visually appealing, with
a side-scrolling, point-and-click third-person viewpoint when walking
between buildings and a static first-person view of interactive
objects and characters when indoors, all coated with a charming
cel-shaded art style that presents a bright and colorful world you'll
be happy to dive into. The interface is simple and intuitive throughout,
consisting of a menu bar along the bottom of the screen containing
your money count, gameplay speed adjustment, time and date, inventory
grid and a PDA that pops up with various updates and random announcements.
Game
Tycoon, although a very accessible budget title, is quite a challenging
game, and I like that. Three levels of difficulty are provided,
but even on Easy this game is no pushover. For the casual gamer,
though, the poorly designed tutorial mission, hampered by some poor
text translation and an annoying audio bug that has ambient sound
effects drowning out the advisor's instructions at times, doesn't
help matters along, making for a brief yet frustrating acclamation
process. The basics are extremely easy to pick up just by playing
and learning, however there are certain aspects that you'll be clueless
about until you've either read the manual from front to back or
played long enough to figure everything out on your own.
By
far the best part of Game Tycoon is its gameplay concept. The process
of creating an engine and then developing a game is handled well,
during which you will go through the process of selecting basic
engine components, such as multiplayer features, control types and
graphical technology, before moving on to solidify the game itself
by naming it, choosing one of over ten popular videogame genre types,
deciding what platform(s) to put release the game on (PC, console
and/or arcade), which languages the game will be released in, setting
the QA testing period, and so on. Marketing the game after it has
been published is also interesting; at the advertising agency in
the Media Park you can go all-out in promoting both your games and
company, by purchasing print, web and TV ad campaigns and hosting
LAN-parties, giveaways and exhibitions. What's also great is how
the options evolve over the course of the campaign; as the years
progress, newer game development technologies become available to
utilize in order to keep up with the times, and the same goes for
advanced advertising possibilities.
Where
Game Tycoon falters is in its lack of depth and variety. Although
the concept and myriad of options I described in the paragraph above
are intriguing, there isn't a whole lot to it beyond clicking check
boxes on the screen and managing company economics. Even though
the progressive nature of the campaign introduces newer options
along the way, and the ten missions task you with a different goal,
after two or three missions you'll realize that you are simply repeating
the same process again and again, which will turn off all but the
hardcore tycoon game fan.
Despite
an innovative idea and some thoughtful implementation, Game Tycoon
boils down to an average tycoon/simulation game that will only appeal
to diehard fans of the genre, or someone who is just picking up
a game of this type for the very first time. Beat Games, however,
has come up with an outstanding concept and created a promising
foundation for what could be a great new tycoon franchise; the execution
of the concept just needs to be fleshed out more, in order for any
sequel to reach the full potential that this admirable first effort
holds within.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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