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In the modern world, the job of professional football manager isn't
as easy as it once was. Gone are the days of simply taking training
sessions during the week before donning your sheepskin coat to prowl
the touchline at 3pm on a Saturday. Now you've got one of your players
writing a book in which he claims he caught you changing into women's
clothing in your office. Meanwhile, you've just found out that your
top transfer target has been poached by Real Madrid because they
were looking for someone to make the tea and your chairman's announced
that he's arranged for two young South Americans to join the squad,
but you're not to ask how he got them. To top it all off, your stadium's
on the verge of being condemned after part of the family enclosure
disappeared down an old mineshaft, you've gone five games without
a win, the board have given you the dreaded vote of confidence,
your star African midfielder has disappeared on his way back from
international duty, you've just heard that the manager of the team
you're facing next is planning to use a formation you've never heard
of before and you can't even prowl the touchline any more because
you're confined to the bleeding technical area. [And if you think
that's bad, you should see what the manager of Harchester United
has to put up with - it's far from a Dream Team! Dragons forever!
Purple Ed].
Every
one of the fully qualified real-life managers, and Gareth Southgate,
have to deal with things similar to the above and even more bizarre
on a daily basis, and must wonder why anyone would find enjoyment
in recreating their lives. Some of them may be amazed to find out,
then, that it's not just a small band of strange individuals that
want to give up large amounts of their time pretending to run a
team, but thousands of people all around the world. Helping to feed
this hunger is Sports Interactive, who has returned again for the
start of a new season with Football Manager 2007, the latest edition
of their seminal series.
Many
of you will now know that, up until a few years ago, Sports Interactive
were the creators of the hugely successful Championship Manager
series for Eidos - that was until Sega managed to pull off one of
the greatest transfer coups of all time by persuading the developers
to move to them. Edios kept the Championship Manager name, whilst
Sports Interactive took basically everything else of any value,
tweaked things a bit and released the result as the first Football
Manager game. It's fair to say that since that original outing,
Football Manager hasn't changed in any huge way. The most obvious
thing that has always set it apart from its rivals is the amount
of information it contains and this new outing is no exception;
with over 50 countries and 290,000 players and staff, FM07 has more
data than a NASA space launch. But just having lots of names and
figures doesn't make a game great - and the true genius behind the
series is twofold.
Firstly
there's the process the developers have gone through to decide what
information to include. Although FM07 includes too many details
to try and count, every single one is about as objectively correct
as you're going to get. For example, you're looking for a striker
and find a veteran and an eighteen-year-old who roughly fit the
bill. The older guy has great finishing but the youngster isn't
that far behind, who's also quicker than a hiccup and has lower
wage demands, meaning that you'd have extra funds for that goalkeeper
you also need; so what do you do? On top of this, despite the wealth
of facts and figures that have been crammed in tighter than Neville
Southall in a goalkeeper's jersey, there's no wasted space in FM07,
as everything that has been included is relevant to the title's
aims. When you first put the disk in and the game begins to load
there's no flashy intro sequence or jazzy pop tune to tap your foot
to while you wait. If, however, you decide to manage a side in English
League Two and you want to hire a coach, rather than having one
or two to select from (and possibly a small number of stats for
each), everyone in the world of football who fits the bill is available,
together with a dissection of their abilities, history and wage
requirements. This is exactly how it should be, as management sims
are all about making decisions, and the closer a game gets to giving
you the same options a manager would have for real then the more
authentic it is.
Secondly,
and even more important, is the way that all these pieces of information
have been put together to create such an enthralling experience.
In this respect the talent that the developers have shouldn't be
underestimated for a second. There are thousands of words in the
dictionary and anyone can pick them out at random, but it takes
someone with exceptional skill to bring them together to create
poetry. In the same way Sports Interactive have taken all these
pieces of data and used their abilities to put them together in
a way that results in something amazing. Sports Interactive haven't
just spent the last twelve months locating an eraser and then holding
various meetings to decide who was going to use it to remove the
'2006' from the front of last year's game box and replacing it with
'2007'; it seems almost insulting to confirm that club, staff and
player movements up to the end of the most recent transfer window
have all been included, as these should be taken as a given. Beyond
them, however, there are some noticeable enhancements in FM07.
The
first of these is the overhaul that has been given to the scouting
system. In a game with so many details, the fact that scouts had
relatively few stats made this an area ripe for development, and
Sports Interactive have not disappointed; each scout now has his
knowledge broken down even further to show, such as the parts of
the world where he has his finger on the footballing pulse and also
the countries where he wouldn't know a David Beckham from a David
Furnish. All this means that you can now allocate your resources
much more efficiently and achieve much better results, whether they
be more accurate information on your next opponent or the discovery
of a wonder kid playing in the Antarctic second division.
Another
important change is the introduction of the feeder/parent club option,
which allows arrangements to be created between bigger and smaller
teams to maximise their resources. The large outfit gets a chance
to seed their young players and possibly the first option on any
of the feeder side's talent. The smaller club, on the other hand,
gets financial assistance and the temporary use of a standard of
footballer they could never usually attract.
The
final major addition is the improved player interaction options;
now you have the ability to give pre-game team talks, something
that was slightly startling by its absence before. On top of this
you can also interact more with the players at your own club, by
asking them to recommend new signings for example, and also with
those of other sides, who you can praise or criticise as you see
fit. Care is needed whatever you choose to do however, as the game
is so sophisticated that there is an effect every time you open
your mouth. So you might want to stop and think before you give
your young, talented winger the hairdryer treatment after a mediocre
first half, or before you praise an opposing team's midfielder and
tapping up allegations start to fly.
There
are also some smaller changes that the developers have made that
are also very welcome. The complexities of the youth team have been
added to, so that at the start of every season you now receive a
new selection of first year youngsters ready for development into
tomorrow's stars. If you like to micro-manage every footballing
aspect of your club this presents you with more food for thought,
as you're forced at points to make to make tough decisions about
who you're going to keep and who you're going to cut to free up
a valuable place that could be filled by the next Pelé. As well
as this there's now the possibility of the club being taken over
by outside investors and a new board being installed. If this happens
then the team's future - and yours - are in the hands of the footballing
gods, as for every Portsmouth there's a West Ham, and even the odd
Hearts.
As
much praise as FM07 deserves, there are still a few things that
it could do better. To start with, although the in-match graphics
are great for tactical analysis of each game, they remain incredibly
basic. For a title whose currency is realism you sometimes feel
that until Football Manager can produce the same thing with accurate
3D players who you can watch from the touchline or the stand, the
series will never quite achieve perfection. Similarly, whilst FM07
is a game for quiet contemplation and as such is better for the
fact that it doesn't have any in-game music, there is a distinct
lack of atmosphere during matches, due to the incredibly limited
selection of generic crowd noises. Finally, because of its size,
FM07 is probably never a game you could have a quick go on and,
for the same reason, although the developers have done well with
the tutorial features it will probably never be a title that newcomers
find easy to get into.
When
you've got a series that already has such a high level of quality,
the real skill lies in not changing all those things that work perfectly
well and ensuring that the adjustments and additions you do make
improve on what has come before. In both these regards Football
Manager 2007 can be considered a success. The major new features
fit in well and are up to the very high standards of everything
that has been retained from previous outings. Other minor tweaks
have helped make this new edition that little bit smoother and mean
that that FM07 isn't just a management game - it's a football world
that will draw you in and envelop you. The greatest praise it can
be given is that, out of all the management simulators out there,
this by far feels the most like real life, and this is solely down
to the skill and dedication of the Sports Interactive who fully
appreciate how complex a manger's life really is. [Now if only Alex
Dempsey can evade that murder investigation long enough to lead
Harchester into the Champions League… Ed].
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
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