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Every year around about October I get very, very excited. It's been
happening now for nigh on eight years and long may it continue.
There are very few game franchises that stand the test of time.
Tomb Raider fell by the wayside, Burnout is starting to look tired,
even Mario seems to have lost that cheeky skip in his step, but
Sports Interactive are still going strong with their Championship
Manager (now known as Football Manager) franchise.
When
Sports Interactive decided to change their publishers from Eidos
to Sega in the summer of last year, nobody was sure how they would
fare. Eidos retained the Championship Manager brand, whilst Sports
Interactive retained the entire team who created the CM series and
resolved to continue their football management PC simulation franchise
with a new brand, Football Manager. Whilst Football Manager 2005
soared to the top of the PC charts last year, Eidos released Championship
Manager 5, designed by a whole new development team, which bombed
in the shops. As Eidos lick their wounds and decide on whether to
release another Championship Manager game, Sega release the second
coming of their new franchise, Football Manager 2006, and I for
one, can't contain my joy.
For
anyone who's never played any of the Champ Man series or last year's
FM05, Sports Interactive have specialised since 1997 in creating
games which allow you to control pretty much any football team you
would like. As the years have passed they've included random leagues
such as Croatia and Belarus, all the while building up their football
world database. And that's basically what Football Manager 2006
is - the biggest database on world football.
The
Sports Interactive team have scouts all around the world who monitor
each of the different clubs and rate all the players, feeding back
all of their findings to Sports Interactive, who input this into
the game. What they arrive with is the ability to not only check
out how good Wayne Rooney is but even browse the ability of teams
in the far depths of Europe, in countries you can't even pronounce,
like Kazakhstan. The information is so accurate that rumour has
it that managers like Bolton's Sam Allardyce use the Football Manager
database as a rough guide as to where to send out his talent scouts.
Just last season, on having played some obscure Eastern European
team in the Champions League qualifiers, Arsenal striker Robin van
Persie was asked as to whether he'd known much about the team before
playing them to which he replied, "I knew a fair bit, as I'd checked
them out on Football Manager before we left". So as you can see,
this game is so accurate that even the footballing fraternity itself
is hooked.
So,
when you boot up the game your first choice is which club to manage.
Your choice does not have to be binding, as throughout the game
you can apply for different jobs at other clubs depending on how
successful you are. If you're starting out at an amateur level,
I'd recommend that you try a Man Utd or an Arsenal, so that you
can get the taste of victory early on.
When
you've chosen your club you're brought to a News screen. This screen
announces that you've joined the club and details your club Chairman's
expectations for the year ahead. As you move through the game this
screen tells you what's what in the world of football and your own
team; what players you have injured, what games you have coming
up, which players have been signed by other clubs, how much money
you have left to buy new players and so on. It's basically the interface
that keeps you informed of both your own and your AI competitors'
progress. From this news screen you can access the entire game interface
in one click.
The first step to take is to view your team. When you click on your
team, it lists all of the players that you currently own. Selecting
a player brings up everything from his contract details, whether
he's happy to play for you, what he's worth, what position he plays,
any clubs who are interested in buying him - this list is endless.
This screen also allows you to see how good he is. Each players
is rated on a scale of 1 to 20 on around 40 key stats including
Passing, Dribbling, Jumping, Heading, Long Shots, Finishing and
Composure to, name but a few. From browsing these stats you can
work out whether the player is any good and also how to best use
him in your team. For example, a striker with a Jumping and Heading
score of 15 or above would make an ideal target man up front for
your team. Or a midfielder with a Passing and Creativity score of
over 15 would be perfect for using as your playmaker in the middle
of the park. As you look through your team, you can work out who
you'd like to keep and who you'd like to sell. You can also loan
your players out should you like to hang on to them but maybe don't
see them as featuring in your first team plans over the coming season.
Having
sold or loaned out everyone you want out the way, it's time for
your team tactics. The tactics engine in FM06 is unrivalled by any
game on any platform. You can choose from a huge selection of formations
or even create your own. Not only can you tell your team to play
in an exact way, indicating to play a counter attacking long ball
game for example, you can even tell each player how to perform.
For example, you can tell your right and left back defenders to
run whenever they get the ball and try their damnedest to fire in
as many crosses whenever possible. Anything you can do in real football
is here. When you've worked out your tactics, it's then easy to
see where the gaps in your team lie, such as finding that you only
have one left back, so should he get injured, your team could be
in dire straits. So what do you do? You buy in some talent.
The
transfer market system in FM06 is awesome. I can spend hours browsing
through the options available. You can search in everything from
Age, Contract Status, Position, Nationality and you can even locate
players by isolating they key players' stats you would like, such
as Passing or Creativity. There're over 270,000 players in the game,
making for plenty of talent at your fingertips to choose from. Should
a club accept your offer for a player, you enter a contract offer
with said player in which you can choose how much you're willing
to pay him, how long his contract will last for, whether you'd like
to offer him a signing on fee and you can also offer him further
incentive such as monetary bonus for whenever he scores or sets
up a goal. Like I said before, this game has everything.
Your
team's ready, you've bought and sold everyone you'd like to, your
tactics are hopefully spot on, so now it's onto the matches themselves.
As in real football, all of your usual fixtures are in there from
league and cup matches to European and national fixtures. As you
click though the game these fixtures arrive and you enter the match
engine screen. You can choose to watch the whole match (not recommended
as this would take you 90 mins for each fixture), extended highlights,
key highlights or just to read the commentary. In the highlights
mode you are provided with a top down view of the pitch and each
of the players appears as a round dot with their names appearing
above the dot whenever they touch the ball or are directly involved
in a piece of play. It sounds pretty crap, I know, but in reality
the system works a dream.
As
the game takes place you can see the ball being passed from player
to player and the positioning and direction of the ball changes
depending on whether the pass or shot is lofted or curled. So although
the players are 2D represented, while the ball zips and shoots about
in glorious 3D. This makes for some compelling 30 yard shots curling
into the top corner of the net. I've seen football management games,
such as the yearly EA effort, try to show you the game with FIFA
style graphics and it just doesn't work. Before long, you're watching
the same goals shooting into the back of the net. With the FM06
engine, it leaves a lot more to the imagination and you can almost
picture Thierry Henry wheeling away in delight as he hammers in
a powerful 20 yard drive from the edge of the box. There's also
a new addition to FM06 in that you're now able to give your players
half time team talks. So if you're Man Utd and three nil down at
home at half time to West Brom, you can give your players a bollocking
and watch them hopefully pull it back in the second half.
It's
hard to do justice to everything that there is in this game in one
review. I haven't even been able to cover the facts that you can
pick your own training schedules, arrange friendly tournaments for
your team abroad, manage your own national team, send your scouts
out to search for the new Wayne Rooney and more. The best way to
explain it is that everything that an Alex Ferguson or an Arsene
Wenger does in their day-to-day job, you can do yourself in Football
Manager 2006. Whilst graphically the game may look like nothing
more than a glorified spreadsheet and although it lacks any in-game
music besides a few cheers and claps in the game engine, that's
really not what this game is about; it's the unbelievable depth,
the fact that you can and will play it constantly for a year until
the next version is released in a year's time. This game is so good
it's an addiction. In the last year alone, it was cited as one of
the key determining factors in three divorce cases in the UK! Either
you love it or you hate it. Love it and you've a friend for life.
Any time you're bored, sitting in on a cold, rainy Saturday afternoon
(of which we have plenty coming up) or even watching your favourite
team on Sky Sports, having FM06 there to fill the time is an absolute
pleasure.
As
I'm sure you can guess, I'm in love with Football Manager 2006 [No
divorce for you two then! Ed]. I'm already a season in on my favourite
Aberdeen team and although I got relegated, I'm bang up for the
challenge of winning promotion in my next season. For a mere 30
quid, I have hundreds of hours of fun lying ahead and I can honestly
say that having played computer games for nigh on 16 years, Football
Manager 2006 is quite honestly the best I've ever played.
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