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Do you remember the good old days of gaming? The days when a Commodore
64 was the pinnacle of computer entertainment and you had to wait
fifteen minutes for a single game to load? Games were much simpler
then, yet their popularity has not diminished much at all, as evidenced
by the wide range of old-style console and system emulators available
on the Internet, and the success of the Xbox Live Arcade, with Sony
and Nintendo fast catching up in the catalogue of retro games available
on their networks. However, what happens when you combine old-style
simplicity with online gaming and updated graphics? Pixelmine's
Fireteam Reloaded happens, that's what!
If
you're looking for a highly strategic shooter that takes as much
brain as it does speed and reflexes then you'd best move on now.
Fireteam is a fast-paced, action-oriented game with non-stop murder
and mayhem. Controlling one of three available classes, you can
compete against computer bots or other humans in a variety of game
types such as deathmatch and capture the flag. Control and gameplay
is fairly simple; walk around the map, find someone to kill, and
kill them, then repeat. It is slightly more involved than that,
but we'll get into that after first discussing Fireteam's price
- nothing.
Pixelmine
have made a demo version of Fireteam available for download and
it is certainly worth it if you're curious about the game. First
download Pixelmine's game launcher (which gives you access to three
of their other games too), then download Fireteam and start shooting.
All character classes and game modes are available for unlimited
play, with the only restriction being a limit of two maps out of
a possible seven. You've nothing to lose and I believe that Pixelmine
have made a good decision here, encouraging more people to get online
and try it out. As I'll discuss later, Fireteam really needs more
human players. First though, let's look at those classes.
The
scout class of the game is called, well, the Scout, who moves quickly,
has excellent vision, and can see hidden objects like mines and
cameras. As you might expect, she doesn't do that much damage with
her automatic pistols and is a pretty soft kill. At the opposite
end of the spectrum sits the Gunner, an oafish-looking chap with
a rocket launcher, slow and lumbering with poor vision. To compensate
he can take a pounding and deals big damage with rockets, also harming
nearby characters with splash damage. In the middle we find the
Commando, who to no surprise moves at medium speed, inflicts medium
damage, has medium vision and can take a medium amount of punishment.
It should be noted that you can change class at any time during
a game, so don't worry about picking one you don't like.
The
gameplay is fairly straightforward, consisting mainly of blasting
other players before being blasted in return. Various pickups such
as grenades and auto-turrets help out, but for the most part it
involves holding down the mouse button on an enemy and waiting until
he or she falls over dead. Of course, they might well be firing
at you too, in which case it usually comes down to the heavier class
being the victor. Lost health and spent ammunition can be restored
at recharge stations, though unless you're quite careful you're
unlikely to live long enough to get back to one.
Fireteam
is very clearly made to be a team sport, centring around a strong
gaming community who face off against each other in 'companies'
(think 'guilds' from other online games) to compete for rank and
prestige. Unfortunately, at the time I tested Fireteam, there were
very few other people online to play against; the most I ever saw
online in the game lobby was two.
Graphically,
Fireteam is simple but effective. The characters are quite comically
drawn and the background maps are decently designed, giving the
game a gritty feeling. However, graphically it certainly looks a
few years out of date. Considering the speed at which Fireteam plays
you're unlikely to be spending much time appreciating the scenery,
though it should be noted that you are unable to see players or
pickups that aren't in your field of view, and this is where the
Scout has a big advantage. Given that the game uses an isometric
3D view, looking down on the action at an angle, you can sometimes
see areas beyond walls that are physically obstructing the view
of your character. Enemy players that are in a team member's vision
can be seen shaded out on the map, which can at times help you to
know which areas to avoid. Unfortunately, the strategic advantage
of having a Scout view areas ahead for you is largely lost, since
even the Gunner can see almost all the way to the edge of the visible
screen, although it can be handy now and then.
I
have to say that whoever wrote the music for Fireteam is a genius.
Although the sounds in the game are very basic and limited to fairly
disappointing bangs and grunts, the music is fast paced and sets
the mood perfectly. It also gives a sense of the courage that soldiers
take into war and the hardship of battle, which I believe would
sit well with the game but for the kamikaze computer-controlled
bots.
Fireteam's
potential success will all come down to gameplay, and I get the
feeling that the bots don't do it justice, homicidal maniacs who
blast at everything in reach with no regard for their own safety.
It is unfortunate that I was unable to find many human players online,
as I think that with full human teams there would be more of an
emphasis on strategy and survival, rather than just clicking everywhere
and hoping that the other guy falls over first.
I
will admit that it has been somewhat difficult to give Fireteam
Reloaded a totally comprehensive review, as I believe it would be
a much different game when loaded with human players. At the moment,
the lack of an active community seems to be stopping Fireteam from
being as enjoyable as it was meant to be, as computer bots can never
provide the challenge or the teamwork that other humans can. The
game comes with voice chat built in, so it's ready and waiting to
go. It's certainly worth the download, which will help increase
the number of players online, and as it stands it works as a great
diversion for the casual gamer. However, until a larger community
of players grows around the game, giving consistent opportunities
to face-off against other people, Fireteam Reloaded is really being
held back from its full potential - so do the right thing and give
it a try now!
Reviewed by Steve Rosenthal for AceGamez (All Rights Reserved).
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