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It's a shame that reviews of FUEL are somewhat negative around the
net at the time of writing. A lot of overworked reviewers are taking
the game purely at face value and not being terribly impressed with
what they see. The main criticism seems to be that they want FUEL
to have amazing vehicle control because it's a racing game. Fair
comment, perhaps, but look what Serious
Sam did to the FPS genre; in a world of refined gunplay, recoil,
missions, storylines and tactics, Serious Sam burst onto the scene
sporting just firepower and cannon fodder in vast quantities, an
arcade take on a genre that was not used to such streamlined simplicity
since the genre's originator, Doom. Likewise, FUEL roars into sight
with a simplified arcade racing ethos and draws tuttings of disapproval
from grouchy cretins who think it's a step backwards for the genre
because they can't adjust the tyre pressure, gear ratios, or cupholder
location. They couldn't be more wrong!
Simplified
handling in no way makes FUEL an inferior racing game. You only
have to look at recently released statistics to see that the majority
of people never even manage to complete most of the games they own,
and there is an absolutely enormous market of casual gamers out
there who crave something a bit more basic - something they don't
have to spend countless hours working away on, trying to master
a steep learning curve; and the multiple difficulty levels ensure
that anyone will get a tough challenge, from complete novice to
seasoned veteran.
My
first gaming session on FUEL was utter bliss. I was dropped by helicopter
into a deserted wasteland for my first race, just a fairly simple
off-road challenge where you have to make your way to the target
checkpoint by any means necessary. My buggy bounced and slithered
up a vast mountainside as I frantically veered between mud and tarmac
to find the quickest route. Having achieved my goal, I was left
at the finishing line in free roam mode. With countryside stretching
out in all directions as far as the eye could see, I set off in
a downhill direction. My buggy was soon pelting along at a fair
turn of pace until I came to the edge of a clifftop and soared into
the sky like a giant mechanical albatross.
I
soon landed again like a giant mechanical hippopotamus and continued
picking up speed on my downhill trek. A burnt down forest loomed
into view and tree stumps began whizzing past, narrowly skimming
past my bodywork as I slid sideways between them. All of a sudden
I was back on tarmac and staring into the face of a lumbering great
truck, which was rumbling towards me. I pulled a hard handbrake
and skidded around, missing the truck by inches and coming to a
halt by the roadside. I watched, slightly breathless, as the truck
continued trundling along the country road and celebrated the fact
that games can make you feel this good.
It's
true that FUEL's handling is nowhere near realistic - not even close
- but that's exactly what the was intended, a ceaseless wheel-spinning,
sideways sliding, white-knuckle ride from start to finish. You never
flip in mid-air, no matter how crazy your take-off angle; you never
damage your vehicle, even when falling hundreds of feet from a clifftop
or ramming it into a truck; you never lose control of your vehicle;
and you never feel that the game is too advanced for you - but you
do get lost...
Imagine
how big London is. Quite a hefty area, I'm sure you'll agree: one
thousand, five hundred and seventy square kilometres, to be precise.
Do you think that's a big enough area to set a free roaming racing
game within? Well FUEL doesn't, because it offers you fourteen
thousand square kilometres to explore every inch of, and that
is simply incredible. You start off in one area of the game and
expand your way into other areas by winning races and challenges.
Just in the very first starting area I tried driving from one end
to the other and it took me over twenty minutes. Then you zoom your
map outwards to find that the starting area is just one tiny jigsaw
piece of the overall map. It really is jaw-droppingly huge.
You'd
be forgiven for imagining that the scale of the game world has caused
the quality and detail of the environment to suffer, but that's
simply not the case. FUEL is set in a post-apocalyptic future -
Mad Max style - where only a few hardcore remain and the primary
currency is the gradually diminishing fuel reserves. Charred forests
lie nestled between mountain peaks. Burnt-out cars lie abandoned
by the roadside. Overturned petrol tankers sprawl clumsily across
the motorway. Demolished buildings sit amongst a tangible aura of
decay and abandonment. There are plenty of added jumps and ramps
to make your racing and free roaming a little spicier, too. It really
is a remarkably well-designed and meticulously generated environment
within which to race and a really nice touch is the addition of
Vista points, which you are supposed to visit on every area, the
reason being just to admire a particularly beautiful part of the
landscape. Delightful!
If
you stay in free-roam for a while, you'll notice the continual day/night
cycle in action too, a beautiful reminder of FUEL's graphical prowess.
It is an eminently believable world, with dynamic and organic visuals.
There are seventy-five vehicles to unlock and buy as you progress
through the game, and they are all unique and very well modelled.
The soundtrack is enjoyable for a while, but it does get a little
repetitive.
FUEL
does have a few failings, though - not huge issues, just minor elements
that could have been improved. Firstly are the collisions; when
you hit something at high speed, you don't get to see a spectacular
crash, the screen just goes black and you get reset onto the track,
which does damage the immersion somewhat. Also, the vehicle specs
are just a bit too literal; for instance, when seeing that a buggy
car has 1/10 ability on off-road terrain, this literally means that
your car's speed is restricted to a set figure - even when that
means a high speed car can only do thirty miles per hour along a
flat, dry mud track, yet can speed up to over one hundred if the
dry mud turns to an almost identical dust. This is a little annoying
at times, but nothing too serious.
Ignore
the bigots who shun FUEL's raw arcade appeal; it's a damn fine game
with absolutely loads of replay value. You'll get a hundred hours
from the game with ease if you aim to complete all the career races
and objectives in all the difficulties, as well as collect all the
bonus cars and liveries and visit all the Vista spots. There's even
a very basic multiplayer service and as well as using all the career
races in multiplayer, you can create your own racetracks using the
editor and submit them for others to race online, giving you limitless
potential for fun. There's more than enough racing to keep you entertained
for months - and possibly even years. FUEL is bold, imaginative,
and fun, a refreshingly straightforward slice of arcade racing ecstasy
that's a much-needed antidote to the hardcore simulations that are
usually offered.
Reviewed by Adam Shirley for AceGamez (All Rights Reserved).
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