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The only thing you have to fear about F.E.A.R. is its look - so
dark and grey, so depressingly bland. We're far enough into this
franchise's lifespan now to have Monolith and their expansion pack
developing counterparts, Timegate, provide us with something a little
more visually stimulating than yet another run around the same old
industrial complexes, sewer tunnels and endless array of warehouses.
I presume though that it really wouldn't be a F.E.A.R. game if it
didn't involve a great amount of running around one of the dullest
cities to have ever been built while slaughtering armies of clone
soldiers.
The
Perseus Mandate is the second expansion pack for F.E.A.R.,
and following in the footsteps of Extraction
Point it's really just more of the same. Here events play in
parallel to F.E.A.R. and Extraction Point, following a second group
of operatives sent into 'Generic City' to deal with Paxton Fettle
and his ever-persistent army of super soldiers. So you get occasional
nods to the past two games where sometimes the events that occurred
before are witnessed from a new perspective, which is all well and
good but the plot throws up very few twists that you haven't already
learnt.
Perseus
does leaves you with the impression that learning anything new was
never the point here - the only reason you would even consider taking
the plunge with this latest offering is if your appetite for more
of the same relentless carnage has still yet to be fulfilled. Timegate
do at least play to the strengths of the series by continuing to
draw on the incredibly adaptive AI that made the original game stand
out, and even today it still manages to surpass many modern action
games. Even two years on, the tactical precision with which the
continued onslaught of clones and mercenaries hunt you down still
throws up surprises - the way in which they flank you and assault
you from a more vulnerable position or retreat under a hail of sporadic
gunfire when they feel under threat. It was exactly this kind of
behaviour that set F.E.A.R. apart from the many other shooters of
the time and even to this day and, despite the largely unimaginative
level design, it's the one aspect of the game that will keep you
playing.
It
still also continues to be one of the few games that really nails
the whole Bullet-Time slow motion function, an effect obviously
intended to assist you in tricky situations but one that will more
often than not be used to show off your most stylishly executed
kills. The destructive appetite of any returning F.E.A.R. fan is
also fully catered for with three new weapons, bulking up you firepower
with a grenade launcher, a brand new scoped assault rifle whose
glowing tracer rounds help illuminate the dark environments and
a lightning arc weapon that shoots off an electrical burst that
sends any foes may hit flying through the air in spectacular fashion.
New features don't appear to be what Perseus is about however, as
apart from these new guns to blow chunks of masonry out of the walls
with, there's not a great deal else to get excited about. It's all
rather predictable - the plot twists, the level design, the unrelenting
action and the ever present horror moments. Although I'm in danger
here of making myself look as though I'm desperately trying to cling
onto my macho image, those scary parts of the game just aren't really
that scary any more.
There
are a number of reasons why the almost non-stop assault of soldiers
you must fight your way through before you even encounter anything
paranormal does tend to erode whatever menace the 'ghosts' are supposed
to have - so they can fly at you through the darkness and launch
feeble swiping attacks at you, big deal, I've just fought my way
through some of the most heavily-armed badasses around, and they
had guns! If anything, when the various spectres do make an appearance
they're a massive letdown, as they don't seem to posses any of the
brilliant AI of their living counterparts. Another reason why the
horror bits fall short is because if you've played any of the other
F.E.A.R. games then you'll know exactly what to expect. Spooky long-haired
girl (officially the most overused cliché in horror entertainment
history) turning entire rooms of soldiers into bloody pulps, the
exact same type of ghouls and ghosts making an appearance, those
moment where you appear to catch something in the corner of your
eye before it disappears in a puff of smoke - even if you did happen
to find these things scary in the original game, you'll be so used
to them by now the effects will have undoubtedly worn off.
And
this isn't the only part of Perseus that highlights how old some
of F.E.A.R.'s features are starting to look either, as this isn't
a game whose graphics have aged at all well and considering it was
never the greatest of looking games two years back (despite both
it and this expansion still displaying some nice particle and smoke
effects) it's probably best not to approach Perseus Mandate expecting
next-gen visuals. Timegate have also skimped a little on the sound,
failing to really play to the creepy ambience that some of the levels
occasionally hint at, while it's also difficult to miss some repeated
lines taken from past F.E.A.R. games that are uttered by these new
characters.
Monolith
are already working on a full blown sequel to F.E.A.R., which does
make the Perseus Mandate feel somewhat unnecessary, especially when
it does so little to invigorate the franchise. It's not a bad expansion
because although it does little new, it's decently sized and repeats
a lot of what made the original game such a hit two years ago, but
a lack of any kind of polish to the old ideas of the series, let
along bringing forth brand new ones, really does lessen the appeal
that this expansion has - and I loved F.E.A.R. There's enough content
here to appease anyone whose craving of the franchise has yet to
be satisfied, but if you're not one of those die hard fans then
it'd perhaps be wiser to just stick it out until the sequel arrives
and keep your fingers crossed that Monolith set it somewhere a little
less dull.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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