|
While most MMORPGers are blindly awaiting the release of The
Burning Crusade (the upcoming expansion for World
of Warcraft, for the whole two of you who didn't know that already),
Sony Online Entertainment has just launched the third expansion
pack, titled Echoes of Faydwer, for its supremely under appreciated
MMORPG EverQuest II to seemingly little to no mainstream fanfare.
And that is incredibly sad, because SOE have produced a flawless
expansion pack of epic proportions that deserves so much more credit
and respect than it has so far accumulated… at least until now that
is!
Echoes
of Faydwer's most enticing element is without question the resurrection
of the enchanted continent of Faydwer, which long-time EverQuest
addicts will fondly remember from the original game and enjoy exploring
once more, with a smile stretching from ear to ear the entire time.
During the 500-plus years of cataclysm and darkness that devastated
the world of Norrath between EverQuest and EverQuest II, the lands
of Faydwer have endured, though much has changed. From the deep
forests of the Greater Faydark to the rocky gorges of the Butcherblock
Mountains, the orc-infested realm of Crushbone Keep, the clockwork
lands of the Steamfont Mountains and the gothic halls of Castle
Mistmoor, Echoes of Faydwer brings back unforgettable classic zones
(along with a variety of all-new ones, for over twenty in total)
with a theme of familiarity to their previous forms while presenting
them with completely new terrain to discover and epic creatures
to slay.
This
familiar realm is also made anew thanks to EQII's robust graphics
engine, which renders the lands of Faydwer to jaw-dropping effect.
EQII is already the most visually rich and technically impressive
MMORPG on the market, and even though the engine hasn't been tuned
to fix some of its steep performance requirements (it's a system
hog, no doubt) the style that the new zones infuse into the existing
game world is nothing short of remarkable. In case you were wondering,
the audio hasn't changed much either, but the full NPC voiceover
work (though still somewhat hit or miss), orchestral high-fantasy
musical score, adaptive environmental ambiance and satisfying battle
sounds remain an ear-filling delight.
Accompanying
the return of the Faydwer continent is the new winged, fairy-like
character race known as the Fae, who begin their adventure in the
Greater Faydark nursery before reaching the new arboreal starting
city of Kelethin (which original EQ fans will certainly recall).
Playing as a fairy may sound lame, but the Fae have proved to be
a popular and surprisingly cool race amongst the game's community,
mainly because of their flashy wings (which come in a wide assortment
in the character creation system) and inherent safe fall ability
to glide from high places without sustaining a lick of damage. To
the chagrin of players with an evil streak, the Fae are currently
only capable of being created as good classes and can't complete
the betrayal quest to switch to the dark side of Freeport like the
other good races can, but ultimately this doesn't matter, because
SOE already has plans to address this in an upcoming patch.
Whereas
almost every other MMORPG expansion pack to date has strictly catered
to high-level players, Echoes of Faydwer, in probably its most appreciated
feat, introduces all-new content for players level 1 through 70
to partake in, treating both newbies and veterans alike for a change.
Among this broad range of debut content are over 350 Heritage, Signature,
Collection, Tome and City Writ quests and new equipment sets, Player-versus-Player
titles and rewards, an expanded inventory to include a cloak and
additional earring slot, tradeskill adornments that add bonus traits
to equipment, profession hats, two secondary tradeskills in tinkering
and transmuting, an increased Guild level cap from 50 to 60 and
more. The staggering feature count doesn't end there either; in
fact it only gets better. My two favorite additions to the EQII
universe are the expanded achievement trees and the brand new belief
system. Starting with the achievements first, Echoes of Faydwer
has deepened the general class achievement system founded in the
Kingdom of Sky expansion released earlier this year by adding on
a sub-class achievement tree to follow and further customize a player's
spells and abilities. With the inclusion of a second skill tree,
the starting achievement level has also been lowered 10 from the
original requirement of level 20, thus providing players with a
greater sense of reward earlier on in their adventures.
Beginning
around level 20, you can now select a deity to worship and then
embark on a series of quests that tie into the new belief system.
There are eight deities to choose from in all - three good, three
evil and two neutral - and based upon your chosen deity you are
sent on an epic quest line that grants you new items, powers and
abilities every step of the way. Upon completing the first deity
quest you're rewarded with an altar to place in your home. After
setting up an altar you can then pray and sacrifice valuable items
and treasure to gain favor with your deity. Depending on how much
favor you've built up and how many quests you've completed in the
quest line, special Blessing and Miracle powers can be acquired
that will significantly aid you in your travels. The deity quest
lines are a bit shorter than I would've liked, consisting of around
only five quests apiece at present, however it's a thoughtful addition
that steeps itself in the game's rich story lore and enriches the
character progression and customization system even more.
To
top everything off, the launch of Echoes of Faydwer was also greeted
by Game Update #29, which brought along a mass of subtle but effective
tweaks, noticeably including a revamped front-end menu and cleaner
character creation interface, among many other touches.
With
so many changes and new features brought along by this latest expansion,
along with its all-inclusive player focus, the virtual world of
EverQuest II has become more robust and adventure-filled than any
other MMORPG I've ever played (yeah, I said it WoW fanboys, what
are you gonna do about it?) And what's more, the boxed retail version
now includes the base EQII game with all three expansion packs for
the price of one, so if you're interested in converting from another
game then this is the optimal time and place to get started. I honestly
can't dish out enough praise to the SOE dev team for how far above
and beyond they went with this one; Echoes of Faydwer is the epitome
of what a classic expansion should be and is easily among 2006's
best releases.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
|