|
The good news is that Escape From Paradise City is far better than
the mangled mess that was Escape From LA. The bad news is that it
doesn't have anything at all to do with the John Carpenter 'Escape
From' movies, so anyone expecting gaming adventures with movie legend
anti-hero Snake Pliskin is going to be bitterly disappointed. Then
again, you'll probably also be disappointed that there's not an
awful lot of escaping to be done in this game.
This
curious hybrid action/strategy/role playing game puts you in command
of a trio of criminals who reluctantly agree to work with the National
Security Agency in exchange for their freedom. Their task is to
rid the streets of the numerous miscreants that infest it and, well,
take their place. Bizarrely you aren't here to completely rid the
city of crime, but rather put it under new management, a job you
achieve by first killing rival gang members and then forcing their
leaders to extort cash from local businesses for your own gain.
Now it might just be me, but I think the NSA might have their priorities
a little wrong.
Whatever
the reasoning behind the skewered logic to your presence in Paradise
City, it doesn't distract from the task at hand. Your main goal
is to re-acquire control of a series of neighbourhoods that lie
in the hands of various anti-social types, and once the gang members
have been removed and their bosses subdued, neighbourhoods become
your new cash cows, generating a steady flow of income that allow
you to recruit your own motley crew of "gangers" who can be summoned
to help overthrow other parts of the city to well defended for you
to wade in alone.
But
there's more to Paradise City than the simple mass slaughtering
of its criminal population. There's an assortment of game types
all mashed together, from some light strategic elements in the management
of each neighbourhood to some very heavy leanings towards role-playing.
It's the latter that seems to take precedent over all others, as
all the characters are adept in a certain field and as with any
other RPG they gain new abilities as they level up, gathering, as
they do, experience points from killing gang members and gaining
control of neighbourhoods. It's quite an in-depth system, giving
you the option of dozens of new talents that characters can use
in the field, and each are unique to one of the three characters.
There's an impressive range of skills, and the fact that they differ
depending on the character you are currently playing does add incentive
to keep playing. The short and nimble Angel for instance favours
speed and agility over brute force and strength, so receives abilities
that favour light combat and sneaky cloaking to get one over on
rival gangs. The gruff Boris meanwhile has his bodyguard do all
his dirty work for him, using a selection of ranged attacks as his
minion goes up close and draws all the attention. But these features
don't hide the fact that this is a game lacking the depth it might
try to achieve. The main problem with Paradise City is that it's
a little too simplistic; everything here is so easy to grasp and
understand that soon the deeply repetitive nature of the gameplay
becomes a little too much to stomach.
The
game plays very much like an action RPG; you guide your character
around the city streets, searching for trouble. The control is fairly
standard; you click to move around and click wildly on your special
abilities when combat inevitably rears its head, sitting back to
enjoy the show as characters exchange blows. There is an option
for direct control, giving you the opportunity to take part in the
action yourself, but the view it switches to, a third person perspective,
often obscures what's going on, particularly when it involves large
groups of combatants. It's worth pointing out that you only ever
control the one character, never all three at the same time - rather
than allowing you to use each character's skills alongside one another,
you simply get restricted to mastering them one by one. As a possible
solution to your lonely slog through the seedy back streets, your
characters can request the help of bodyguards who can be found wandering
the streets, much like the kind Boris relies on so heavily, and
like their employers, they also level up and gain new abilities
that remain unique to whatever style of attack they proffer.
However,
for all the variety thrown at character progression, the actual
tasks you have to complete suffer from constant repetition. Aside
from overthrowing neighbourhoods and occasionally accepting the
odd side mission that very rarely strays from killing gangers, there's
not a whole lot of variety in what you do. Occasionally the game
hints at something almost quite excellent, such as the way you enact
a turf war after hiring the required number of gangers to launch
an attack - and although it's nice seeing your criminal minions
charging headlong into battle to secure yet another neighbourhood,
you've no control over where they go and can't direct the action
once it's begun. All you can do is tell them which neighbourhood
to attack and sit back and watch, hoping that they don't all get
slaughtered in the process! The actual management over your neighbourhoods
is basic - it's so simplified it's barely even worth the mention.
Paradise City hints at aspects of real-time strategy and simulation,
but never really delivers any control or depth in these areas, and
more features like commanding units during turf wars or keeping
your neighbourhoods in order would have really helped broaden the
game's appeal and variety.
It's
a far cry from 2004's Gangland, to which this game is sort of a
spiritual successor, a game similar in style to Paradise but with
a heavier focus on its strategic micromanagement, so much so that
it did actually make you feel like you were in control of your own
criminal empire. In Paradise however you very rarely feel like you're
in control of much of anything; it's less about gaining territories
and gathering power over the city and more about levelling up your
characters.
There
are some elements that do stand out though; the abilities you get
to unlock do make the effort of levelling up worthwhile, and getting
a group of bodyguards to assist you as you tackle the more difficult
of crime bosses do prevent the combat becoming a total bore, but
in the end this is a game that would have actually benefited from
giving you more to do than killing people.
To
it's credit, the game does create a living, breathing city rather
convincingly; the streets teem with pedestrians and traffic and
the whole thing looks, for a strategy/RPG such as this, quite impressive.
The character models might seem a little basic on closer inspection
and some noticeable fogging can be seen if you zoom in close to
the action, but as this is a game you'll be viewing from a distance
most of the time, such minor complaints are hardly worth worrying
about. Some occasional lapses in the AI do spoil the image a little
- pedestrians will often seem oblivious to the fact that you're
turning the city into a warzone, while cars seem all too happy ploughing
into anything that happens to wander into their path, but minor
quibbles aside, the actual city in Paradise City is adequately represented.
Escape
From Paradise City is an odd game, a hybrid of different styles
with some interesting ideas all thrown together that just don't
seem to gel. It's a nice looking game that manages to be a better
than average action-packed role-playing game, but you can't help
but think the focus for Paradise City should have been put elsewhere.
So, better than Escape From LA, just not as good as Escape From
New York or Gangland for that matter, there's fun to be had but
if you're after a game that really makes you feel like your part
of your own criminal empire, best stick with this games spiritual
predecessor.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
|